Coinciding with the game's announcement trailer the other day, Keiji Inafune sat down with GameSpot to talk a little about the game. Mum on specifics, Inafune's words offer some subtle hints at just what fans can expect from MMU. Select portions of the interview after the break...
GS: What kind of game is this?
KI: I can’t say what it is exactly at this point, but the people who I want to play are the fans who played Mega Man games growing up. You will see a lot of '80s influence in the sound and artwork used in the game, and in this teaser trailer, you can see a lot of the '80s theme we are going for.
GS: Do you feel that Mega Man needs a reboot or makeover?
KI: I don’t think it is necessary to determine exactly where the character is heading. Mega Man 9 and Mega Man 10, which were done in the 8-bit style, proved that Mega Man is still widely accepted by its fan base. But, that doesn’t mean that we need to stick only to that 8-bit style because all the fans would get bored of the series. It’s not about whether or not the style is new or old; it is about making new ideas. I am always looking for new ideas for Mega Man.
GS: How much of an impact do all of the previous Mega Man games have on the creation of a new game like Mega Man Universe?
KI: All of the previous Mega Man games and all of the feedback we have received from the fans of the series has always been the biggest influence to our game design. I am particularly excited about how we will be able to implement the fans ideas in Mega Man Universe, but I can’t specify exactly how this will happen yet.
Like Mega Man 9 and Mega Man 10, it seems MMU will be driven by the nostalgia factor, though not necessarily in an 8-bit style. Inafune is looking for fan input once more, but curiously, dodges how this will happen. For the complete interview, head on over to GameSpot.
More Mega Man Universe news as it comes in!