"With the 3DS for Mega Man Legends 3, one of the things you'll find about new hardware are early adopters tend to be more core. They're passions and informed about things. Anytime there's a new piece of hardware, there's an opportunity to either establish new IP or reboot IP that maybe should have done better last time around. That was really more of the strategy with the 3DS, to reach a new early adopter audience. We won't be there at launch with the game, but there are some interesting things that we're doing that will hopefully be perceived as visionary and really fan embracive."
It all comes down to economics, it seems. For Mega Man Legends 3 to sell efficiently, Capcom is hoping to reach out to early system adopters by releasing the game on a new platform fairly early into its lifespan, though not at system's launch.
The way I see it, if Capcom can get MML3 out the door shortly after the launch of the 3DS, then the game will have a much better chance of selling simply because of a lack of competition. Summed up nicely by Unity member Deva-Princess, "this means that customers looking for quality games will have less options to choose from and are more likely to pick up Legends 3, improving it sales, getting the series more potential fans, and improving the chances of a possible Legends 4 or Legends-like MM game."
What do you think? Agree with this strategy or do you have a rebuttal? Feel free to sound off in the comments.