Sunday, November 29, 2009

OSS Already In Bargain Bins

Well, that was fast. Operate Shooting Star hasn't been out for even a month, and according posts on 2ch, the game is already finding itself within Sofmap's "wagon sale" bargain bin for a low 1,980 Yen (original 3,280 Yen).



More often than not, Sofmap's bargain sales consist of games that are overstocked, but in the case of OSS, the price slash is seemingly due to lower than anticipated sales.  Good news is price drops sometimes help a game sell better...sometimes.

Thanks, Mike.

45 comments:

  1. Saw that coming a mile away, lol.

    I bet in the U.S. is gonna be twice as worst.

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  2. I hope we get the game that cheap. My wallet tends to starve a lot

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  3. Dynamo8:
    I'll bet you we don't get it, at this rate. It'll be exclusive like EXE4.5.

    And honestly? I think that's for the better of the series. Though I don't know if we'll get a continuation of EXE after this.

    Maybe they'll focus on making solid platformers or even, much as I hate to say it, Legends 3.

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  4. Un surprising. I said it before. people dont want shitty ports that are falsely advertised.

    make a BN7 already. jeez. it sure as hell is possible, and can give us a chance to see adult Lan and his kid.
    with maybe a connection into star force, and perhaps a BETTER crossover than this.

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  5. You're surprised? Maybe if they had remade Battle Network with new graphics, or you know SOMETHING it wouldn't have sold so poorly, instead of just porting the damn thing. Doubt this will make it to the states, which isn't much of a loss anyhow.

    Ok...so how about a MegaMan Powered Up 2 Capcom? Eh? Ehhhh?

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  6. It's good to see that Rockman fans appear to have decided to vote with their wallets when it comes to OSS.

    The grimmer side is that Capcom may decide to take it as a deathknell for the franchise; but the backslide started before OSS. And fans shouldn't have to feel forced to buy shoddy work in the hope of someday getting something better.

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  7. I hope Capcom Japan employees read English blogs. Because then they'll know we wish they did a better job.

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  8. On the first image.


    I spot an SSR3 Black Ace. XD

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  9. @Flame: Who says they weren't trying to rally up support for a BN7? Maybe they do know, but without sales, they don't know if it's viable. Just sayin'.

    If it's a bargain title if it comes to the US, then there's no reason why I shouldn't get it--I mean, GameStop's used GBA games are cheap, but sometimes they don't work. >.>

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  10. ^
    If they do make MMPU2, I hope to god that they don't make the music so happy like they did with the first game.

    Anyways, not suprising, considering the fact that they expect us to pay full price for what is essentially a port of a game that shouldn't have been ported in the first place.

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  11. >Nigoli said...
    >SOS

    Agree:
    http://images3.wikia.nocookie.net/megamanfanon/images/b/b7/RockmanEXEOSS.jpg

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  12. So, when Capcom will realize this formula is done? Why the producer of the last games keep on getting support from Inafune and Capcom?

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  13. I don't think this would of happened if they hadn't over advertised it as if ti was some awesome remake/crossover. I think if they had said something to the extent of "miss out on EXE 1? here's the chance to get it." It would have sold better, but because they OVER advertised they're suffering, no one likes to be duped.

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  14. Not surprising... They should have made Maverick Hunter X2 or Mega Man: Powered Up 2 instead.

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  15. Quite a low point for their once anticipated new title. Remember back in August? There were expectations!

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  16. @ Mega Rock: Because we were expecting a remake with improved quality, and a new story. Before we knew it was BN1, we were expecting something new, that had both Megaman EXE and Geo playable.

    Instead, we got a bad port.

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  17. If they had put in the kind of effort we really wanted, they'd be in even worse shape, in my opinion (kind of like a big budget movie that flops, IE Final Fantasy: The Spirits Within)

    >Make BN7 already

    If they make a complete BN sequel, with 8 new bosses, and all the fixin's they could STILL wind up with as big a bomb as this game was. Maybe the brass at Capcom doesn't see it as a worthwhile risk.

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  18. One more thing.

    It's the same thing that happened to Chrono Trigger. LOTS of fan support world wide, but all we get are shoddy remakes.

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  19. @Aldo:

    I know I'm gonna get some hate from the fans out there but the EXE series are going kinda stale, it's the samething after another. Since the EXE and SF series are usually aimed at the younger audience, it doesn't appeal to them any more. What ya expect, they're kids and fads to them move by a lot quicker these days. . .Sure the cut price is nice, but this also tells us something as well.

    Might as well have Capcom finally focus on a Legends 3 or MMX9. .

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  20. I just hope Capcom takes Rockman SOS's poor sales as a lesson to learn from. Though I'm in no way shape or form a EXE fan, I think we can all agree that if you want to sell a house, painting over old siding isn't going to be enough.

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  21. If Capcom wanted to make money off a lazy port, they should have just released MM9 onto a DS card and been done with it. That would probably have brought in more money, too.

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  22. Doesn't matter. I'll still buy it.

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  23. i just hope this wont cancel the US release
    i want this game badly
    i know this sucks at least they could add the features of newer MMBN like counters and souls/cross/styles

    but I WANT PLAY IT VIA WI-FI!!!!!!!!!!!!!

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  24. AAAAAAAGH Why do people keep saying the EXE and SSR series are any more stale and repetitive than the other megaman series?????

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  25. >Why do people keep saying the EXE and SSR series are any more stale and repetitive than the other megaman series?

    Because the formula had a very brief shelf life?

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  26. Does Capcom think we are idiots?
    Who in the right mind would buy a game that has no significant difference then the original BN, they over hyped this game there is nothing special about it it's just BN1 with SSR.
    "The dream collabarations of EXE and shooting star rockman's" some cross over this is hopefully they learn from this and give us a new BN game.

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  27. The ONLY people who get this would probably be people like myself - those who no longer have working copies of the original (mine's internal battery died, so I can't save my game... T-T). However, if there's no need to replace your old copy, there's no reason to get the budget port.

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  28. I'd be happy with an english ds download of the crossover mission alone, on wii or whatever. it'd probably sell better number-wise than the game anyway. that's the part we were advertised after all

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  29. @ Anon #7

    "Who in the right mind would buy a game that has no significant difference then the original BN,"

    Probably people like me, who never played the first game and/or are major EXE/SSR fans. Oh and everybody who want's a new X or Legend game, STOP COMPLAINING! No other Megaman game is better or worse than EXE/SSR. OH and for the people that belive that the EXE series was aimed at younger kids, I advice you to play BN2 and BN3 over again and then re-think your opinion. I do agree that Capcom could have done a better job at this, but, I also hope that Capcom keeps adding to the EXE/SSR series.

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  30. I bet that this game was made to make people relize that EXE/BN is back!

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  31. I would like to remind every exe hater that the sales of both MMPU and MHX were pretty bad in japan and MMPU did badly in the NA too. The sales of legends 2 and MMZXA were pretty bad the world over. Only MM9 had good sales from what I could tell recently so I would expect MM10 (and it will flop spectacularly if released too soon) more then any fanboy dream of 10 year old dead series.

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  32. >EXE series was aimed at younger kids.

    Of course it was, what would make you think otherwise? It might be a Mega Man series, but it's still just another in a long line of "Clever merchandising ploy" franchises like Yugioh or Pokemon.

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  33. The problem isn't EXE's formula itself, since they more or less completely blew said formula up wih SSR1. SSR's formula, was needless to say, a catastrophe. We lost every advantage that EXE had, and everything we got in return was relatively convoluted and not nearly as well thought out as EXE. And that was RIGHT off the coattails of EXE6, which was effectively an orgasm of advancements. SSR3 just BARELY manages to fix this, but by then the damage is too severe, with EXE and general Rockman fans having left the series for dead.

    As for a younger audience, you have to remember that Classic Rockman isn't particularly grim or dystopian, either. EXE did things right in its own regard, and had a decent enough formula that could be worked with to give it a shelf life of 20+years instead of the 10 or so that EXE-SSR got. Unfortunately, our current head of Rockman is a total moron who couldn't handle things nicely regardless of the circumstances.

    One of the flaws of ZX-ZXA wasn't rather the plotholes generated in between the two games, but rather the fact that they more or less screwed up the Zero series' ending. Instead of getting a proper ending for X and Zero and creating a new set of events completely related, they decided to just milk them and repeat the gist of the X series again. And considering how well the plot of the Zero series was handled, it's honestly a bit depressing. Of course, our current head still went along with it. And if it wasn't for the fact tha ZX and ZXA had just absolutely fabulous gameplay and a decently interesting cast, it really would have been horrible.

    Whatever you say, EXE's a decent enough series, and you can't ignore the fact that it's been a major pillar in Rockman sales during its 7-year or so run. SSR, on the other hand, managed to halve its series' sales each year. Which of course, also reduced the support that ZX and ZXA had.

    Hopefully Capcom can recover and give us decent products. But to be frank, I think this is the death of the metaseries as a whole now.

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  34. I like OSS. It's not overwhelmingly revamped like Powered Up or Maverick Hunter X, but the little touches it adds to EXE1 are quite nice, but without changing the feel of Battle Network 1 or making it into an entirely new game. It's somewhere more than just a mere port, but less than a complete remake. And honestly, it's fun. I forgot how much fun EXE1 was, and I enjoy this version with its fine tuning a lot more than the original GBA version. Rock Colo is pretty fun, too.

    Just out of curiosity, how many people on here are upset because they spent the money on this game thinking it was going to be something that it is not, and how many of you are pirated it instead, or haven't even played it at all but hate the game anyway?

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  35. @JunkmanSP: Garbage.

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  36. A MegaMan Battle Network Collection like classic and X would be better than OSS...

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  37. >No other Megaman game is better or worse than EXE/SSR.

    This. EXE (and I assume SSR, I haven't played it) were very different from any Megaman game to come out at that point. It was more like an RPG or other strategy game than the other Megaman games, which have been mostly platform. I tried out the EXE series, I played through the first two games, and it wasn't for me. I assume that SSR would be the exact same thing. The EXE/OSS franchise has been of no interest to me, and so OSS is even further from anything I would spend money on. And though I didn't enjoy the series, I know many people who did.

    I think Capcom really needs to start listening to it's own fanbase. OSS was gimmicky from the start, and it's doubtful it'll be taken to the US. Why would they spend time localizing a game that they know has done badly? Many times Capcom has had the opportunity to localize or port a game that has done very well, and despite demand, they don't.

    @ Anon 13

    Presumably few of us have actually played the game, as it hasn't been released in the appropriate territories. Personally, I would never have bought OSS or even have pirated it - I've already played BN1 and I have little interest in the SSR elements.

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  38. look at it like this.most of the time you're lucky if a port has ANY thing new. Capcom could have just ported it with nothing else. And no way would they do a complete remake after how big failures Maverick Hunter X and Powered Up were.

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  39. The sales were bad because it came out on the PSP.

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  40. The point of you saying that is....? Doesn't matter what console it came out on,it still sold badly.

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  41. Perhaps it's time they try something new?

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  42. @megarock

    They're really almost out of options to try anything really new now. Rock and his brethren have been in too many fighting games to create a full-blown fighting series. They screwed up any FPS or shooter possibilities with X7 and with DASH being in dimensional limbo at the moment. A non-turn-based RPG and its possibilities were born with EXE, but SSR 1 and 2 went and killed that formula. A turn-based RPG was done with Command Mission and a few other games from what I recall, and turn-based games are constantly going against something from Square Enix or Nintendo, so that's a bust. Strategy RPG games might work with all the wars going on in the various Rockman/Boktai universes, but they'd be hard-pressed to make something new that's flashy enough in animation and play-style to attract attention. Isometric Rockman would just be Boktai or DASH-lite.

    Amd we don't have Clover in-house, so they can't go get an awesome team out of nowhere to pull something ridiculous. They have Inti as a team that'll help them, sure, but they don't have the writers or directors capable of writing a decent platformer Rockman that DOESN'T make things more convoluted and DOESN'T make every aspect of the last 4~6 years of new plot pointless, either.

    At this point, listening to the fans every step of the way would actually be their best option. That and bringing Toru Nakayama by giving him a massive chunk of cash, since IIRC his artwork helped inspire a large amount of the Zero series' plot. And look at how just beautifully solid the plot turned out. We actually got a chunk of continuity in which events had meaning and the world moves!

    And well, the current director's a moron. The only thing he REMOTELY did right was SSR3. And that, despite being worthy of the spot of EXE's successor, could have been better if they hadn't scrapped 90% of EXE's systems during the initial switch to SSR. During the change, we quite literally lost almost everything except the S/M/G system, Custom Gauge, subchips, and chip limitations. SSR2 started to remedy it, but we didn't get something that truly felt like EXE-high-speed until SSR3.

    Capcom's more or less condemned Rockman to hell in my eyes.

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  43. Listen to fans? HA! As if the fans could agree on anything.

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  44. Like about how the times they mooched Street Fighter II to hell and back? It's no diffrent.

    Plus I am (to tell the truth), a little annoyed that people want L3 this, X9 that (sorry Legends and X fans, but I'm tired of perferred metaseries).

    At LEAST give us a new Darkstalkers game, we haven't gotten one in awhile, and who says he's been in too many fighting games? He only appeared in Capcom VS fighters and had his own in the Power series. And that's like, not even close to 20?

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