The folks a Kotaku have posted an interview Capcom USA Senior Vice President Christian Svensson and Street Fighter X Mega Man designer Seo Zong Hui.
Hui delves into the technicalities behind the game -- his motivations, design choices and so forth -- and Svensson talks about why the game even exists in the first place (for free, no less). Moreover, he drops some hints that SFxMM is only the beginning of 25th anniversary plans for Mega Man. There's a sense of ambiguity here that leaves me somewhat hopeful for more. Nevertheless, I'm maintaining realistic expectations. You probably should, too.
Head over to Kotaku for the full interview.