Friday, September 27, 2019

Rockman X DiVE May Take a While to Launch, Says Kazuhiro Tsuchiya

The Rockman X DiVE team uploaded a new interview with Mega Man series producer Kazuhiro Tsuchiya. In it, Tsuchiya-san tackles a wide variety of topics regarding Rockman X DiVE and the recent Closed Beta Test. Chief among them, he has an important update regarding the game's official launch. Find out after the break!

In the interview, addressed the fans directly (in poorly translated English):

"Mega Man X series has also built its own image brand though the game this time is different from the original ones, the development team have been working hard to bring players a new feeling that have never had before. This is the most important thing for the development team and it may take a while for the game to officially launch. Please stay tuned."

While we don't know what he really means when he says "a while", there's just about three months left to finish the year and they still have to conduct an open beta. Back on July 22nd, when the announcement trailer was released, Capcom Taiwan announced that the release date for the game was 2019. Apart from some necessary adjustments, the closed beta trial kinda looked like a finish product. Perhaps the official release will come in time to celebrate the X series' 26th anniversary in December? 

What do you think? Let us know in the comments.


  1. I think you mean the MEGA MAN series' 32nd anniversary, no?

    1. Yes that was my intention but things got mixed up a little while the article was reaching the internet, lol . Changed it for X 26th Anniversary at the end.

  2. Hahaha! �� that much needs to be polished aye?

  3. As a wise man once said "A delayed game is eventually good, but a rushed game is forever bad". If something need to be polished, it's better to take the time needed to do it properly.
    Maybe they received more feedback than initially anticipated (after all, there was more participation to the CBT than expected) and they want to implement some new stuff before the game launch.

  4. It may be repetitive, but unfortunately rushed games, like Anthem and Mass Effect: Andromeda, prove it to be true.

  5. I am both saddened and glad to hear this.


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