Thursday, January 22, 2009

Capcom Formally Announces Star Force 3

Days after the Nintendo Power preview, Capcom USA has issued a press release formally announcing MegaMan Star Force 3: Black Ace and Red Joker for North America:


Black Ace and Red Joker Double the Possibilities

Capcom®, a leading worldwide developer and publisher of video games, today announced that Mega Man Star Force™ 3 (MMSF3) for Nintendo DS™ will be coming to North America in early summer 2009. MMSF3 will come in two different versions, Black Ace and Red Joker, allowing two friends to share unique items and powers utilizing the Nintendo Wi-Fi connection, enhancing their individual characters.

As in the previous games, MMSF3 is a unique blend of action and role-playing game (RPG), combining the high intensity combat that is the hallmark of Mega Man® games with Star Force’s strategic battle system. By defeating enemies and boss characters, players earn “battle cards” that enhance and evolve Mega Man’s abilities and attacks.

New to MMSF3 are “Noise Changes,” random enhancements that change Mega Man’s form and unlock new abilities. The two versions of the game, Black Ace and Red Joker, each have over 100 unique Noise Types that can be combined with Mega Man to unlock elemental powers based on earth, air, water and fire. The new Noise feature will add an exciting randomness to battles, encouraging players to explore, collect and battle across the digital world of MMSF3.

In MMSF3, players will travel between the physical world and the digital world via electromagnetic waves that form “wave roads.” Geo Stelar, the protagonist of the game, can see these wave roads through usage of his unique “visualiser” tool. Once in the digital world, Geo can merge with the electronic life-form known as Omega-Xis to become Mega Man. The wave roads are being overrun by mysterious “noise” that change the player’s environment and powers in different ways. This noise is being generated by an approaching gigantic meteor that threatens both the physical and digital worlds of MMSF3, forcing Geo Stellar and his crew to fight the oncoming threat to save two worlds. Fortunately, Mega Man discovers that he can control the Noise, using the new “Noise Change” system to transform into many different forms, including the ultimate “Black Ace” or “Red Joker” forms.

You can view various press assets at Snow's blog here.


  1. They still keep the "StarForce" subtitle. I wonder how would it be case "Tribe" would had been the first thing? ;)

    Ok, changing the name would break the things, but come on... :) Shooting Star MegaMan 3 is better.



  3. I dont understand why people are saying for CAPCOM to stop these games there are actually people that actually play them, and besides that this is more than likely the last starforce.

    Hopefully the sales of this one exceed the Japanese sales *Crosses fingers*

  4. I agred with Fabiano.

  5. This article makes Megaman sound like an Digimon. I mean digtal world is another term for cyberworld, but it would have been more of a homeage to the EXE series.

  6. This game is definately worth it. I also hope it exceeds in sales compared to those in japan. Also, what happened to the "Virtual Wave World"? xD Guess they decided to just call it the digital world now since geo/subaru can "Cyber" out.

  7. @Anon2: Your grammar is surprisingly similar to Fabiano's.

    If all you people who want SSR to die would think for a minute, you'd realize that Rockman was revived mostly due to the network timeline games, and its sales are a big chunk of what's keeping this series alive.

    I don't have anything particular against the RnR series, but as I've said a million times, there were so many ways it could have been better.

  8. All these semantics over the wording for the virtual world are just that. This is a translated game, mind you.

    One part of me wants this series to do really well and have its messed up parts fixed, and have future titles be much closer related to the exe series... and part of me wants to enjoy this series separately and distance it as far from exe as I can, because of those messed up parts.


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