After four months of silence, we finally have ourselves a small, albeit reassuring update:
"Unfortunately, I have no new news to share on the project. It's not dead though... and it's changed a lot."
What kind of changes? Sven could not specify, leaving us only to speculate. However, if we look at the criticism the title has received thus far, it's not hard to imagine just what these changes could entail.
Controls and mechanics is the big one. This has been a common complaint coming from those who played an early build of the game at the Tokyo Game Show, Comic Con or Capcom's New York event this past fall. Controls have been cited as being unresponsive, stiff, and generally inaccurate when attempting to perform precision-based jumps (1Up, Joystiq). These issues are apparently magnified when playing as the custom characters, namely Metto Man who jumps a tad higher than the rest.
On the other end of the spectrum, there's criticism regarding the game's art direction. This is an issue that many, many fans have been vocal about. According to the general consensus, the art style strays too far from the series traditional anime/manga influenced aesthetic.
Universe's graphics themselves have been met with an equal amount of criticism, often being cited as bland, dull and generally uninspired. Sure, the game is intentionally paying tribute to the 8-bit look and feel of the classic NES games, but I think we can all agree that there's something missing. I don't know what it is for sure, but when I look at Universe I get this sense of "emptiness."
Finally, there's this issue which may or may not have affected the game's current development: a Wii version. It feels a little strange that Universe, a homage to the NES Mega Man titles, isn't appearing on a Nintendo home console. However, its absence is justifiable: WiiWare file size constraints. It's possible Capcom is taking extra time to secure a Wii version, crunching or modifying the game to meet that 40 to 50MB standard. After all, Capcom has previously expressed interest in a Wii version.
While we're all entitled to our opinions, it goes without saying there are issues and concerns shared by many. Thankfully, it appears Capcom is taking these concerns into consideration. This long period of silence from Universe is likely attributed to the game's extended development period. Extra time and effort will no doubt pay off in the form of a higher quality product.
Hopefully, we'll be hearing (and maybe seeing) from Mega Man Universe sooner rather than later.
Source: Ask Capcom