Saturday, September 5, 2020

First "Make Rockman" Gameplay Trailer - Design and Create Your Own Rockman Game!


By way of Rockman Unity, we have our first good look at Capcom and Artec's Make Rockman: The World's Greatest Programming in action!

As previously reported, this is an officially-licensed educational tool designed to teach aspiring game designers how to code using Scratch, the highly popular block-based programming language. Make Rockman includes a physical Rock Buster Module that can be used to both program Rockman's movements and adjust other in-game variables.

Make Rockman will go on sale exclusively on Makuake, a Japanese-based crowdfunding platform, this coming Monday, September 7th at 11:00 JST.

There are no currently announced plans for a global version.

Source: Rockman Unity

21 comments:

  1. Oh, THAT's what that LED array does.
    Looks hard to control.

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  2. Oh no, it really is a powerglove......I remember trying to play Megaman with a Power Glove, it was absolutely ridiculous.

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  3. that's so cool! I am a programmer myself so I can see kids learning with this while having fun.

    I hope it reaches the US too!!

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  4. I love how they're cheesing Air Man at the end of the video instead of fighting the intended way.

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  5. Oof. Big oof. This makes fan games like Mega Man Eternal look good by comparison, yo.

    Hopefully, the run cycle and physics engine can be modified and you're not just stuff with a pre-set collection of assets and functions.

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    1. It's something made in Scratch so I'm not expecting it to be anything super in-depth. This is "my first Rockman game" not Mega Man X Corruption for Dummies

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  6. PART 1
    Hello my good friend @Protodude ! I bid well to you with hopefully the same ring to my tone as an old friend because I have been visiting this site for years for the up-to-date scoop on Rockman et al. with frankly way more luck, success,  direction and connection than can necessarily be found from Capcom at times, so please accept my humble thanks for my good decade and a half if not more of  continuous reliable coherent news and updates.
    Anyway, in regards to the instant article, please forgive me, I am very excited. I am 29 and reside in Philadelphia, PA (U.S.). Megaman Battle Network was my first full Megaman experience as my parents seemed to prefer buying me the less expensive portables but not the console systems. This experience, which lasted through Battle Network's 6 major titles releases, then introduced me to Megaman Zero (Zero1 was advertised with one of the Battle Network releases at the time though forgot which one) which introduced me (in a bizarre backwards sence) to Megaman X (playable for me when a friend had it or a remaster for portable was released) and even Legends was there too but before Battle Network's release when I played Legends 64 on friend's consoles as a 9 10 or 11 year old. Every aspect and iteration of Megaman really drew me in, from dystopian Neo-Arcadia to the deep dark e-labyrinth of the Undernet. Over that period of time, those fascinations grew, especially with computers, from the stuff with a ring to it like virtual reality and mobile devices to the less-enticing sounding aspects such as the study of  network-related architecture and infrastructure and the like. I even remember walking around as a young kid with my toy P.E.T. trying to Jack In to computers.
    Much time has passed since then and the last decade has been dry, at least for Megaman compared to the decade before and it was less eventful then it could have been with more Megaman. Happily, we got Rockman11 two years ago, but I'm looking forward to the 2020-2030 decade now to make up for 2010-2020. So far we've got two new major annoucements- and one whole new game during the same year that the whole world is getting attacked by unfamiliar Influenza, Mass Social Unrest and the resulting economic uncertainties not usually or at least expectantly considered conditions for a gaming renaissance. First came Rockman X DiVE in March, which I adore and is the closest ill ever get to living in the MMBN world (simply in the way and how that you are "Person A" in the real world who sends direct commands through a wireless console to Person "B.Exe," whose located in the virtual world in order to rid a relevant online database of any corrupted data), and next came MegamanVR which is also very appealing and another title I am my fair share of "Helmet over Heels" over. When they announced this 'Make Megaman'  program and I saw the wrist-peripheral, I was already HOOKED. My friends and I were stumped by the external wrist-peripheral, we couldn't wait to see how that device connected the real world with the computer. Its only been a couple hours since, but when my friends wake up do they got a surprise. I sincerely can't wait to play with this software and peripheral. For me Playing or managing a strange device and its software in combination to build a game is kind of like building a game while playing a game, very cool all around. More importantly, in regards to the Rockman community as a whole, people now have another way to utilize Megaman, through Capcom and their fans, in contributing to the postitive development of the underlying cultural pinnings for which Rockman and its  derivative sub-culture(s) sit and further contributes toward a Megaman-themed future - or at least some of the realistic and transferable properties thereof become plausible (i.e. those presented in Battle Network) or in less fantastical terms - maybe a world thats a little better than ours is now.

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  7. PART 2 But huge problem... Forgot about this one... Pretty big one.. Will it come out in the West in any capacity, how about chances for the United States? ...yeah I know... ...is it that I'm 'already' drafting a well-detailed letter to the relevant state leaders in the U.S. Department of Justice describing why im denouncing my citizenship to this country, then quietly organizing a high-intensity false-flag counter -protest against myself and FINALLY using that fact as my reason on paper to seek political asylum in Japan... just to play this game. I've already burning off my fingertips and I've replaced them with mini Megabusters, so there's no going back! ...Seriously though, at the worst, I hope I wouldn't have to jump through too many hoops or hassles to get 'Make Megaman' from a third party seller overseas and that it is not too particularly horrifying trying to circumvent region locking if that indeed will be a factor. Although I admit I'm only already developing this mentality because I've already lost some realistic expectation that 'Make Megaman' will be westernized in any manner because Capcom U.S. seems to have a different set of values than Capcom Japan, in large part because they are reflections of their respective fan followers in the regions they represent. And I believe that because of that, and notwithstanding the overwhelming popularity of Megaman in the U.S., there still wouldn't exist the same obvious reasoning or concrete and non-static proof of fan interest that the financial and administrative levels of Capcom U.S. might require for consideration purposes when deciding if there is enough profit promise to green light a project. I hope im wrong and that enough time has passed to allow American fans and Capcom U.S. to have the same relationship as Capcom Japan and its Japanese followers. And before you may no longer want to be friends, I will no longer type. I was just hoping to convey the giddy excitement from an artist from the City of Brotherly Love to one of the dedicated forefathers of the Rockman culture. Thanks again, Protodude!
    P.s. plz forgive long post, got carried away!

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    1. Oh hey, another person in the southeastern Pennsylvania region! I think you might have been better off shooting an email instead of posting in the comments.

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  8. What a stupid-ass controller for a Rockman game. What's the point?

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    1. Yea really stupid, and why not making a more friendly «Rockman maker» for console like Mario Maker ? Rockman is dead.

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    2. Or a more gamer friendly controller? A clever nerd would figure out how.

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    3. Anon 1: i don't know shit about programing, but it seems like this controller aim to aid you make a game, not play it. It's more like a weird mouse than a controler.
      Anon 2: This is'nt comparable to Mario Maker at all. This is a tool to help people learn PROGRAMING.

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    4. Have you all not read the article? It's supposed to be an educational tool, not a full-fledge game. Drawing weird conclusions from this such as "Mega Man is dead" is a huge leap in logic.

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    5. Dude it’s for kids

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    6. Haa... tone down the hyperbole there. This is just some small side project type of thing from the looks of things.

      Doesn't say anything about the future of Rockman.

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  9. In all honestly, I'm sure this seems like a good idea in theory, but like, there are better ways to make a Mega Man game in 2020. Though it takes longer from building a game from the ground up, I'm sure THIS thing already has per-included assets to work with. Not sure why they went with "the power glove" for a controller though. If anything, they could have used a Mega Buster shell around the controller to at least give it a Mega Man appearance while kids can pretend to be Mega Man while programming. I'm sure that's what they were going for, but it just doesn't look like a Mega Buster.
    Anyway, I guess Scratch is prob for the best to help younger kids learn these days. Even though there are far better game programming software engines to do so.

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  10. Capcom: "We'll make our own Mega Man Maker! With blackjack and a weird thing you strap to your hand!"

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  11. This is just an educational tool with Rockman to teach programming. I was hoping for something more complex, but I am no longer interested in this product. I am not the target demographic.

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  12. I went ahead and backed it, so let's see how it turns out.

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