Thursday, August 29, 2019

Mega Man Zero/ZX Legacy Collection at Tokyo Game Show 2019

We are two weeks away from this year's Tokyo Game Show and, as such, Capcom revealed their full plans for the show. As far as we are concerned, the big Mega Man attraction this year is the Mega Man Zero/ZX Legacy Collection that was officially announced some days ago.

The game will be playable on the show floor at the Capcom's Booth in Hall 7. Additionally, a variety of live stage events will be held during three of the four days of Tokyo Game. One such event promises to "deliver the latest information the Rockman series!" Don't waste any time and check all the details of what to expect after the break!

Like previous years we will be able to follow the Live Stage events, in-between segments and interviews done by the Capcom TV crew via Capcom's Japan Official YouTube Channel. So even though you're not going to TGS, you can still enjoy it.

Below you can see the full stream schedule for the first business day and the last two days of the Tokyo Game Show, which just so happen to be open to the general public. Check the left part of the images for different time zones, Central European Time (CET), Pacific Daylight Time (PDT) and Eastern Daylight Time (EDT).

Fans attending the show will be able to pick up a variety of free goodies like a premium poster made with a special print technique, an A4 sheet with stickers, 5 types of badges, and an exclusive T-Shirt if for winners of a retweet campaign that Capcom are holding starting today until September 16th (only for people in Japan).

Furthermore, in the E-Capcom goods corner, attendees will be able to buy a Rockman Zero & ZX Double Heroe Collection T-Shirt for 4,800 yen + tax:

I wouldn't expect any major game announcements at this year's TGS. Maybe a hint or two, that would be nice. With classic series' 32nd Anniversary and X's 26th Anniversary coming up December 17th, you never know what we'll learn!


  1. all i want them for the collection is not screw it up like what they did with X collections and translated version of all CD drama for Z and ZX series because in those CD drama tell us a lot of backstory or different side of story like how elpizo rebelled against neo arcadia or how harpuia start seeing the corruption of Weil (or vile in japanese). it's really frustrating hearing all the cool shit but you can't understand a single word of it because capcom didn't feel like making a translation for them or even providing a script for them so we can understand them.

  2. I know Mega Man games get this a lot, but as an avid Mega Man fan who has played all the Zero games to completion I have to say, if you've played one Mega Man Zero game, you've played them all. They're depressingly repetitive, the characters lack any distinguishing designs, the Metroid-vania style level designs only add to the tedium, and the games have an over-dependence on their very uninteresting plots. And talk about dialogue-heavy. These games would almost be great if they would just shut up and let you play. They could also use a graphical upgrade since the GBA limitations only serve to make the basic art style even more unappealing than it already is.

    1. press start to skip all the pesky story and go full action.

    2. I hope nobody gives you flack for saying that. :V

    3. That's true of every megaman serie. you play mm2, mm3-4-5-6-8 and 9, same for x1 to 3, and X4 to 6 (and how much of a improvement it was to NOT make X7 the same is...debatable, to say the least). i'd even say that this is what you expect from a Megaman serie, which is why they create a new serie rather when they want to do something new.
      Adding a actual plot was a strong point, i love classic as much as the next guy, but you can only go so far with "willy steal 8 robot and try to take over the world" over and over. It works for classic, it would'nt if every game in the franchise where doing the same.
      And for the design, the Z1 artworks tended to make all the humanoid characters looks rather scrawny, but Nakayama improved a lot over the course of the serie, and the mecha design was always top-notch. And the art-style was unique, you won't confuse it with anything else. That's only my opinion, but i think this is a important thing, too many show are just content with a rather generic style.

    4. Disagree completely, I find there are more mechanical differences between MMZ games than any other series in the franchise save for maybe ZX and possibly BN. I find the use of weapons mixed with ex skills, mixed with elements mixed with enhancements one of the most experimental and useful character gameplay design systems of any Mega Man game or general 2D platformer. for example, Something like the Chain Rod, Shield Boomerang and Recoil Rod simply does not exist in any other Mega Man game mechanically.

      I agree Metroidvania for me doesn't add anything substantive to a Mega Man game but thankfully they dropped that in favor of a basic stage select in the very second game while having a nice explore-able hub, which is a prefect middle ground between the first and second game. Inti also got rid of the level up system that plagued the first two games, they also heavily modified it in the second. The sub weapons and level design structure of the first 3 games alone shows vast differences. I can go on but I'll stop here unless requested not to.

    5. I think Mega Man Zero has THEEE most distinguishable designs out of the entire franchise among its cast. Harpuia's second form has him as a flying war plane with huge propeller blades underneath for vertical movement with bird claw-like feet underneath. Fefnir's is a tank with four large cannons giant wheels and a compact frame that is not elongated. Leviathan's is like a torpedo mixed with a fish that has a smooth under side and jet boosters angled toward the rear for forward movement. All of these build on the already distinctive designs the core characters already had, Harpuia always had upward protruding parts, Leviathan downward and Fefnir forward. The enemy designs from the elemental Golems which were not just recolorings but meticulous redesigns, to the Pantheons that ranged from foot soldiers to ingeniously integrated rainbow devils which intertwined with the lore, to the Gazmeil, Tentolaunchers, Orotic, Charter Tank, Volcaire, Cameloid, Grand Cannon, Kerosh and on and on which have absolutely no functional or visual resemblance to one and other. Not to mention the mythical inspired boss designs from Aztec Falcon to Anubis to Asura and to the more traditional animal based mavericks like Flauclaws, Herculious and Kuwagust, the Weil Numbers which draws from both like Flizard, Mantisk and Foxtar. To the cyberelves and their evolved forms and Mother Elf herself, gosh darn the MMZ universes is unbelievably fleshed out in terms of distinctly creative designs. Not to mention the unbelievably unique and highly detailed watercolor artstyle and concept design work.

      In terms of graphics and sprite work I think it stands tall in the franchise probably at the top with exception of the 32bit console entries and even then. I love the way the environments have the cohesive artstyle in mind and attempt to make it look like it was drawn by the lead artist as well as being very atmospheric and detailed. Like in Zero(1) Neo Arcadia seems dilapidated and the resistance seems in shambles visually, even the menu reflects this. The enemy and hazard sprites are large and expressive The graphics ooze character and technicality. I would go as far as to say it is THE BEST looking GBA game and series in existence. Maybe Kingdom Hearts CoM, Metroid ZM and Gunstar SH can give it a run for its money in that regard but in terms of dynamics KH:CoM is more restricted and Gunstar isn't nearly as extensive. GBA was pretty awesome wasn't it, Klonoa, Sonic Advance, Astro Boy, Minish Cap, Advance Wars, Aria, Circle of the Moon... Anyway I digress (sorry for the random nostalgia trip I had). I also think Harpuia and Laviathan were the inspirations for Tornado Man and Splash Woman too.

      As for story, I like it but it is whatever about that. BUT it is only intrusive in the first playthrough in terms of cutscenes, which is annoying but at least they are not intrusive if the game thinks you've seen them already. They are entirely skipable the second time and onward. As for the dialog segments, I don't find them that much more intrusive than the X series and a vast majority of dialog is optional and adds to the game in my opinion. I will say though that I wish the ones that are mandatory were skipable tho but really that is in my view a nitpick, especially since players can mash out of them pretty quickly. that alone doesn't break the game.

      Like I said before I think the art style and even sprite work are some of the best in the franchise, highly detailed and unique. In fact I'll probably just say flat out �� ���������� �������� ���� ������ �������� �������� ������ ������������ ������ ���������� ������ �������� �������� ���� �������� ����������. Just my opinion.

    6. �� ���������� �������� ���� ������ �������� �������� ������ ������������ ������ ���������� ������ �������� �������� ���� �������� ����������

      This is suppose to say "I think Zero is THE BEST MEGA MAN SERIES AND ZERO3 THE BEST GAME to this point" in bold letters. But I guess Rockman Corner can't handle boldness.

  3. I couldn't disagree with you more. With unique characters and outstanding plots and dialogue, it's one of the most engaging game series I have had the pleasure to play! *sigh* But I guess not everyone can like the same thing. Oh well. :(


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