Mega Rock has since revisited his discovery; perfecting and fine-tuning the tools necessary to view the files. Today, he brings us our best look at the lost project yet.
Speculations aside, we still don't know exactly what purpose these assets served Capcom. The general consensus indicates the models belonged to an early version of Battle Network 5DS, one intended to be rendered entirely with 3D polygons. Still, what were these assets doing inside Mega Man Star Force to begin with? Just one of those unsolved mysteries, I guess. Oh, and speaking of 3D models, MegaRock has successfully assembled the project's unused overworld character models. Check 'em out below (click for animation):
The final game uses very little 3D models, most of which relegated to fleshing out touch screen menus. Interestingly, those models have a number of unused animations, seen here. A possible correlation to the contents in the above footage? Who knows.
So yeah, neat stuff. If the theory holds true, MMBN5 DS could've turned out to be something completely different. One day, maybe, a true 3D Battle Network will be realized. The demand for another Battle Network entry is certainly there -- just a matter of Capcom wanting to budge. Ball's in there court.