Monday, September 1, 2008
The Mystery of SSR3's 'Side View'
Shooting Star Rockman 3 will mark the return of the beloved “Side View” view of the EXE series...or so it seems.
The last time we've heard any mention of the side view was way back in July's Coro Coro. Since then, we've only seen screens and videos of the third person camera style from previous Shooting Star games. What happened to the side view? Is it still being implemented? Has it been totally dropped?
Rumors around the net have indicated that the side view is an optional feature which can be toggled on/off. PRC reader, 'RoboX' has confirmed this.
'RoboX' a resident of Japan, was fortunate enough to attend the recent Rockman Summer Festival. She had sometime to watch SSR3 in action, and took note that the side view can be toggled on/off simply by pausing the game in battle and selecting “Camera ON.”
RoboX mentioned the name 'side view' is slightly misleading, it should be labeled as a 'pseudo side view' as the camera is positioned to the side and risen up so one can see the battlefeild in its entirety.
The side view adds nothing to the gameplay of SSR3; Rockman is still restricted to the back row, though he can leap forward with the infamous WarRock Attack.
Speaking of the WarRock Attack, RoboX also mentioned SSR3's 'WarRock Attack camera' is intense. When using a WarRock attack in previous games, the camera would zoom in on the action. In SSR3 however, the camera will reposition itself in all sorts of dramatic angles. But, this only applies to the third person view, there are no fancy angles in the side view.
SSR3 sounds like it's shaping up to be a winner. Capcom is going all out to differentiate the title from its predecessors. Though I do wish they would give the overworld a face lift. I'm all for sprites, but some 3D elements couldn't hurt, right?