Seth Killian recently confirmed that one of the more annoying exploits in Tatsunoko vs. Capcom, Roll's "69 infinite combo", will not be an issue in the upcoming US version.
The glitch can can only be performed on Hakushon Daimaō, and lasts till Roll lands 69 consecutive hits. At that point, the player is free to thrash a defenseless Hakushon in any way that they please. Talk about cheap!
I dunno who Hakushon Daimaō is....ReplyDelete
but he deserves it!
...I wonder if he can still get babies...xDReplyDelete
And why 69 hits... I think that the creators were being a bit dirty (even though it's a glitch or whatever) ;D.
Good. I have JAPAN version and glitch can be fun. I will get USA version as well.ReplyDelete
It only took Roll 150 hits to drain his energy that far... seem unfair. XDReplyDelete
wow, looks like Roll's sweeping the floor of this Hakusho. Bad puns aside, I look forward to seeing this game over here.ReplyDelete
Yeah, what's up with that? Roll's hardly doing any damage at all! Lame!ReplyDelete
OMG! I need to test this out myself. XDReplyDelete
It reminds me of this one point in Teenage Mutant Ninja Turtles (the first one on the PS2) where if you're Donny, you can corner a foot solider in last stage in a corner and keep poking him and he won't die. (at least until you let the foot solider hit the ground)