Friday, March 30, 2012

Da Da Dum, Super Mega Man!

Over on VGJunk, Luke has posted a seldom-seen "Super" Mega Man illustration from an issue of Game Power, a Brazilian video game magazine from the early 90's. The art depicts a pint-sized Mega Man X in his early conceptual armor, complete with Casshan-inspired mask.

Game Power's interpretation of Mega Man X seems to hearken back to the inexplicable tradition of giving Mega Man muscles; a signature of the NES packaging. Mind, the Ruby-Spears cartoon was airing at the time... robo-pecs prevalent too, so maybe they were just trying to be consistent. Eh, whatever.

"Super" Mega Man was the working title of Mega Man X, with "Super" being a popular prefix used to denote many Super Nintendo games at the time. It wasn't until a little after the game's Summer CES '93 unveiling that it became known as Mega Man X en masse.

After the break, I've included scans of Game Power's "Super" Mega Man preview from this very issue (courtesy of VGJunk). The images therein depict the famous unused white city stage with a couple unfamiliar foes. You've probably seen these screenshots before, but it couldn't hurt to take a trip down memory lane again.



12 comments:

  1. I may be wrong, but I'd bet my life that this one is not Portuguese, but Brazilian instead. I know that cause I'm Brazilian and I remember these game magazine GamePower a lot. Me myself had lots of them in my childhood. It's just that I don't know if it existed also in Portugal. But I can see that the texts are indeed Brazilian Portuguese than Portuguese Portuguese.

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    1. It was a long time ago but I am going to say it now. This game do existed in Portugal because I am from Portugal via in America. However, Brazil Portuguese and Portuguese Portugal are almost the same languages.. Most of it anyway.

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  2. My mistake; yes, it's Brazilian. Thanks!

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  3. Not to be a pedant but "super" was used as a prefix not a suffix for SNES titles.

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  4. Hahaha, the little box says ''The game with the biggest number of sequels'' XD

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  5. /\ Can't disagree, Final Fantasy was still in 4 when Mega Man reached 6. And that's excluding side games like the five Game Boy games! :P

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  6. Page 14: "(...) In Megaman X, the story changed a bit. Dr. Wily became a villain from the past. The enemies now are the robopolices, that left the side of law. Megaman is the only one able to stop them. (...) Megaman also gained new friends, RX and RY, two robots that escaped from the evil. Expected to be released in USA in Christmas. (...)"

    lolwut? robopolices = Maverick Hunters, but what is RX and RY? Zero and Green Biker Dude? XD

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  7. Very interesting find. :) The design reminds me a bit of RS-MM (mostly in the face).

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  8. I remember something about that RX and RY, they were also mentioned on a magazine here in Mexico. I have the GamePro magazine that covered the article but is on the vault, I'll check later if the magazines from US also got this info.

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  9. It would be great to have a working rom of a beta with the white city stage.

    ... or just anything that has a 16bits Megaman X stage I haven't played yet...

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  10. Hey Protodude, i can answer something, where is Kobun20?

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