Tuesday, June 8, 2021

New "Rockman-san" and "Rockman-chan" Chapters Now Available


Just in time to celebrate Rockman Dayour bi-weekly date with the "Rockman-san & chan" manga is here. The crazy adventures of "Rockman-chan" and the "Men's 6" storyline continues with chapter 4. Meanwhile, "Rockman-san" introduces a new Robot Master: Top Man! 

You can check out both manga here! Stayed tuned for English and Spanish fan-translations, too!

Capcom Live E3 2021 Showcase Announced for June 14th

Capcom will be presenting their E3 2021 showcase live on June 14th at 2:30 PDT (US time). The stream will feature news on their latest games, including the recently announced The Great Ace Attorney, Monster Hunter Stories 2, Monster Hunter Rise and Resident Evil Village.

No word if we'll see anything from the Mega Man front. However, we are anticipating the next major title in the franchise to launch between mid to late 2022. Tentatively dubbed "Rockman Taisen" (Taisen in this context= "versus", "war", "bout", "battle" "match-up"), this elusive project came to light during the November 2020 data breach. It's still a ways out there so no telling if E3 2021 is too soon or not.

We also have the unannounced Rockman X DiVE Steam port. I don't see E3 as the "right" venue for that kind of announcement, though. Maybe one of the DiVE YouTube streams we hear from time to time. Your guess is as good as mine.

In terms of Mega Man Battle Network stuff... eh. I wouldn't be too hopeful. We're still in the thick of the recently-confirmed delayed. Considering we've yet to hear anything from certain partner products -- the highly-anticipated Rockman.EXE Kotobukiya kit comes to mind -- I don't foresee E3 being the end-all-be all moment we've been waiting for. I really think these delayed announcements will be grouped together via a Rockman Unity Twitter thread, a post or something. E3 is not the place.

Whether or not E3 brings news, take heart that there's different things in the pipeline. We shall see.

Monday, June 7, 2021

Rockman X DiVE Invites You to the "Burning Bride of June" Event


It's wedding season and a new program error is running amok in the Deep Log, changing some of the the Navigators clothes into bridal gowns. "Bridal Alia" and "Bridal Layer" join Rockman X DiVE's roster this week. All the details after the break!

Sunday, June 6, 2021

Roll.EXE and Mayl Get the "B-Side Label" Sticker Treatment


Mega Man Battle Network 20th anniversary announcements may be delayed, but the slow drip of licensed goods continues. This time, it's a pair of brand-new Roll.EXE and Mayl stickers! They're part of Capcom's ongoing line of B-Side label stickers, illustrated by Jbstyle

If you want to add the dynamic duo to your collection, you can pre-order them from AmiAmi and Play Asia. They're due out later in September. The back-catalog of B-Style stickers is really slick, too. You can find those from the links above as well!

Thanks for the tip, Susie!

Friday, June 4, 2021

Here's the Box Art for "Making Mega Man: Code Legend"

A thing of beauty, isn't it? This is the very first image of the English-language version for Capcom and Artec's Making Mega Man: Code Legend. Artec are open to thoughts and feedback from fans -- but, really, what's not to love here? It looks great!

The Making Mega Man: Code Legend tool kit is slated to ship later in July. There's still time left to pre-order a copy from the official Kickstarter page. Only 1,000 units are expected to be produced, however, so you might want to jump on this soon. 

While not a guarantee, Artec have expressed interest in offering additional kits on other platforms. We'll be keeping an ear out for that. For now, though, pre-ordering through Kickstarter is the only method to obtain a copy of the English-language version. There's four different tiers to choose from but a minimum "pledge" of $204 gets you the kit, ten how-to guidebooks and a 20% early bird discount.

Want to learn more about Making Mega Man: Code Legend? Watch the overview trailer here or check out the Kickstarter page!

Mega Man: Fully Charged Episodes 1-26 Now Available on Amazon

Roughly two years after the show's conclusion, WildBrain and Dentsu Entertainment are finally - *finally* - freeing Mega Man: Fully Charged from the confines of Cartoon Network. Too little, too late? Yes. But this is pretty good news!

Wednesday, June 2, 2021

Mega Man "Youtooz" Figure Delayed Due to Painting Issue

The officially-licensed Mega Man Youtooz figure was supposed to drop on January 22nd, 2021. The day came and went and... nothing. No one who pre-ordered the figure got it, let alone a shipping notification. The manufacturer had nothing to say on the situation, either. It was really weird.

But now, friends, we have an actual update! 

Five months later, Youtooz just sent an e-mail out to everyone who pre-ordered the figure. Apparently -- and you can read their own words after the break -- a paint-related issue was found during inspections. The issue was so significant that Youtooz had to go back and re-paint every figure from scratch. 

The process will reportedly be complete within the next few weeks. After that, they will ship your figure. You can expect it to arrive within the following 5 to 15 days depending on your location.

All in all, the situation has been sorted out. That empty spot on your shelf will soon be filled at last... but, hey, it's a bit of a bummer this wasn't communicated earlier? Meh. Hit the jump below for more info.

Saturday, May 29, 2021

"Mega Man Star Force DX" Fan-Mod Now Available, Brings Several QoL Changes


The Star Force mod scene made a big splash today with the release of the hotly-anticipated "Mega Man Star Force DX". This is a patch for Mega Man Star Force 1 (Pegasus) that both enhances and "modernizes" the game to make it more in-line with its successors. It features several QoL improvements that are sure to please longtime series fans, among other tweaks.

Some points of interest:

  • All three Star Force transformations can be obtained in a single game, and have received unique new abilities to set them apart from each other.
  • Star Cards have been added - these replicate the effects of the Japan-exclusive Wave Scanner peripheral.
  • All touch screen inputs and minigames can now be done with just the buttons.
  • A new difficulty setting, Legend Mode, has been added.
  • There are now two save slots, and saving speed has been increased.

 

For the full list of changes, screenshots and, of course, the download link itself, head over to our friends at The Rockman EXE Zone! Do note that you need a North American copy of Mega Man Star Force Pegasus to use this mod.

If Star Force 1 wasn't your cup of tea, maybe this will do the trick!

Ryo Takamisaki's New "Runaway Blues" One-Shot Manga Gets English Fan-Translation


One of the Rockman EXE Treasure Box's big exclusives isn't so exclusive anymore. "Runaway Blues", the brand-new one-shot by Ryo Takimashi, has been fully scanned and translated into English. Yay! Grab it here and give it a read!

In true Takimashi fashion, it's a lighthearted story with enough humor to make any EXE diehard smile. It's roughly 27-pages long. Short, sweet and a nice nod to the 20-year-old source material, "Runaway Blues" is a worthy addition to Takimashi

Bit of a bummer we won't see this stateside officially. Viz Media (to my knowledge) still hold the NT Warrior license... but they've been sitting on it for close to fifteen years. But hey, that's why we have fan translations! So a big thank you to Enbypigeono, Axl_Bullet, Digi148, Steph_o_Dell, nonbinarycriore and Bagpie.

Enjoy!

Wednesday, May 26, 2021

"Rockman-san" and "Rockman-chan" New Chapters Now Available


The adventures of "san & chan" continue today with brand-new chapters. "Rockman-san" is back with a short chapter that brings us a magic show starring Elec Man and Magic Man. On the flip-side, "Rockman-chan" delivers the usual craziness, featuring Guts Man transformed into an armchair and Dr. Light creates a spray that brings love and peace to the world!

You can check out both chapters here!

Don't forget -- we have previous chapters translated in English and Spanish, too! You can read those here and here.

Monday, May 24, 2021

Rockman X DiVE's Latest DiVE Festival Brings "Zero Nightmare"


It's close to the end of the month and that means i's time for Rockman X DiVE's DiVE Festival. The character this time is "Zero Nightmare". You can find the trailer after the break!

Saturday, May 22, 2021

An Analysis of Game Sales From Mega Man 11 to Zero/ZX Legacy Collection

Guest post by Santiago Casale

The topic of sales numbers has become prevalent in gaming discourse. What used to be a worry reserved for shareholders has bled into fan circles as well. These enthusiasts look to numbers to see if their support has paid off. To prove to publishers that there's not only an audience for their games, but a desire for more.
 
Mega Man fans have been told, outright, that the sales of the original Mega Man Legacy Collection directly influenced Capcom's decision to greenlight Mega Man 11. That statement wasn't just heartening -- it was validating. Information like that isn’t always transparent, though. 
 
Sometimes a game fails to hit a sales milestone and the company simply doesn’t report on it. That might be the case with Mega Man Zero/ZX Legacy Collection, for example. Information on how that title performed wasn't publicly released. But for situations just like that, we can look to fan-based data groups for help.
 
In recent years, fans took it upon themselves to create sales databases. And while some are infamously-inaccurate and unreliable like VGChartz, others strive for accuracy by gathering legitimate data from the networking services of the major gaming storefronts. Using this available data, I decided to conduct my own research to see how recent Mega Man games performed against Capcom's own data.