Although the biggest draw of the interview are his reasons for leaving Capcom, he did offer a few words related to Rockman. You can find those specific portions after the break, however for the complete interview, you'll have to check out this thread here.
Inafune: "Up until now, for better or worse, I couldn't go beyond being "Inafune from Capcom." That was a rather large problem, and I also experienced awhile ago that when the results were good, it was thanks to Capcom, thanks to Rockman. It wasn't just in the company saying so, but all of the players as well. (laughs) Capcom, you know, Rockman, you know. But when it was bad, of course it was, "What are you doing, Inafune? Don't screw it up!" This too, was said both by people in the company and by players"
"After I leave Capcom, if a Biohazard or Rockman title doesn't sell, there's the proof [that something sells because it was made by Keiji Inafune]. Time goes by very quickly, but in maybe 3 years or so... I can't really say, maybe sooner than that, I'd like to have my proof."
4Gamer: I wonder if Rockman Dash 3 will be okay...
Inafune: Looking at the timing, the team members, and the planning done, Rockman Dash 3 is finally on its way. I really didn't want to quit right now... But I can't do it anymore. My will to continue has run out. That's why I had to leave Capcom and strengthen my resolve, as I wanted to help finish working on it from the outside but was unable to."
4G: As you mentioned before, if Rockman sells because Inafune made it, it won't make it out. But if Rockman sells because it's Rockman, the project will survive.
KI: That's exactly right. For Capcom, it doesn't matter whether a game has the Inafune brand or is made by some anonymous producer. That's ultimately why I made the decision to leave. It's sad to leave, proving that point. It was really sad.
There's MUCH more to this interview so if you want to stay in the loop, check it out in full.
While we're on the subject of Inafune's resignation, Capcom Japan has come forth with a statement of their own:
"Due to the sudden upheaval in the market, it seemed necessary to drastically reform our game development structure," Capcom stated at a recent financial meeting. "During restructuring preparations, Inafune made a request to continue working in the role of a game creator."
As it turns out, Inafune wanted to create his own subsidiary company in an effort to have a more hands-on approach to game design (think Kojima Productions). Capcom turned down this proposal and shortly after, Inafune resigned.
The details on his resignation can all be found within this interview. Do give it a read when you've got a chance; it's quite the eye opener.