Saturday, May 29, 2021

"Mega Man Star Force DX" Fan-Mod Now Available, Brings Several QoL Changes


The Star Force mod scene made a big splash today with the release of the hotly-anticipated "Mega Man Star Force DX". This is a patch for Mega Man Star Force 1 (Pegasus) that both enhances and "modernizes" the game to make it more in-line with its successors. It features several QoL improvements that are sure to please longtime series fans, among other tweaks.

Some points of interest:

  • All three Star Force transformations can be obtained in a single game, and have received unique new abilities to set them apart from each other.
  • Star Cards have been added - these replicate the effects of the Japan-exclusive Wave Scanner peripheral.
  • All touch screen inputs and minigames can now be done with just the buttons.
  • A new difficulty setting, Legend Mode, has been added.
  • There are now two save slots, and saving speed has been increased.

 

For the full list of changes, screenshots and, of course, the download link itself, head over to our friends at The Rockman EXE Zone! Do note that you need a North American copy of Mega Man Star Force Pegasus to use this mod.

If Star Force 1 wasn't your cup of tea, maybe this will do the trick!

24 comments:

  1. >> If Star Force 1 wasn't your cup of tea, maybe this will do the truck!

    IIRC, Bud Bison and Taurus Fire were the ones that were super into trucks...

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  2. That's friggin awesome, is it possible to use this on an actual cartridge?

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    1. With an R4 Its possible(or not?)

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    2. Yeah I loaded my copy of the game on an R4. It works fine to me.

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  3. I hope they can do something similar for Starforce 2

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  4. Question for Protodude. Why do you call yourself Protodude? is Protoman your favorite character or something (i had no reason to ask this... but i did anyway).

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  5. I think I've asked this before, but I figure it would be worth asking again:

    If I didn't like Starforce 1 or 2, does Starforce 3 have a reasonable chance to change my mind?

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    1. Im going to be a little biased here since I enjoyed the first 2 Starforce games, but the 3rd was easily the best in the series. I wish they structured all of the games like the 3rd one. The noise mechanic is fun, keeps combat flowing, the ability to transform wherever instead of having to find a spot was much needed, and the bosses were awesome. If you didn’t like the battle style, characters, and story arcs overall idk if the last one will do much to change your mind, but I felt like it was a nice finale for the starforce franchise. Really hoping for a collection or something on switch

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    2. Probably not but Star Force 3 is my favorite one. I am more partial to Battle Network either way SF just feels like a regression gameplay wise but I'd say 3 is the best in that regard. Story is ok...

      Music and art especially of the transformations in 3 are TOP NOTCH tho, but that is subjective and you could easily enjoy that stuff outside of the context of the game.

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    3. I'd like to know this too actually, having only played SF1

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    4. If you didn't like the story in SF1 or SF2, probably not.
      Gameplay-wise SF3 is obviously the best, but well, it's still within the SF framework. It does some nice changes to make the combat more interesting, but it's a bit weak to say "it gets good in the third game!" if you have already played the first two. It probably won't rock your socks off, but might be at least worth checking out.

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    5. As others have said here, maybe? SF3 is the best game, in my opinion, and I wish the other two were more like it. It adds a couple BN features back into the game (style changes, for one), and the combat feels better ish. I'd rank it above BN1, and BN4 if it weren't for nostalgia, but not as good as BN5, 6, or 3. It's definitely the most polished game in the series, and if you were only going to play one of them, I usually recommend that one. I almost wish we had gotten SF4, if only do we could see more of Acid Ace, bit that's just me.

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    6. The best aspect of Star Force 2 was bringing back the new secret bosses which wasn't a thing since Battle Network 3 including the dark and grim tone and the alternate ending that has an upgraded rival akin to Bass GS. Star Force 2 is misunderstood and it is well polished to the point that it centers around Megaman and Rogue's rivalry, abuse of technology, war, and the new types of bosses this time is all about the Nazca lines instead of Constellations in order to avoid repetition. I would say it beats BN4-5 to the punch and by being a game as a timeless classic is one to behold.

      As it was foreshadowed in Star Force 2's Alternate Future, the 3rd game would take the game to a much more mature tone which was true and in the end was able to go off with a bang continuing SF2's post game dungeon aspects while doing the aspects of the previous like Dark Chips, Style Change, Noise Frag, Beast Out, etc in the form of Meteor Server/Noise Card, Noise Change, Bug Frag, and Finalization to a whole new level. Even taking cues from previous Megaman series and establishing character development of Jack and Tia in the villains side along with Geo and Ace in the heroes side as dual protagonists made this game stand out. The focus of one antagonist to the next from Joker to Jack and Tia to Mr. King was a nice addition to the finest since this many games don't focus on this many antagonists with Hyde as a minor. The Black Hole Server storyline has Apollo Flame and Siirus who are vying for the spot and heck they got the last laugh in the end as Megaman accomplished most of their deeds but even Solo whose role was minimal in the main story got his chance to shine in this one exploring more of his rivalry and desire to preserve his civilization against Geo and Sirius as his personal enemies.

      Star Force was able to return the old traditions and formulas that were lost in BN4-6 as a proof that it stands on it's own as one of the best franchises in Megaman. From time to time, critics and reviewers have no time, lose sense, and rush just to dash the game's reputations via half baked reviews that makes little to no sense. Popularity doesn't need to have the game a quality standard but to cater the old and new even for generations to come.

      OSS was a memory trip down the lane just to go back to our old roots of our bn gaming career and was perfected with BN's gameplay and the return of extra playable characters since bn6 with SF Megaman making up for the absence of crossovers since SF1 with Django but with BN x SF via a special scenario and crossover chips.

      Sad that SF4 wasn't made but hope will come when they if it will get picked up for production in time soon.

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    7. Yeah, it would've been interesting to see a team up with Lan Hikari's partner. I wonder what his Wizard would've been?

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  6. Not into mod stuff for original games at all. I like to have untouched original games only. Thank you. :)

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    1. So why comment?

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    2. Because he can.........duh

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    3. Anonymous number 2

      Thank you.

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    4. Anon 1, spotanjo wasn't saying it to be vicious. He's simply stating he likes things to be designed as they originally are, without modifications from outside sources. That said, not all mods are bad things, as they can improve a game's functionality and possibly clear out some nasty bugs.

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