Thursday, July 23, 2020

Zero Unleashes His True Potential in Rockman X DiVE's 3rd "DiVE Festival"

Unintentionally revealed by the development team a week ago, Awakened Zero arrives today to Rockman X DiVE as the highlight of the third DiVE Festival. You can find his trailer, skills information and this week's content rundown after the break!


Launches a ring projectile that deals 100% damage to the target. The ring projectile will temporarily stop after hitting the target or reaching maximum range, and will then launch a second tracking attack.

  • Flight Assistance Device: Range and Flight speed increased by 10%.
  • RoF Increase: Increase the RoF by 40% and the judgement range.
  • Dynamic Destruction: Inflict Slow on the target after it has been hit to reduce movement speed by 16.67%.

Genmu Zero

Launch two gigantic energy blades, dealing 148.75% damage to all enemies in its path.

  • Flight Assistance Device: Range and Flight speed increased by 10%.
  • Power Increase: Increase damage rate by 5%.
  • Mobility: Reduce preparation time by 20%.

Passive Skills

  • Power Increase: Increases the damage rate of Shingetsurin by 5%.
  • Armor Protection: Reduced damage taken by 10%.
  • Show Time: Will not take any damage when using Genmu Zero.
  • Melee Mastery: Increase damage by 20% when equipping a melee weapon.
  • Dream Flash: When using Genmu Zero, the energy blades also comes with damage register.

The third DiVE Festival and the chance to get Awakened Zero will last from today until July 30 at 15:59 (UTC+8).

As a special offer during the Fesival, the following items have been added to the store:

  • Ferham Memory
  • Second Armor X Memory
  • Proto Man Memory
  • Extraordinary Mortar Memory
  • Destroyer Memory
  • Gravitational Pulse Memory
  • Special Gift Box

Starting today and running in parallel, we have the "Weapon Development Challenge" and the "Challenge Token Roulette" which are available from the current event tab. This will last until August 6 at 15:59 (UTC+8).

The "Weapon Development Challenge" consist in a series of milestones the player has to reach in order to get tokens to spend in the roulette. The milestones encompasses five weapon: Assault Equipment, Electric Current Spray Gun, Gatling Gun, Bean Rapier and Mega Buster.

By reaching milestones like "complete any stage 10 times", "complete 10 arena matches" or "upgrade 20 times" you will get abundant tokens plus you will get more by reaching certain level in the weapon gallery. Furthermore, you can get 3 free tokens every day too.

Now when it comes to the roulette, it works as it did in the past. The only difference, though, is that they have replaced the EM with "Weapon Draw Tickets" which can be used in a special banner to draw weapons.

The second Boss Rush round is here and will last until next Wednesday at 16:00 (UTC+8). Not much to say here but as you can see in the image above, the bosses this time are Overdrive Ostrich, REX-2000 and Bit.

By completing Boss Rush in the shortest time possible you will get more points that later you can exchange for rewards of which the more important are 130 EM and 15 memories of the Doom Blade.

As part of the Summer Carnival event if you score 10000, 15000 and 20000 points you will receive a total of 25 Doom Blade memories before August 7 in your in-game mail. This will allow you to craft the blade in case you don't have it already.

As it did before Boss Rush also has an online ranking where you will be competing against other players to finish the highest possible to get more rewards.

And that's all for this week. Next week promises to be interesting as is pretty much two days away from August when the next content update arrives to the game. Will the gang join Chill Penguin in the beach? We will find out soon!


  1. I haven't been paying attention; do you actually ever get to fight Melon Penguin at any point?

    1. We don't know yet. He was posted on a teaser image, but we'll have to wait to see what the event will looks like.

    2. Not yet, but there are more upcoming summer events.

  2. I got Awakened Zero and he's disgustingly fun. I wonder if he will eventually get a nervous.

    Shame we didn't get to use Awakened Zero vs. Copy X.

  3. So glad I quit look at that cheese rofl!

  4. Oh. That kind of "awakening." Whoops. That's what I get for not watching the trailer.
    (I guess I'll still call the one from Rockman Zero "Mk3," then~)

    Actually, this raises a question. Was Zero (potentially) this powerful before being rebuilt by Serges? Considering all the sword techniques and whatnot, I'm inclined to say "probably not."

    1. Zero was suppose to use a Sword by design, there must have been a mixup in his unlocking from his capsule and fixed later due to data plans left behind and perhaps material too. In Power Fighters his schematics show him with shoulder pads and the Z saber as he was revealed to Bass by Wily.

    2. Oh, geez… Don't get me started on the dubious canonicity of that Easter Egg.

    3. Maverick Zero did'nt have his sword and shoulders pads yet, but the schematic show him with both.
      It' probably something like Wily intended him to have both of theses, but could'nt for one reason or another, and sealed him in a uncompleted states.
      When Serge rebuilt him, he mqde him stronger by adding thoses elements.
      So a awakened X1 Zero would have probably not been as strong as the awakened post X2 Zero we have here.
      That's only a hypothesis, of course.

  5. What they did to his hair is... odd.
    I have wondered for a long time if his hair was meant to act as some sort of heat sink. But that doesn't make sense because Zero isn't much of a hot head...

    1. They turned him into a nine-tailed kitsune – the most wily of all kitsune!

  6. MMZero = spaghetti hair
    Awakened Zero = banana hair

    1. Made me think of the top of a pineaple, personally.

    2. But it isn't the right color for that! D:


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