Wednesday, May 13, 2009

The Mega Man X Collection Dilemma

As awesome as the Mega Man X Collection was, it could have been, quite frankly, a lot better.

In mid 2005, Capcom sought out fan support to create the collection, hoping to incorporate feedback into actual content. Eventually, a collaborative effort between Capcom and The Mega Man Network took place: visitors were asked to submit what they would like to see in the compilation such as bonus content and unlockables. Feedback would then be sent off to Capcom Japan's offices for consideration.

As expected, Capcom's inbox was flooded with requests, forcing TMMN to handpick the good requests from the bad. A short while later, Capcom representatives announced to the community which pieces of input would (hopefully) be included in the final product. They are as follows:

  •  Remixed soundtracks for Mega Man X1 and X2.
  •  Corrected X5 Maverick names (i.e removal of Guns 'N Roses references).
  •  Revised script for X6, intended to rid title of infamous "engrish" and inconsistencies.
  •  All new English vocal tracks for X4 and X6 courtesy of Ocean Group, the team behind the acclaimed voices of Command Mission and X8.

Truly awesome extras, right? Needless to say, these additions made everyone jump for joy.

As the release date drew closer, a little disheartening news began to circulate: early press copies of the title indicated that said features where "missing." Sure enough, proof of these claims were in the pudding: when the anthology finally released on January 10th, 2006, the promised content was entirely absent. Why? The answer(s) may surprise you.

I direct you to an old editorial written by The Mega Man Network in 2005 that explained the whole conundrum in full. It's a bit long, but dammit, is it ever good:

"We've been told that all the extras promised were, in fact, completed. X1 and X2's music was remixed. X4 had the voices redubbed, and X6 had the script revised, retranslated, and was dubbed in English. So why, then, if this stuff was done, did it not make it into the Collection?

The answer is pretty simple. Keiji Inafune and Irregular Hunter X.

But how could one man and one game affect the outcome of an entire Collection? It's rather easy, especially if said man is the mastermind behind the entire X series, and in a high-up position at Capcom. Back in early November, we heard that there were problems with the MMXC - Inafune was "concerned" that the Collection's extra content for X1 would interfere with what he wanted for Irregular (Maverick) Hunter X (it was inferred that the XC would use the same remixed music that appears in IHX). When we spoke with representatives from the X Collection production team, they were able to shed a lot more light on things, and after hearing it all, I have to say I'm a little less disappointed with the MMXC than I was, and a bit excited for what might come as well.

What we've been told is that Inafune wants to retool the X series up to Mega Man X6. Irregular Hunter X2 is already on the books, we're told, and Rockman Rockman 2 is in the pre-planning stages (incidentally, we were told that if the Powered Up ports are successful, they might be remade all the way up to Mega Man 8). As for the work we did for the X Collection, the suggestions we took were examined and reviewed by the CoJ staffers, and they have been set aside to be used in consideration as each X series remake is done. The extra features that were done - remixes, dubs and script revisions - will be used for the North American versions, provided circumstances don't force revisions of the revisions already done (such is the case for X4, which, if IHX1 is any indication, will probably get a new script). CPS1 was pretty much told to keep the X Collection as close to the originals as possible, and that's why we received what we did."


Are you raging yet? It gets better...


"We got a few explanations on why certain elements of the X Collection remained as they were, or got changed, what-have-you. Below we've compiled the list of applicable changes we asked about.

Mega Man X:
- Script revised to include "Damn!" in the intro stage. This was done while X1 was being retrofitted, and left in there after the remixes were pulled.

Mega Man X2:
- Music was remixed, but then pulled for use in IHX2.

Mega Man X4:
- Original voices were reinserted after the redubs were removed (this lends to the slightly different sound quality of the in-game voices).

Mega Man X5:
- We got no word on whether the names of the Mavericks were at any point actually changed, but our Capcom representative expressed disappointment at the fact that they remained the Guns'n'Roses names. When the time rolls around for IHX, we're told, they will be changed.

Mega Man X6:
- Oh, the horror of the Sentsuizan. There's actually an interesting story behind this one. The move, originally mapped to Up+Attack while in the air, HAD been fixed, as evidenced by the "Got weapon" screen telling you to press Down+Attack in the air. This was changed for an unknown reason in post-production when one of the programmers mistakenly remapped it to the original button combo. *sigh*
- We're told that pulling the voices from X6 was an executive decision made by Robert Johnson. He reasoned that if the voices were left in, people would complain. If he took them out, people would complain, so he went with the choice to minimize the Japanese and removed them.
"

And so, the rest is history: IHX/MHX failed to perform in the market, thus spelling an end to future MMX remakes and subsequently, our chances of enjoying the "shelved" X Collection content. At this time, Capcom has no plans of resuming the MHX remakes as indicated by Inafune himself.

All in all, the X Collection could have turned out to be something fantastic, a true example of a fan influenced production. It is my wholehearted hope that Capcom, in the future, will re-release an updated X Collection, one that will contain all the removed extras and the like.

Oh, and before I forget, it appears a bit of conflicting information has recently come to light:

TMMN's writeup indicated that redubs for X4 and X6 were recorded (presumably by Ocean Group) however, according to Lucas Gilbertson, the voice of Ocean Group's Zero, no such recording took place:

"As far as I know nothing was recorded for X4/6. But the actors are pretty much the last people to get filled in. I first learned of the possibility of those rerecordings through you guys on the internet! You bastards got me all excited and then....... nothing."

It's possible Ocean Group was not hired for the redubs, but that would seem a little inconsistent considering the fact that Capcom continued to use the team for future Mega Man related dubbing afterwards. We may never know.

22 comments:

MaverickHunterAsh said...

Yeah, I remember reading about this entire tragedy. It still stings.

Anonymous said...

Am I the only one in the universe that thinks TMMN made all of this up? I never heard a single word directly from Capcom on this. I call BS.

MegaMac said...

Capcom. The never ending masters of indecision, laziness, and disappointment. I said it before and I'll say it again. Why oh why do I like them so much?

bowsersenemy said...

i'm not that upset about the guns n roses references. i mean, i think they're cool, and after all. he IS called "rock" man x.

also, protodude, here's something you might want to look into. some people say that some music in X6 sounds a little bit different than in the original X6's did. if this is true, then it's possible that capcom either forgot, or just didn't pull all of the remixed music. i think people over at the gamefaqs boards and/or people over at the megamanx9.com boards have mentioned this.

Rew said...

No offense or anything, but I'm kind of not sure what the point of posting this now was. Other than the Gilbertson bit at the end, it doesn't really tell us anything we didn't already know and kind of reopens fan wounds from these promises never being delivered.

When I first started reading this entry, I was getting my hopes up that Capcom had decided to redo the X Collection with the extra content or something to ameliorate the situation. =(

ShinuZERO said...

Wow, reading that made me extremely depressed. Even though I consider myself a hardcore fanboy of MM, I never even knew about all this stuff. All I knew was that there weren't any more voices in X6 and I was a little disappointed. Now I'll never be able to play X Collection without thinking of what could've been :[

Alvaro said...

Thanks for the information...
I hope they would make a collection of the battle network series.

Protodude said...

@Rew:
It's merely informative, an editorial

Brahman said...

It's very sad that they cut all of that material out, and probably won't ever make an IXH2-6 unless, in the event of an X9 that sells incredibly well, they decide to revisit that (which is unlikely). Still, the purpose of IHX (and any subsequent ones) was to revamp the games, so they could have put some brand-new material in IHX2-6, rather than being lazy and reusing stuff that COULD have been in MMXC...

I don't think we need another X Collection, though, unless they completely revamp the games a la IHX or something.

Anonymous said...

I remember this... it was a BIG BIG LIE from the MMN. Even Robert Johnson (from Capcom Usa), said this was invented by Jaxel and the others....

Anonymous said...

I used to be a regular at TMMN, so I remember this fondly. I remember some were boycotting MHX because of this. Despite being such a great remake, I am glad it failed.

Kenichi340 said...

I died a little after reading this. I remember reading that they promised these things but never found out why. Now I know.

bowsersenemy said...

to those of you that call foul here, there is some proof to this. i have played and own the gamecube version of MMXC, and it was my first outing with X4 and X6, so when i played them, i didn't notice any differences from them and the originals. then i watched a youtube video showing some scenes from X6 on the PS1. it had japanese voices in it to my surprise. the MMXC version DOESN'T HAVE 'EM! they are gone save for the sounds that the characters make and when they say something at the start of a fight. lie? hardly. i believe this to be truth. and i'm also going to look up info on the so called music swap from X6 as well. some seem to think the music sounds different in the MMXC version of X6 in some areas.

BassDS said...

Capcom still has plenty of ways. The reason it failed was because Nintendo was in control of the handheld market, and still is, so PSP was really in a hole at that point, but if MHX came out as a console game, then we would quite possibly already have all six games remade. The whole console thing is my just my opinion, but the games might also have worked if they were downloadable games like MM9 was, and I expressed this idea on Protodude's post of his ExplodeMan article about a month back.

StenMan.EXE said...

If those little bits had been in the X Collection, it could've been better.... not that i'm knocking the X Collection though. I would've liked the remixed music for X2 and the real maverick names in X5... and i definitely would've loved them to fix up Sentsuizan in X6 and better/added voices in X4-6. Oh well.

Anonymous said...

I remember being super-disappointed when the X collection came out because I was looking forward to all this new stuff. Actually, I was looking forward to the X4 redub more than anything (because I can't stand the voices at all). If fact, if the X4 voices were redone and that was it, I would've been happy. But no, Capcom is ok with releasing a game a second time with horrible unfit voice acting.

Aldo said...

Uh huh.

...so where's MM:PU2 and IHX2, hmm? Put it on the DS and the PSP.

Anonymous said...

We would have Maverick Hunter X2 and MHX3 by now if Capcom was smart enough to have released MHX on the PS2/Game Cube instead of the PSP...

VixyNyan said...

@bowsersenemy: Here's something you might be interested in. In the original USA version of X6, the Intro Stage music has one extra guitar riff that plays during the music track. The Japanese version of the song doesn't.

Rew said...

@Pdude:
It still got my hopes up. =(

ker-plop said...

No kidding. We wanted one awesome collection, and all we got were two crappy games. Thanks, Inafking.

By the way, why was it so quiet? The sound through the whole collection was muffled. I think they could have fixed that easily...

Anonymous said...

We wanted one awesome collection, and all we got were two crappy games. Thanks so much, Inafking.

By the way, why was the collection so quiet? They could have fixed that easily...