So, what's up with Street Fighter X Mega Man's missing save system? Responding to a forum user who asked this very question, Capcom USA’s Senior Vice-President, Christian Svensson, assured everyone it wasn't an oversight. Here's what he had to say:
"We talked about adding passwords or saves but folks here (and Zong Hui) felt that the game, like MM1, could be played through in about 40 minutes and that it wasn't necessary. If you had to step away in the middle of a session, just leave it running.
Maybe we'll do an update and add it, but it was a deliberate decision."
Personally, I don't mind. But I can see where it might come in handy. Can you imagine the pain and agony having to start from scratch if, say, your power went out? And right before the secret boss, too!
So what do you think? Does SFxMM need some sort of password/save file feature? Should Capcom get to work on that update?
Source: Ask Capcom