"There was an opinion from R&D that they wanted to include another character from the Mega Man series so I talked to Inafune-san. We were most careful about not letting those hardcore fans down, so we had to make something good.
"During the early stages of game design, this character was to be a character which would technically borrow some moves from other character datas, and not made from scratch, which meant that it wasn't one of the higher priorities. But, as I mentioned above, it is something we had to do right, and as I rejected many of the team's ideas, I kept on asking for something different, something that felt more like Zero - the guys said at the end: "Fine, you're asking us to make it from scratch right!?"
But then Zero turned out to be very good quality work again.
The attack moves that they implemented are taken a lot from the original series, and it is very cool character in a fighting game. Level 3 super is Dark Hold...? Good stuff guys! "
Good stuff indeed! I'm loving what I've seen of Zero so far, and I can't wait to give him a whirl.
Check out Niitsume's complete post at Capcom Unity.