I don't know why, but I'm feeling very nostalgic about the EXE/Battle Network series lately. So I decided to do some digging of my own and see if I could find anymore EXE mysteries/oddities to compliment the recent findings. Lo and behold, I found a measly amount. Nothing groundbreaking, just interesting:
-An old IGN preview noted the game would contain four player linked play via GBA link cable; final retail build is limited to two players.
-A Capcom USA E3 2001 press release indicates that at one point, Lan was known as Netto in the localized version.
-Another IGN preview noted an attack that activates "automated sentries." A Battle Chip perhaps? I don't recall anything like this in BN1.
-IGN has a very old Coro Coro scan that depicts a "lanky" version of Rockman.EXE; don't remember seeing this before.
-Was the subtitle, "Battle Network" originally slated to be "EXE?" According to an anonymous source, an old Capcom press release contained a mock-up "MegaMan EXE" logo (pictured up top.)
-I noticed a few other oddities within the beta video. First is this screen right here. As you can see, we have ourselves a stop light tucked into the street corner that remains completely absent from the final. And finally, the Mr. Progs in the oven computer are notably conscious. In the final, they are slumped over and overheating.
Well, that's all I've got for now. I'm trying to obtain these old Capcom newsletters for more prototype pictures and whatnot. We'll see how that turns out.