Thursday, October 31, 2013

Mega Man Series Reaches 30 Million Copies Sold

Today, Capcom posted revised lifetime sales figures for many of its franchises. According to the numbers, the Mega Man series has sold 30 million units as of September 2013. Since 1987, 131 Mega Man games have been released. Mega Man continues to rank as Capcom's third best-selling franchise, right behind Street Fighter and Resident Evil.

On the whole, Mega Man is up one million units since 2011. Given that few new games released since then, the boost is probably attributed to digital re-releases of older titles. Free-to-play Rockman Xover and Street Fighter X Mega Man, million sellers in their own right, appear to be non-factor.

You can read additional data at Capcom's Investor Relation page here.

Source: Capcom Total Sales Units Data

Tuesday, October 29, 2013

Rockman World 5 Hits 3DS in Japan Next Week

The fifth and final entry in the Rockman World sub-series is hitting Japan next week. On Novembmer 6th, Nintendo 3DS users can download Rockman World 5 from the Nintendo eShop for 400 Yen.

Jealous? Oh yes indeed. As we've come to learn, there's not much Capcom can do to get these titles in the west any quicker. The wheels are turning, but it's ultimately up to Nintendo to decide when the games will drop.

I suppose Japan can look forward to the first Xtreme title next.

Thanks for the tip, Eric!

Mega Man 25th Anniversary Tribute Albums Now Available

As promised, Capcon Unity's collaboration albums with OverClocked Remix and Sumthing Else Music are upon us. For Everlasting Peace: 25 Years of Mega Man is now available digitally for $9.99 from OC Remix, CD Baby, and iTunes. Meanwhile, you can grab MM25: Mega Man Rocks for $9.99 on iTunes, Amazon and Sumthing Else Music. Be sure to hit those links for track lists and details!

Congratulations to everyone involved!

Monday, October 28, 2013

Jasco Unveils Proto Man Mini Figure (Mega Man Board Game)

This prototype Proto Man mini figure comes from Jasco Games, makers of the official Mega Man Board Game. The figure is an example of what additional funding can yield when the game's Kickstarter launches later this week.

As a friendly reminder, the Kickstarter is not for greenlighting the game, but raising money for additional content, extras, and higher quality components. The board game will be made and sold at retail regardless of the Kickstarter's success or failure.

For more details, hit up the Mega Man Board Game on Facebook and Twitter. More news soon!

Sunday, October 27, 2013

Complete Ruby-Spears Mega Man Collection Dated for Australia

Madman Entertainment's online store has outed the Australian release date for the complete Mega Man animated series box set. The 3-disc set is due out on December 4th, priced at $49.95. And yes, that is the final box art. It's an uncanny throwback to the less-than-stellar PAL Mega Man covers of the mid-2000's.

No special features or extras. For the most part this is a bare-bones reprint of the 2004 set. Discotek Media will be handling the set's North American release, slated for 2014. More news on that front soon.

Source: Madman Ent.

Saturday, October 26, 2013

Stop-Motion Mega Man Invades the Real World

Here is an incredible stop-motion animation by Zach King, also known as “FinalCutKing” on YouTube. It features a rather jerkish Mega Man going around turning everyday objects into tiles. No mercy.

According to King, roughly 10,000 photos and 1,000 individual tiles were used to create the video. That's pretty dang impressive. Give it a watch, fellas!

Direct Link: Mega Man Comes to Life (thanks, Eric, for the heads up!)

Thursday, October 24, 2013

Figuarts ZERO Sigma Shipping From Amazon Today

If you pre-ordered Bandai's Figuarts ZERO Sigma from Amazon, you might want to keep an eye out for the mail man. According to Destructoid's Chris Carter, Amazon has started letting customers know that the statue is shipping out. With any luck, you might have him in the next few days!

Of note, Amazon's page is still asking for pre-orders. But don't worry; if you place an order now, there's a strong possibility it will ship relatively quickly. I'm not an Amazon buyer this time around, but I'll keep an ear out for updates.

Source: Destructoid

Tuesday, October 22, 2013

Capcom 30th Anniversary Goods Include Mega Man-Felynes

To commemorate Capcom's 30th anniversary, Monster Hunter Felynes will be appearing as plushies in the form of iconic Capcom characters courtesy of Ichiban Kuji. The usual suspects are accounted for such as Morrigan, Chun-li and good 'ol Mega Man. It's kinda cute, no?

Ichiban Kuji are also reportedly working with Capcom to produce a limited edition Mega Man-Felyne figurine. It may look a tad creepy now, but I'm sure it will turn out nice once images of the final coating bubble up. I hope so, at least.

No word yet on release dates for these these items let alone availability overseas. You're best bet may turn out to be eBay.

Source: Siliconera

Monday, October 21, 2013

Backlit Mega Man 2 NES Lights Up the 25th Anniversary

Following up on his previous work, PlatinumFungi has whipped another commemorative Mega Man NES case mod. As you can no doubt surmise from the title of this post, it's a backlit Mega Man 2 NES. It has a beautiful shiny finish, supplied by Custom NES Guy and pixel perfect backlit Robot Masters on top. The cartridge bay even illuminates.

For more images, hit up PlatinumFungi's Facebook album. Hope to see more from him in the future!

Sunday, October 20, 2013

Inafune Would Be Happy To Make A Spiritual Mega Man Legends Successor

As promised, here's Rashed's interview with Keiji Inafune from the IGN convention in Bahrain. Due to limited time, he was only able to ask Inafune three questions. Nevertheless, Rashed managed to pop the big one: now that we've seen Mighty No. 9, do you think we'll see a Mega Man Legends spiritual successor?

Inafune happily answered the query, speaking through his translator:

"Yes, he would really like to make Mega Man Legends, it's one of his favorite games. He'd like to but he can't at the moment. If he could make a game like it he would be very happy. Like this current Kickstarter, if he was able to do something like that, make a Kickstarter, get people to back it and use that funding source to make a game like that he'd be happy to do it."

In all, this is a juicy tidbit if you're a fan of the series. Mind you, Inafune's house is currently hard at work developing Mighty No. 9, among other projects. I think it would be quite a while before we see a second Kickstarter. But hey, you never know.

Source: At7addk

Saturday, October 19, 2013

Last Call for Post-Kickstarter Mighty No. 9 Digital Rewards

As discussed in an earlier update, Comcept has continued to offer all digital Mighty No. 9 rewards beyond the Kickstarter campaign via PayPal for a limited time. However, that limited time is just about to reach its end. Comcept has announced they will be ending the sale of the PayPal digital rewards this Monday, October 21st, at 9:09 pm PDT.

It's hard to say if any of the goods will return after the 21st. Even if they did though, Comcept says it wouldn’t be at these cheaper, Kickstarter-bundle-level prices. In other words, you might want to get a move on soon. Monday will be here before you know it!

For more details, check out all the digitial rewards currently being offered at the official Mighty No. 9 PayPal page.

Thursday, October 17, 2013

Questions Wanted for Keiji Inafune Interview

"Get Me Off The Moon" admin Rashed Mokdad will be interviewing Keiji Inafune at the IGN Convention in Bahrain tomorrow, October 18. Inafune is currently attending the convention to promote two of his upcoming games, Yaiba: Ninja Gaiden Z and Mighty No. 9. The interview will be mainly focused on Mighty No. 9, but there will also be a bit of Mega Man Legends talk, as well. Furthermore, Rashed is taking questions from fellow fans for this interview. Fans may submit their questions via the comments of the above YouTube video or the GMOTM post here.

In addition, Rashed will also be handing over a special gift to Inafune, which showcases an abundance of Legends 3 fan-artwork from Bahrain, as well as a couple contest ideas from the Devroom! Pictures of the interview will be posted on the Get Me Off The Moon Facebook page, so stay tuned!

Wednesday, October 16, 2013

Where Are the Virtual Console Game Boy Mega Man Games?

The 3DS Virtual Console in North America and Europe are still without the previously announced Game Boy Mega Man titles. In Japan, meanwhile, 3DS owners are readying wallets for Rockman World 4. So, what's the hold up?

Capcom Unity's Brett Elston took to the Ask Capcom forums to field this very question. While no specific release dates could be given, Brett wants everyone to bear a few things in mind. He writes:

"Alas no concrete date set yet, but I'm looped into the process and it is moving forward. Couple things to keep in mind with this:

1 - I wanted to get the word out really early on this since it was cool news. The downside is that means a longer wait, primarily because...

2 - These are just a handful of titles in Nintendo's busy VC schedule. There are new titles releasing each week so that means a bit of a bottleneck. We basically announced these games as soon as it was possible to do so, which means anything already in the pipeline is ahead of all six MM GB titles.

To clarify:

MMII~V, Xtreme and Xtreme 2 are all coming. MMX2 (SNES) is a likely candidate given that it was on Wii's VC, but no update just yet."

In short, the ball's in Nintendo's court. In the meantime we'll keep an ear to the ground and wait for the good word. Stay tuned!

Source: Ask Capcom

Rockman World 4 Headed to Japan 3DS Virtual Console

Yet another Game Boy classic is headed Japan's way. Next week, October 23rd, Rockman World 4 hits the Nintendo 3DS eShop for 400 Yen.

Still no word on North America or Europe. Hopefully the Game Boy titles aren't too far off now!

Thanks for the tip, Eric.

Monday, October 14, 2013

Capcom Unity Hosting Mega Man 10 Leaderboard Contest

Think you're pretty good at Mega Man 10? Tackle Capcom Unity's leadboard challenge and you could win one of eight free 25th anniversary statues.

Each Friday Brett Elston will name a Mega Man 10 stage on either Xbox 360 or PlayStation 3, and one week later the player with the best time (i.e tops Capcom Unity's "Friend" filter for MM10 'Time Attack' rankings) will win a statue. That same Friday another stage will named and the challenge continues until all eight Robot Master stages are completed. Capcom Unity will do four stages for Xbox 360 and four stages for PS3. In all, eight chances to come out on top.

If you'd like to give this a shot, check out the full details here. Best of luck!

Sunday, October 13, 2013

Hidden Level Editor Discovered in Rockman 8 Alpha Version

Hey, you remember that really early alpha build of Rockman 8 we released some years ago, right? It turns out there's something pretty neat tucked away in the code. A one Mark G. discovered an unused stage editor, accessible through a debug menu, which is far more functional than the one in the second beta. Furthermore, it's possible to test any modifications in real-time!

But how does one without ASM hacking know-how get to fiddle around with these neat tools? Fortunately, Mark has created a modified ISO of the alpha build, which contains this newly-discovered functionality, along with any details needed to properly use it. Feel free to download it here. Be sure to check out the included README file!

Mark also hopes to reverse engineer these tools into a PC application, thereby opening the doors to Mega Man 8 inspired fan-games. We'll keep you posted on future developments!

Friday, October 11, 2013

Join Storm Unity This Weekend for a 24 Hour Mega Man X Marathon

Just a friendly reminder: this weekend, beginning at noon EST on Saturday, October 12th, Storm Unity is hosting a 24-hour Mega Man X marathon to raise money for Child's Play. The team will strive to raise $2,500 as they play through all eight of the numbered Mega Man X games.

The group also hopes to interview some special guests, and they will be raffling prizes off to those who donate money to the cause. Expect to see goodies from Capcom, Harmonix, Megaran, and many more.

For all the details, check out their official website.

Xover Gets ZX World, Zero Armor and More in Latest Update

Another Rockman Xover update is upon us, and this time users can dive in to World 10 -- a Mega Man ZX inspired world. Of course, what's a new world without a new armor? World 10 is accompanied by OVER-Z, a special Zero themed armor. Looks pretty slick, wouldn't you say?

Hit up The Mega Man Network for more images and details.

Thursday, October 10, 2013

Take a Look at the Mega Man 25th Anniversary Tribute Album

Sumthing Else Music Works has combined forces with Capcom to deliver MM25: Mega Man Rocks, a compilation tribute album featuring 18 fan-made tracks and remixes inspired by the franchise.

Featured artists include Mega Ran, The Megas, Arm Cannon, The Bit Brigade, and X-Hunters. The Protomen will also be contributing, donating three tracks to the album, including the previously unreleased "Built To Last." You can check out the complete track list at Capcom Unity and 30 second samples of each track at

MM25: Mega Man Rocks will be available for purchase from iTunes,, and Sumthing Else Music Works' website on October 29. Look forward to it!

Wednesday, October 9, 2013

This is the Rockman X Sound Box

Famitsu has gotten a hold of the first image of the upcoming "Rockman X Sound Box", which houses 450 tracks of X series music on 12 discs. What's more, the set will include a booklet of liner notes from numerous Rockman contributors, such as Yoshihiro Iwamoto, Hitoshi Ariga, Ucchy san, Shin'ya Okada, and more. Special commemorative artwork from Hitoshi Ariga and Yoshihiro Iwamoto will also be included.

Rockman X Sound Box is due in Japan on December 18th for 12,600 Yen (roughly $129 US).

Thanks for the tip, Terry!

Tuesday, October 8, 2013

Inafune Says He's Open to Capcom Publishing Mighty No. 9

The new November issue of Game Informer magazine (#247) features an interview with none other than Keiji Inafune, as he addresses a few topics regarding Mighty No. 9. When ask about what he would do if Capcom proposed to publish the title, Inafune said "I would hear their terms. If they had the best terms, I would go with Capcom."

He adds, "There is no reason not to publish with Capcom, and I certainly don’t feel like there’s a reason that I have to publish with Capcom. Literally it would be a very cut-and-dried business negotiation. If they had the best terms, the logical businessman in me would say, “Yes, let’s go with them."

Game Informer then brought up another point of interest: would Inafune willingly reskin Mighty No. 9 as a Mega Man game as a result of that?

"If Capcom came up with really great terms to make it a Mega Man game, then of course I would listen and that would be an option. But the base of this game is that we wanted to create something original. If they gave us an offer we couldn’t refuse, that would mean having to change the main character into Mega Man. On top of that, it would still have to be our IP, which is what we want. I can’t foresee that happening. We really want this to be our thing."

Mind you, this is all hypothetical. However, Inafune is not simply a creator -- he's a business man. Should Capcom actually approach him with a deal -- the "best deal" -- I don't believe he would show much hesitation. Nevertheless, this is an interesting topic to think about. I mean, how would you feel if Mighty No. 9 found itself in Capcom's hands? Would you accept the title as a reconstituted Mega Man game?

Source: NeoGaf

Monday, October 7, 2013

31 Days of Halloween Roll by Ryan Jampole

Every day until Halloween, Archie Mega Man's Ryan Jampole is dressing up Roll in a different costume each day in October. So far she's appeared in costumes inspired by Thorin, Link, Indiana Jones, BioShock's Little Sister (Yellow Devil is Big Daddy, no less), Lilith, Princess Leia, and Elisa Maza. SO AWESOME.

Feel free to hit Ryan up with ideas at his DeviantArt. Can't wait to see what tomorrow brings!

Thanks for the tip, Tony!

Smooth McGroove Takes on Storm Eagle

With his bushy beard and majestic locks, Smooth McGroove brings us another kickass video game a cappella: Storm Eagle. This is a tune that's been requested time and time again by his loyal fans, and at least, McGroove's delivered. Well worth a listen if you're a fan.

If you still haven't subscribed to the channel of this singing sack of facial hair
 If you still haven't subscribed to his channel, you're really missing out. Sonic, Castelvania, Chrono Trigger... so many fine a capellas your head might explode out of sheer delight!
If you still haven't subscribed to the channel of this singing sack of facial hair
If you still haven't subscribed to the channel of this singing sack of facial hair
If you still haven't subscribed to the channel of this singing sack of facial hair
If you still haven't subscribed to the channel of this singing sack of facial hair
If you still haven't subscribed to the channel of this singing sack of facial hair

Sunday, October 6, 2013

Mega Man Unlimited - Whirlpool Man Stage Preview

For your viewing pleasure, here's a sneak peek at a new stage currently in development for Mega Man Unlimited, MegaPhilX's popular fan-game. If all goes well, this stage could be added to the game in the near future.

Phil writes, "At some point, this stage might be added to the game in a future update along with a couple of other features Jansim is working on. As usual, I can’t tell exactly when this whole thing will be finished but I’ll keep you posted whenever interesting stuff happens."

For more information, head over to MegaPhilX's site here.

Friday, October 4, 2013

Preview Pages for Mega Man #30

Now that the Mega Man X dust has mostly settled, we can get back to the adventures of Mega Man, Cut Man, Guts Man and Bomb Man, who were last seen investigating the Lanfront Ruins. "Blackout: The Curse of Ra Moon" part 2 is the 30th issue of Mega Man, and you can check out a nice five-page preview over at Comic Vine.

Issue #30 goes on sale Wednesday, October 9th at newsstands and comic shops everywhere.

Thursday, October 3, 2013

Archie Comics Planning to Adapt Mega Man X

It was only a matter of time before this happened. IGN has revealed that, beginning in February 2014, Archie Comics will adapt the Mega Man X storyline. Before you jump for joy, know that this is NOT a new monthly series. Rather, the Mega Man X story will be depicted within the pages of the current Mega Man comic as a back-up story beginning in issue #34.

As for the prospect of X getting his own set of comics, Archie's Ian Flynn says it's a possability. "We really want to bring people a Mega Man X book, so we need the people to demand it. Be passionate and be loud, people!" Flynn promises the back-up adaption will stick true to the game's continuity. Matter of fact, the first stories will chart the months leading up to Sigma's bloody revolution.

Exciting, no? For more details, check out the full interview at IGN

Wednesday, October 2, 2013

Two More Rockman Titles Hitting Japan Virtual Console Next Week

Nintendo are churning out two more Rockman Virtual Console titles next week in Japan. On October 9th, Rockman X2 hits the Wii U (800 Yen) followed by Rockman World 3 on Nintendo 3DS (400 Yen).

Still no word when these titles will arrive on our digital shores. Rest assured, they are coming. We'll keep an ear to the ground!

Thanks, Jimb0!

Tuesday, October 1, 2013

Mighty No. 9 Kickstarter is a Massive Success

Mighty No. 9, Comcept's ambitious spiritual successor to Mega Man, has just seen its Kickstarter campaign draw to a close. The finally number? Oh, just a paltry $4,046,579.

In all seriousness, that's fantastic. That number comes from 67,226 backers (or "Beckers", as they like to be called). In a single month, you've not only raised enough money to fund the game itself, but a number of extra things too! Console and handheld ports, bonuses and stages... even an entire multiplayer mode. Pat yourself on the back. You did it.

The success of the campaing means a lot. But most interesting of all, I think, is this: Mighty No. 9 is solid proof that Capcom does not understand the audience they have. The days of informally "gauging interest" should be left behind -- Mighty No. 9, essentially, is all the evidence they need.

I offer Inafune, his team, and everyone working on the game my congratulations. Bring on 2015!

More Mighty No. 9 Goals Reached: Call Stage & Boss + Chiptune Soundtrack/FX

Good news, everyone. With a little nudge from PayPal, we've managed to knock down another stretch goal. Coming in at $3,700,000, it's an exclusive stage and boss for Call, Beck's plucky partner. But wait! That's not all! The optional chipute soundtrack and effects have also been reached at $3,800,00!

Now all that's left to conquer in these final hours is the online battle race mode at $4,000,000 and at least one more mystery stretch goal. We'll keep an ear open!

If you want to get in on this, donate directly through Kickstarter or PayPal. Time is short!

Mighty No. 9 Coming to 3DS and Vita + New Stretch Goals

Great news for all of these who have wanted to play Mighty No. 9 on-the-go. The Kickstarter has just surpassed its stretch goal of $3.5 million, meaning the game will be made available digitally on Nintendo 3DS and PlayStation Vita. Abstraction Games will be in charge of the ports, the same developer that brought Hotline Miami to PS3 and Vita.

This is a goal many of us have wanted, and its great to finally see it achieved. Of course, we shouldn't call it a day just yet, because two new stretch goals were just revealed!

$3,800,000: OPTIONAL RETRO-STYLE CHIPTUNE SOUNDTRACK + FX! You’ve seen the names of the legendary musicians attached to this project: Manami Matsumae, Takeshi Tateishi, Ippo Yamada... It’s a veritable who’s who of veteran game composers. So we thought, why not tap into that retro vibe and cook up an optional chiptune version of the entire Mighty No. 9 game soundtrack, including classic sound effects? That’s right – we’ll remix the entire soundtrack, retro 8-bit-style, and the game’s sound effects, for you to listen to in-game as you play, as an option you can toggle on or off in the settings menu!

$4,000,000: ONLINE BATTLE RACE MODE!! The ultimate online competition! You and one friend compete online, racing to the end of the same single-player stages -- you can see your rival as a "ghost" image in your game, but you can't affect each other, save for any enemies you defeat being sent over to impede each others' progress! It's an all new twist on a versus mode, that will give Mighty No. 9 life well beyond the single-player campaign!

It's the final day, so pledge if you haven't already!