Following up on last month's report, the Legends 3 Devroom has published an article discussing more about the creation of Aero's 3D character model. This time around, Aero's looking a lot more lively.
The post, available here for your reading pleasure, breaks down the process of rendering the model, which is nearing completion. Beginning with day four, staff member Koeke-san starts to illustrate Aero's face on the model. Noticing it to be slightly off in comparison to her concept art, day five is spent perfecting her facial features. Day six and onwards is spent on UV mapping the model -- the process of designating where to place the textures and patterns of her clothing.
Well worth a read, it's an eye-opening report to the process of fleshing out a character's model. You can check it out in the devroom!