That little moment reminded me of those unusual 3D models found within the game's data, too. That was a major discovery years back. Although we never reached a definitive conclusion, the ongoing theory is BN5 DS was going to feature full 3D graphics. That or the dev team were experimenting with DS hardware in preparation for Mega Man Star Force.
All of this is to say, I got inspired to do a little digging on the game's development. And while I wasn't able to shed further light on those 3D models, I did find a little behind-the-scenes talk that hasn't been translated before. It's a fun read, but you won't find any earth-shattering revelations here. It may, however, spur you to fire up your copy after all this time too!
Rockman EXE 5 DS Twin Leaders Staff Comments
Originally published on U-Capcom (July 15, 2005)
Nice to meet you all. My name is Tsukasa Takenaka and I am the main planner for Rockman EXE 5 DS Twin Leaders. Huh? If that surprised you, then you're sharp! You must really be an EXE enthusiast.
That's right -- I, Takenaka, am in charge of this game, not Mr. Yasuma. Do keep that in mind.
Now, EXE5 DS began development last year, when the Game Boy Advance version was completed. The producer of the game said me, "Please make a DS version of EXE 5. It will go on sale next summer."
Yikes. I heard rumors they were going to make a DS version, but I had no idea they wanted me to be in charge of it.
At that time, I was presented with two tasks:
- Combine Team of Blues and Team of Colonel into a single game.
- Include an "opening movie".