Friday, July 31, 2009
To bid, you have to be a registered Capcom Unity member and have a sufficient amount of Unity Points (read up on that here.) There's other stuff up for grabs as well, check those out here.
Fortunately for me, I'll be saving my Unity Points for another day; I already own such a treasure.
S: What can you tell us about these new characters? Are they going to be split evenly between the Tatsunoko and Capcom sides?RN: In the end we want to have a good balance between the Tatsunoko side and the Capcom side, a split down the middle with characters on both sides. We’re still working on which characters to add and ones to put in so I can’t give you any specifics on that.
RN: Right now I’m looking at around three to four, maybe more. Nothing has been finalized yet. We will be making an announcement very soon about how many characters and who they are.
Hopefully, we'll get an announcement or two sooner than later. I've been so patient! Check out the full Ryota Niitsuma here for more NA version details!
Thursday, July 30, 2009
Care to enlighten us, Uplander owners?
Wednesday, July 29, 2009
"From napkin-scrawled idea to production to million-selling success, both series’ histories will be told in extreme detail in original text and interviews with the developers, animators, and other industry folks. We’re going to pack in tons of art, too–early concept stuff as well as memorable character sprites. My favorite part may be the package itself, though–these are going to be paperbacks, but they’ll come in a partial slipcase that looks like an original Nintendo cartridge sleeve. "Very sweet. I'm certainly looking forward to this!
Of note, this has nothing to do with R20. R20 is being split into two volumes by Udon Entertainment: Mega Man Official Complete Works on Oct. 14, Mega Man X Official Complete Works on Dec. 14th.
Based on this lone picture, it appears the objective is to hit the back row of Mettool icons to score points while a looming Dr. Wily moves on a fixed path to block your shots. Yup, typical Wily antics.
Notably, this isn't the only time Rockman graced the good game of pinball: Japanese mobile phones were treated to Rockman Pinball in 2004 followed by a European version some time after.
While the playing is happening, you'll have the opportunity to view a live stream of the action on their website. Viewers will have the option to donate funds and maybe even win a few prizes.
So far, these guys have raised 82,000 from their past efforts, a majority of which recently came from their 168 hour Final Fantasy marathon a few days back. Simply amazing.
Learn more about the marathon and The Speed Gamers at their official website here.
Tuesday, July 28, 2009
For the unfamiliar, this particular edition of the game offers new features including online play, achievements, and cleaned up visuals. What more could you want?
Unfortunately, PS3 owners will have to wait a couple extra weeks to get their hands on the game; MvC2 won't release until August 13th.
It's a pretty bare bones web page, not much to look at other than a few shots of the packaging and the bonus soundtrack (pictured). The value pack, and it's subsequent soundtrack (featuring 30 tracks worth of IHX/RR music) will ship on September 17th, 2009 with a 2,900 Yen price tag ($30).
Credit: Cap Kobun
UPDATE - Bigger album art from Famitsu:
Monday, July 27, 2009
" Jorge from The Gamebag emailed Nintendo of America support about the lack of Virtual Console titles and Nintendo Channel. Here’s what they said…
We understand your concern about the lack of service on the VC as of late. Due to sales numbers being far greater recently on Wiiware than on Virtual Console, we have decided to steer in the direction of WiiWare.
Also, we in America have NO plans to update the Internet Channel or the Nintendo Channel. We hope you understand”
Incredibly depressing, more so when you consider the immense amount of high quality classics that have yet to hit the service (MMX1-3, EarthBound, Yoshi's Island, just to name a few)
Hope to here more on this soon.
Back before Mega Man X came to be known as Mega Man X, the game assumed the title of "Super Mega Man." Game Players magazine, in March of '93, featured an interview with Capcom's former senior VP, Joeseph Morici where he talked a little about Super Mega Man among other topics of interest (such as why he renamed 'Rockman' to 'Mega Man'). The scan below.
What I found particularly interesting was the reference to Super Mega Man's "battery backup" save feature, which remains completely absent in the final product and its subsequent SNES sequels. Capcom finally took advantage of this feature with the Super Famicom version of Rockman & Forte in '98.
Crimson Meteor, a Giga class card, unleashes an attack that hits all panels twice with a whopping 300x2 attack power; 600 damage total.
Not too shabby.
Sunday, July 26, 2009
Two Zero series styled Zero models were on display; a buffed version (pictured) and a Omega Zero version complete with interchangeable weapons.
There was some classic series love, too. Designer group, Dimension Diver, showed off fully pose-able Rockman and Roll kits standing at 11cm in height. Very, very cool.
Unfortunately, these guys aren't for sale, at least not at the moment. Usually, the creators of said models will independently distribute them through auction house services such as Yahoo Auctions Japan, which requires a proxy in order to bid.
For more pictures of these and many other non-Rockman related models, skip on over to Dengenki.
Snag your own at Hot Topic's online store, which is offering the shirt in a variety of sizes and prices.
Thanks for the heads up, Hardcore Hecxz.
Saturday, July 25, 2009
Killian said Mega Man 9 was a "big surprise" to much of the company. Keiji Inafune, the man behind the blue bomber and a driving force for much of what Capcom develops these days, is the one who makes that decision.And with that, we can only hope for the best. Bring on MML3 and X9!
"When Inafune-san wants to make a game happen he can really make it happen quickly," said Killian. "I think it's worth being hopeful." (G4TV)
The track was made as a special tribute to Keiji Inafune who is working alongside Bear during Dark Void's production. Nice!
Source: Original Sound Version
A few pictures of the big guy can be found here. Thanks, Aubrey!
Thursday, July 23, 2009
"I finally got my grandson the correct version of the game he wanted. And now I hear they're coming out with a sequel! People these days are always out to milk money out of customers!"Huh, if I didn't know better, I think Capcom's trying to imply something...
You can find this particular character at the Spica Mall event area. His dialogue varies depending on your progression, so you might not have this exact conversion.
Will they overcome? Only you can decide! Add your vote here.
Wednesday, July 22, 2009
Credit: The Mega Man Network
On the left, Dr. Light's lab from Mega Man 9. The right, the intro cutscene from Mega Man 4. Depicted in both shots is the device used to transform Rock into Mega Man.
The final MM9 secret, perhaps?
Additionally, there's a new profile editor program too. With it, you can remove all sorts of limitations such as name and message censorship. Very neat!
Tutorials for both programs can be found right here in video form. Enjoy!
Tuesday, July 21, 2009
"I think building a little blue robot boy technically makes you his father. Given that, it seems pretty much criminally irresponsible for the kid's upbringing to consist exclusively of fixing the old man's mistakes. Especially when those mistakes are other crazy robots with giant scissors attached to their heads. Maybe we could let it slide the first time, but... holy hell, Dr. Light... after the ninth occasion where you send your robot kid out against impossible odds and craploads of instant-death spike pits, we can't help but wonder if you're just trying to be rid of the little tyke in the most passive aggressive way possible. But hey, you gave him a robot dog for his third birthday, so I guess that's okay. "Well, that sort of put a few things in perspective. Makes you think...
Complete article here.
7 8 9 = ＼ ↑ ／
4 5 6 = ← N →
1 2 3 = ／ ↓ ＼
Faster air dash
Can combo 2B/5C into 3C!
Still has her OTG combos.
Mega Man Volnutt updates
5A - 5A - 5A - 5B - 5C xx 236+Attack Infinite no longer works.
236+Attack has more delay at the end of the move.
/\ J.C xx 236+C - JC \/ still works.
Full summary available at Shoryuken and Capcom Unity
Monday, July 20, 2009
Don't forget, MvC2 will arrive on XBLA July 29th followed by the PS3 version on August 13th.
Credit: The Mega Man Network
"Where one hero exists others will follow, Zero being no exception. Arriving from his reality to reunite with X, Zero found himself hip deep in Cobra and Wily's troops. They were waiting for him to arrive but what they weren't expecting was the incredible power and speed that Zero possessed. With a blade that can shear through steel and stone he escaped the trap and found his way to the Joe headquarters. Now it was time to regroup with X and stop Wily once and for all!"The rest of the lot can be found at Jin's Ebay store.
All in all, SF3 seems to be off to an "okay" start. Let's just hope things will pick up from here.
Sunday, July 19, 2009
You can purchase the set for a flat $49.99 plus $9.50 shipping.
(jump to 4:46)
The Shadow speculates the comics will be official revealed at Fan Expo where Udon and IDW will present new projects (August 27th - 30th).
Saturday, July 18, 2009
Unused key items in Mega Man Legends 1. What's up with that demented Data? Yikes.
This is a weird one. Apparently, the image of Star Gladiator's Hayato is embedded within the textures of MML1 forest areas. Additionally, the images of other Star Gladiator characters can be found within the files of demo MML1 builds. No pictures, unfortunately.
Unused image of a bummed out Tiesel with a Servbot at his side. A similar image can be seen in the final game, but it is much smaller, lacking in the detail.
Unused Servbot expressions from The Misadventures of Tron Bonne. Bizarre, no?
Unused room from TMOTB; the "shower room." One can only wonder the kind of mischief that would have taken place here...
Plenty more where that came from; a whole slew of other interesting findings can be found throughout this topic.
A little while back, Udon announced plans to bring Rockman manga stateside in the fall including Shin Ogo's Rockman ZX adaption:
" Also this fall from UDON comes new Mega Man manga brought to you straight from Japan! Initial titles will focus on the adventures of the original Mega Man and also Mega Man ZX, the latest addition to the core Mega Man universe. More details on these and other titles will be coming soon. "
Bear in mind, this is a rumor. I'll keep you up to date as news comes in.
Friday, July 17, 2009
- the "Title Star Menu" section has been unlocked. Here, you can view the requirements for each title screen icon complete with detailed descriptions.
- Crimson Dragon SP information added. This secret boss will be come available after you've collected a number of title screen icons.
- The Cipher Codes section has increased in numbers. We're up to twenty codes now.
- Finally, the White Card section saw the addition of four new cards.
According to e-Capcom, the bonus soundtrack is a limited time only deal, you know, a "available while supplies last" sort of thing. In any case, those fortunate enough to get a hold of the soundtrack will be treated to 30 tracks of IHX and RR music complete with bonus artwork.
Unfortunately, it is unknown at this time if the soundtrack will be available through import outlets such as Play-Asia. I'll keep you posted!
This guy is a product of the 1993 Consumer Electronic Show (CES), where Mega Man 6 and Mega IV were being shown off to the press. Needless to say, it's downright creepy.
Thursday, July 16, 2009
As it turns out, the August 13th release date also falls upon the rumored PS3 Retail Pack version. Unfortunately, the pack doesn't come with a copy of the game, but it will contain a redemption code, a free one month subscription to Marvel Digital Comics, 2000 Capcom Unity Points and a disc containing exclusive wallpapers.
The pack will run you $20, $5 more than the cost of the actual game.
Wednesday, July 15, 2009
" Up for bids, a PlayStation 3 prototype/beta/review disc, Mega Man 9. This disc will not play in any PS3 system other than a TEST/debug system. As you can see in the picture, the label is printed onto the disc. The disc is in decent shape, there is a scuff on the underside (outside of where the data is burned), as well as a few other light marks, but nothing that should prevent the disc being readable (my computer recognized it perfectly fine).Currently, with two bidders the auction sits at $25, although it has an unknown reserve price. For $200 you can opt for an immediate purchase.
Now...I know some of you are thinking, "What? Mega Man 9 was released as a downloadable game only...why does this disc exist?" I thought of this myself the first time I saw it... The only explanation I could devise for this is that perhaps the developers needed a way to get the game from one computer/debug station to another, so they just simply burnt a disc (since blank DVDs are cheaper than comparable-capacity flash drives) and took it along with them. If nothing else, this is one very interesting conversation piece (a download-only game on a disc...who knew?). "
What do you make of this? Legit or not?
"I know that people want them and I'm working with Japan to see what we can do about that. But they're not on the docket right now as they need to be recleared for rights issues (voice actors, musical score, middleware, any IP infractions, etc.) before we could contemplate putting them up. As it stands today, they are not "cleared" by the IP dept for future use."Hopefully, things will get sorted out sooner than later.
Courtesy of The Mega Man Network:
" As we head towards Rockman’s 25th anniversary, we are beginning to work on various projects, both big and small, thinking of what activities we’d like to work on. And though the Rockman EXE series ended three years ago, we’re receiving a strong sentiment from everyone saying “We want EXE!” So, we the development team are thinking of this splendid title Rockman EXE: “Let’s try doing something again…” …That is, I myself wanted to see Rockman EXE and Netto one more time. Therefore, our next title is such. This game’s inspiration is actually a celebratory image drawn by the designer for Rockman’s 20th anniversary. From that time, I’d secretly been thinking “In time we should try something neat with ‘EXE’ and ‘Ryuusei’.” Thus, our next project “Rockman EXE Operate Shooting Star” has come to be started. Essentially, this is a Rockman EXE 1 remake for the DS, porting it and adding something extra. You the fans may be wondering, what sort of theme comes with combining EXE and Ryuusei? This is something that EXE fans of course, and Ryuusei fans as well, will enjoy. Details will be published the middle of next month, so please wait a little longer. So everybody, until it goes on sale, please look forward to seeing Rockman’s and Netto’s friendship! From here on, please give us your support. "Credit: kosmos via RPM
UPDATE: Last night, the Japanese Satellite Server webpage saw an update of its very own. If you access the main page, you'll be greeted with a rather interesting message:
"Currently, it sounds like the Satella Police are secretly developing a new program to be included in Wizards. It’s rumored that if used one “can control time” but… is something like that really possible?"A possible OSS storyline hint? Speculate!
Tuesday, July 14, 2009
Maybe Capcom is planning on "unlocking" these features after all? The again, maybe not.
Thanks for the tip, Rideshort
Doctor Light's Son
" Rock my little lab helper
My love for you grows much deeper
I think of you as my son
And marvel as I watch you run
Our world cowers in such fear
As Dr. Wily draws so near
Its time for you to make a stand
You need to save our just land
You must change into Mega Man
So you can kick some major can
Your transformation will complete
The need for you to be leet
Your task is not an easy one
Just stay the course till you have won
Don't you worry, don't you fret
Rush will help you with this threat
Your Mega Buster is sure fun
Dispensing pews on evil scum
The Robot Masters are your foes
Steal their weapons for your woes
The final fight will test your might
The end is now within your sight
When the last rival is a heap
At last it will be time for sleep "
Super adorable :)
It is unknown at this time if the soundtrack is exclusive to Rakuten. Once E-Capcom stocks the bundle, we might have a better idea of the situation.
Credit: The MegaMan Network
Monday, July 13, 2009
VideoGamer.com: Will there be any differences between the western version and the Japanese version?
RN: Quite a lot actually. The biggest feature would be the addition of new characters, but we will also be tweaking the design of the interfaces. We will be changing some sounds. We will be re-recording voiceovers, we will be recalibrating game balance given the responses we had from the Japanese users, obviously minor bug fixes, and we will also be changing the content of the mini-games that were in the Japanese version.
I'd definitely love to see a new Mega Man rep added to the roster; Zero would be a great addition, though that's just me. Anybody in particular you're hoping for?
Credit: Capcom Unity
For those that do not have access to the Nintendo Channel, you might be able to find the card at DS Download Station kiosks.