Thursday, September 22, 2022

Capcom Ends Mega Man Powered Up Online Service After 16 Years

We have to step off the Mega Man Battle Network Legacy Collection hype train for a bit for some not-so-good news. Capcom delivered a surprising, but unfortunate update about Mega Man Powered Up; an underrated gem that didn't exactly sell well in its day but did plenty right. 

Find all the details after the break.


Despite not meeting sales expectations, Capcom kept Mega Man Powered Up's servers online for more than 16 years. However, that will soon change. Capcom have announced that Mega Man Powered Up's online functions will end service on November 30. Players will no longer be able to download or upload levels, let alone access special data.

Mega Man Powered Up was originally released on March 2006 for the PlayStation Portable. The game was a remake of the first entry in the classic series. It was packed with content including a robust free DLC content roadmap and even a stage maker (a concept that was later popularized by different fan-games and even Super Mario Maker).

The online functions allowed players to download stage packs, promotional stages, and unlock Roll as a playable character with 12 different costumes every month.  The most important feature was the ability to upload custom-made stages and exchange them with other players around the world.

If you'd like to preserve any stages you uploaded to the network, grab this handy fan-made tool. It allows you to download stages directly from Mega Man Web and upload them safely to PC. Instructions here!

Feel free to share your Powered Up memories in the comments.

35 comments:

  1. I am really worried. Is ist possible to download all official content and backup it? This is really bad.

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    1. All the official content has been backed up online (and don't take my word on it, but I think is legal since it was all distributed free), so all we're really losing is the user-made levels. Which, I mean, is also a pretty huge deal, but at least you can play as Roll

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  2. interestingly not long after the online for megaman battle network legacy collection was announced, a soul for a soul i guess.

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  3. Well, it wasn't that good anyways compare to the art style of console MM games and was kind of childish in its art and just the feel. In that era, X8 looked and felt better + was on the big screen. ZX and Zero 4 was better too. Also I did not even know they had a service or that such a forgotten game or still had it active. Time to evolve and move on, in any case.

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    1. I'm guessing the people who got hung-up on the Powered-Up artwork and design were not people who actually played the game. It was a great game; level editor, and being able to play through the game as EVERY robot master, in addition to Proto Man and Roll. The quality of the game itself makes the art irrelevant ... but I actually like the art, too.

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    2. I played and owned it. I still prefer X8 and the others.

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    3. The game was decent and some music in it was too, as was Dr. Wily and voices, but making it for the big screen + better artwork would have made it better. Also better explosion effects would too. Maverick Hunter X would be an example of how the art should be done, I feel, and that was good too, but the boss explosions in MHX were crap. X1 SNES had better explosions when killing Sigma's first form or destroying each of the 8 bosses or even the fortress stage boss explosions, but the normal enemies blowing up was better in MHX vs the SNES version (X1 on SNES has less debris effects than X2 and X3 when killing normal enemies. Sigma 2nd form blew up nicely though in MHX.

      Seems the PSP was very bad at special effects. Strange, it had good graphics but often worse effects. Some arcade games seemed to have great special effects and particle effects even if less graphical detailed, like Raiden 2, while some newer games lacked such effects.

      This was kind of addictive and can be played on an emulator even for the PSX port (check out Raiden 2 and how neat with the flaws and craters when the ships hit the ground, and this was in the early to mid 90s, so it is odd most games don't do this beautiful style): https://youtu.be/hUgDvU4udDI?t=68

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    4. This game was amazing, if only because it was the first game where you could play as different characters with actual differing abilities. Up to this game, the Classic series only had the standard "buster-style" playable characters.

      On top of that, this remake tells a story through voice-acted cutscenes and remixes all of the stages a bit, plus it adds a lot of collectable stuff for replay value. It's really a great game worth preserving.

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    5. Well it never got a sequel, so clearly the majority didn't feel it good enough or we would have gotten Powered Up 2 and 3 and more, etc. I bet what killed that and MHX was the fact it was on a small screen portable, and most like myself don't like being confined to that, and no PSP emulator back then. If it was released on a console, it would have helped sales and spawned sequels, I bet. Many with standards want it on the big screen. That is something that the Switch and hybrid systems did right....not forcing people to play on small screens and making it high-res for the big screen too (made for the big screen).

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    6. There are tons of games that did and do well on portable, it's fine if you don't like it but it is not a "majority", more a "to each their own" thing.
      Personally I think gameplay is far more important than fancy graphics when it comes to platformers and powered up was solid in that regard.
      Plus "the majority didn't feel it good enough" implies that the issue was that many played it but didn't like it, this isn't the case, thoses who did play it generally liked it fine.
      The issues were more that it released at a time where the franchise in general wasn't doing too well on a system that wasn't particularly associated with Mega Man, and wasn't particularly advertised. Not many people outside of dedicated fans even knew it was a thing.

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    7. Yep, seems like MM is dead again lately. No sequel to X8 or even MM11. X8 didn't sell well probably because of the X7 debacle and people thinking it would be similar. Odd that a worse game like X7 would sell well enough to make an X8 though, but X8 being better would not. Also could go by how advertised the game was. Nothing lasts forever though. MM11 sold well though actually, but sometimes it seems even selling well isn't good enough for sequels nowadays with capcom, like something changed. Capcom saying an X9 would depend how well MM11 and collections did, then they did well, and nothing. Maybe their laziness. It is easier and lazier and cheaper in overhead costs to just milk Dive continuously vs making a new game. Same for making more f or portables vs a console. We started seeing that lazier lower quality trend in the 2000s

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    8. The one thing that bothers me though with non-PC games is being forced to use whatever screen or controller the game is released on, or if they try to force you by releasing only on one system (a way of baiting you to buy an entire system). I like choice, which is one reason I use emulators, and the PC lets me use any controller I want, so I can sit here and play games like Metroid Prime 3 released on Wii or even DS or 3DS games with an XBox 360 controller and the mouse can replace a stylus (fans even updated the Metroid Prime Trilogy to have higher res textures made by fans). Let's see a console give people that level of modding ability vs WYSIWYG. At least the GameCube came out with the GB player back in the day so I played the Zero series (mostly) on my tv at the time, and now can play it on Steam. I like using gamepads, not Wiimotes and worse yet, a stylus. Portables should only be used if one has to leave the home or something or not near a console (that was the purpose).

      For me it's gamepad for the best feel of gameplay. At least Nintendo seemed to have learned from that and gave people the choice to swap back and forth to and from portable and the big screen with the Switch, as it should be. I like choice. When I had PSP in 2006, I had to suck it up and play on that tiny ass screen and the one size fits all buttons on that little device. Thankfully these days we can get around that. How furious I got whenever I thought of how the Wii would force people to use that motion controller (my sister and family had Wii, not me personally). To me, that ruins the gameplay for many games.

      Yes, gameplay is pretty much the most important thing and is a must for a game, and the controller is a big part of the feel for that. The wrong controller can ruin the game play. Like how it was silly when a Star Fox game was released on the DS then after buying it, I was upset to discover it did not play like Star Fox but you had to use a stylus. I'm like WTF? I took that game back quickly. I should have done my research better back then. I'm happy those days of less gaming choice are gone and now we have more emulators and steam or even hybrid systems to offer more choice, though one thing good about the days back then is many games seemed better and some more classics were released (good gameplay). Less gatcha nonsense too.

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    9. @Gary Daniel: I don't remember if you were the same person I've conversed with back then, but if so, I remember you saying Smart Phones (which are barely even phones at all anymore, and more like mini PCs) were a trash medium for games, yet here you praise Nintendo Switch as mobile gaming done right.

      There is nothing functionally that a Switch could do that a high-end gaming phone can't do (at least in terms of Android) except maybe run modern concurrent Nintendo published/licensed exclusives to Nintendo platforms (cause of buggy emulation from them being so new). Gaming phones nowadays are faaaaaar more powerful than a Switch, with higher and faster memory, much wider memory bandwidth, higher spec and clocked CPU and GPUs, much better screen tech at higher resolutions at a much higher framerate natively, much more advanced wireless technology allowing for lower latency and stronger connections to way wider selections of controllers/peripherals in addition to wired connections through USB-C, including modern controllers like the DS5, XBS and even the Joy-Cons. Most importantly though is every single modern gaming phone is able to be hooked up to an external display with a modern day display cable or adapters easily. In the case of a modern flagship Samsung phone, you can straight up project it to your PC, S-TV or S-monitor wirelessly and transform it into a full fledged desktop set up while using your phone fully functionally separately.

      Yes I know the next argument... "but phone games suck" "mobile means not a full regular game but one with micro transactions and live service fees and stipulations with artificial gameplay grind etc etc". Well don't blame the hardware for that, clearly there is nothing stopping developers from making a regular console style game on high-end phones, they just for the most part choose not to. I know cause I play PSX, PSP, DC, SNES etc games on my phone all the time at higher resolution most of the time than their native counterpart with way more quality of life options much more conveniently. Games like MHX and MMPU look and play much better on my phone than they ever did on my PSP for example, load times gone, more and better graphics settings (including close to the vanilla experience if you want that), better screen (OLED at 1900 nits vs LCD), better controller (GameSir X2 vs PSP one analog stick and mushy buttons for on the go), better battery life, better sound quality, better save functions that I can easily transfer between various consoles and PC, the works. Also in MHX and MMPU's case in particular they run flawlessly with little to no noticeable bugs (which is kinda rare for PSP games).

      I think you also ranted about how phones would never be as powerful as a top PC, well they certainly are becoming beasts in their own right nowadays. Who knows? While I don't think they are getting anywhere near 4090ti or some absurd nonsense, pretty much that is overkill at that point for modern conventional games anyway. BTW just an update I updated my 3060ti to a 3080 about a month after we talked last time just saying.

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    10. No, I just said the Switch did something right by giving people a choice to switch from potable to big screen, unlike PSP and 3DS and other handhelds that gave you no option prior. I'm saying that it is nice they offer an option from mobile to tv, when back in the day, you were forced to play on a handheld. BTW, gaming phone kind of sounds like an oxymoron (never heard the term gaming phone before, that sounds funny since phones are not for games but for calling people and communicating mostly) since a serious gamer would be sticking to a console or better yet a real high end PC if they don't want to be cheap. No battery life worries at all with my PC, and hard to steal it or drop it. Why not go high end desktop? why even bother with a phone if gaming is their priority? at least use a laptop if they want to game on the move?

      Obviously you agree that your desktop is better since you bothered to get a good card like I did recently instead of just a phone and nothing else. I also updated to a 3080 12 GB gaming trio version. Physics-wise, a desktop because it is bigger will always have more potential than a small phone because more transistors and things can be fit in there and better cooling systems, until we manage photonic chips that can run cooler and faster without fans needed. Also phones don't have fan systems, so to generate such power would cause over heating and drain the battery fast if you are playing games like Doom Eternal at the highest settings for long. Why even a phone if serious about gaming? Why not just build a desktop that has less limits? Bottom line is, my PC will be more capable than even the best phone when it comes to playing certain games. The only advantage the phone has is it is easy to carry and mobile. Yeah, mini-PC, which still doesn't hold a candle to a high end desktop with many peripherals. If you are taking pics on the go, a phone makes more sense, but I can have a good webcam to the PC and better sound system too and not the annoying autocomplete touch screen where a keyboard is better for the size of the fingers. What is better, hooking a small phone to a monitor, controller, keyboard, mouse, speakers (assuming you can plug all that in at the same time), or just having a computer tower to attach it all to which will be faster with no battery worries and no over heating? My phone is secondary and my PC is primary to me. I don't use the phone to play games or type here or on FB.

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    11. Also for navigating on Facebook and other websites, which appear differently on a phone and a hassle to scroll through, I find the experience better on my PC when it comes to seeing it all on a big screen and no have to connect and disconnect to a phone each time, navigating and browsing it all, and having certain options on the page that doesn't seem to exist on the phone versions is a benefit too. Assuming you did hook a monitor to your phone, I doubt it would look like actually loading a page from google chrome on a desktop big screen version. Anyways, sounds like less trouble to just hook all those peripherals to a tower. My Iphone 10 does not even seem to have additional ports for that kind of thing so not sure how in the world you would plug in all that simultaneously, and what's the point if one can use a desktop tower or laptop if one is gonna use their phone to just act like a PC anyways (good way to have it run out of juice fast)? I saw a gaming phone when looking it up a few min ago, but it is just easier and better to hook a big monitor and bigger speakers, controller, mouse, and keyboard, and more to a tower (all connected at once) and no worries of battery life or over heating. I'm sure my tower can fit more peripherals on there than any phone if I wanted to since there is more surface area to connect things to.

      I use my PC for most things, games are just 1 reason. Also on my PC, I can easily isolate certain functions so I don't have to worry about messages popping up on the screen in the middle of a game or watching something + changing settings on a desktop seems easier and I can google more quickly on a keyboard vs a touch screen if I don't know the answer to something. I don't want to emulate a phone version of an app or webpage on my monitor since the PC version looks better with more features and easier to navigate with a mouse on those kinds of pages and no battery to worry about at all and better cooling.

      I could buy OLED, but it has lifetime issues, is spendy, brightness issues, and burn in. MicroLed is the better tech to be waiting for if using a big screen and will be the first display tech to have all the pros and none of the cons of the previous techs and the better replacement to LCD one it is out and affordable. Good page for news on it: https://www.microled-info.com/

      Also I have ethernet hooked to my PC that goes into the house from my place where the Wifi in there isn't good out here or even out of range most the time and the LTE or 4G is not good on this property with the hills. Wired connections are more stable anyways and probably faster than a phone's loading time potential assuming a fiber optic connection.

      Fortunately though, it is safe to say phones won't completely replace desktops or laptops, and physics will always make them more limited in power than the potential for what the larger devices can do (it is just physics). If you are gaming, may as well use a tablet or laptop if you are mobile. A phone for that seems unnecessary and shouldn't be called a phone. With tablets and laptops, seems completely unnecessary if gaming on the go is one's motivation to have a gaming phone and redundant and defeats the purpose of a smartphone. As long as PC remains an option and mobile is not ever at the expense of PC, I'm fine though and different strokes for different folks. So release games on PC Steam and mobile to make everyone happy then and cater to both.

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    12. "BTW, gaming phone kind of sounds like an oxymoron (never heard the term gaming phone before, that sounds funny since phones are not for games but for calling people and communicating mostly)"

      Yeah gaming phones are a thing, look up Red Magic 7s PRO (you said phones don't have fan systems, this is an example of one that does) or Asus R(epublic)O(F)G(aming) 6 https://rog.asus.com/phones/rog-phone-6-model/ . I barely use Smart Phones for the phone functions anyway. I talk on the phone part of the smart phone like maybe at best 2 times a week (if it is a special week) maybe if not a month. I almost never text on the phone messaging app and almost always use a 3rd party apps like Skype or Signal.

      98.9% of what I do on smart "phones" have nothing to do with a phone at all. Most of the time I am web browsing, or watching videos and consuming media like music and manga at work or something. Also yes I game on my phone at work on breaks too. I never have problems seeing things on my "tiny" screen either, my phone has a 6.8 inch display and the UI is good at easy simple zoom and clarity functionality even though I see fine most of the time without that (much better than any dedicated handheld game console I will tell you that much Including the Switch). I only just started using smart phones like 2.5 years or so ago too, before that I only ever had second hand experience with them. I was actually one of the few holdouts to get a mobile phone that I know of, and its only cause I absolutely had to for work and to function online since so many things require a phone (like google accounts for example). That is to say I am not biased, I have since loved my phone and really appreciate how far we've come with tech. I still can't believe phones are this amazing nowadays, high-end PCs are even more mind boggling its crazy and they are STILL getting stronger and better.

      Anyway I lost my train of thought and started rambling but "smart phones" are really just phones by name, they are way closer to a PC than what people traditionally think of as phones. They have CPUs, GPUs, Storage, RAM memory, HD displays, GUIs, OSes, USB adapter ports, internet connectivity, file system managers and files to go along with that etc etc

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    13. "why even bother with a phone if gaming is their priority? at least use a laptop if they want to game on the move?"

      Because I definitely can't carry a Laptop at my factory warehouse job, that is way too much bulk and would be way more receptive to breaking, I don't even know where I would put it (and keep it safe from being stolen) at work. With my phone I carry it in my pocket and the Gamesir in my lunch bag in its case which I keep near me at my work station. Anyway I am not comparing laptops or desktops to phones I am comparing portable game consoles like Switch, at least in terms of hardware and convenience... and... even software if you include emulation into the mix.

      Obviously I wouldn't make my phone my only gaming device since part of my original comment was that native phone games are just cash grabs because no company wants to make good games for it or at least good ports for the most part (like the Dragon Quest DS remake ports which were almost perfect and faaar superior to the DS versions if not for the MANDATORY touch screen controls haha). Also just FYI you are preaching to the choir, I've been for as long as I can remember team PC master race. In fact the only thing I think that competes with gaming phones in terms of potential are things like Steam Deck which is basically everything I said about the Switch compared to a gaming phone but with Steam support and just straight up being a Linux PC. But I don't see why I have to choose, I use my high-end PC and my phone for gaming, I use both and it doesn't make me any less of a hardcore gamer. I know cause my Steam, Epic, GOG, UBI Connect, Origin, Prime heck even my RetroArch gaming library and list of achievements are GIGANTIC, well over 1,500, with just what seems like endless hours of playtime.

      First off my phone is definitely secondary for computing to my PC, but just clearing stuff up, you can definitely connect all those peripherals to a phone at the same time, you can also provide it with power to last indefinitely at the same time just like a PC. Also PCs overheat too it just takes waaay more to do it. But I get you point and agree high-end PCs are obviously way more powerful, all I am saying is phones are no slouch and in my opinion potentially better than dedicated portable game consoles.

      "My Iphone 10 does not even seem to have additional ports"

      Let me stop you right there... iPhones are... not good for this type of thing at all (I would say iPhones are not good in general). Let me put it like this, would you game on Mac? Obviously not, than why would you try to do anything flavorful on iPhones? iPhones are incredibly limiting, no wonder your outlook of smart phones are they should just be phones. macOS is one of the most restrictive, just barebones anti-user agency OSes ever made, the literal only thing I can think of that is worse is iOS. All the advantages I talked about with smart phones, you can just throw out the window with iPhones. iPhones have good hardware (gimped to death RAM tho) but in that case it is highly optimized for users to just and only JUST take what Apple gives them and even then sometimes Apple takes that away retroactively. Even jailbreaking the thing for some semblance of freedom is a nightmare. Not to mention iOS itself, which is so behind the times on the phone line, it can't even properly multi-task... iPhones are like the exact opposite of gaming phones, they basically are just good for talk, text and camera work, I mean they don't even use USB-C, they are still to this very day stuck on Lightning connectors, good lord... Not to mention they ruin the phone market by setting trends that take away features... Just no...

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    14. Yep, I like seeing how far tech has come. I played a lot more when I was younger, but I like games still. I wouldn't call myself hardcore. Certain devices have pros and cons. I certainly like having a 27in big screen though (I assume your gaming phone has a DisplayPort for plugging into a monitor). With my lifestyle, I just use the phone for texting, taking pics, recording some video, and occasionally browsing.

      It is good to have options and choice for sure. I know PCs can over heat, but my fan setup never does. My Ryzen 7 2700 is only 65 watts but I decided to put a massive heatsink and 120mm fan on there. The AMD3 one was not compatible so I had to buy an AMD4 variant of the massive CPU fan and heatsink, well, after seeing the incompatibility and giving a smaller fan a shot that came with that Ryzen processor, I then got a new case and put it together in there after trying to run it in the smaller older case and Ryzen stock fan. Stock fans for CPUs suck. 120mm ones are quieter and make less revolutions per second.

      They need to figure out how to make more powerful hardware without heat being an issue. The next gen of Nvidia cards are gonna take twice the PSU power and probably even hotter (I got a 850 watt gold standard modular PSU that suits my purposes), and I waited two years for the prices of the 3080 to come down before buying it on newegg a few months ago, and even then it was $850 USD or so for the Gaming Trio one. I don't OC since that would shorten lifespan and make more heat (mine is powerful enough), and I would actually not buy the most powerful CPUs out there and might even settle for a little lesser computing power not only because I'm not going to fork out that much money (I don't need the latest and greatest, just high end is good), but just to avoid too much power consumption and heat emissions since I want to keep the lifespan high and worry about too much heat or stability or fans working too hard or making noise even with my pretty quiet system if strained to that high level. So the 4000 may not even be a good idea since they seem to be hitting a wall with too much heat and power requirements as the GPUs get more powerful. They need to figure out a way to get more computing power with far less heat and power usage, like my brain does. Photonic chips (like all the parts in the PC running like fiber optic) looks promising and may be able to do that.

      The 3080 12GB Gaming Trio (Ventus has a worse heat sink system, which explains the lower price, so I did heavy research before buying this variant) is a pretty good card though and could last me 10 years and future proofed, I feel. The 12GB version is almost as good as the 3080 Ti when looking at benchmarks and reports say the only real difference may be 3 to 5 frames per second on 'very few' games. So monetarily it makes sense to settle for 3080 12GB and not spend an extra 100 or a few 100 in such a small difference. My last card was a 980 Ti and even that is still pretty good.

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    15. I agree with everything you just said 100%. In fact power consumption is the literal only reason I am not going to upgrade to a high-end 40 series card. Most people hate Nvidia right now because they treat their customers, AIBs and the general market like crap with things like, naming a 70 class card an 80 class card to coincide with an actual 80 class card and having them share the same name, raising standard prices for the industry, flooding the market with cards directly selling to miners and so on... But nope, not me, it is only power consumption, it is the only reason I won't upgrade.

      Speaking of AIBs tho my card is an EVGA RTX 3080 XC3 ULTRA, I feel happy that I supported and own one of the last great cards from EVGA. Also no I won't go AMD either, first off there are certain A.I programs I run on Linux(dual boot from separate drives) that requires Cuda, second I just don't really want to or need to right now. The 3080 is more than good enough for me (heck the 3060ti was) I mostly game and do stuff in 1440p anyway and it looks and runs good to me. I don't play competitive FPS games and actually think it's stupid that your hardware could give you a competitive advantage because it is variable, they should really make a settings and frame rate lock standard. Also I am desensitized to anything above 90fps, so 400+ ridiculous amounts of frame rates really don't impress me, I simply do not see or feel the difference. That's not me coping either, I own many things that run at over 120hz (including my phone) and some that go 160hz and I've tried many games and videos at those FPS, I can't tell the difference I am just not sensitive to it. More power to those that are tho.

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  4. Download Mega Man Maker for free and have unlimited Fun and get a boner by playing/using that game/program

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    1. It ain't the same. Similar, yes, but not the same.

      For one, Mega Man Maker doesn't have a story campaign.

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  5. This comment has been removed by the author.

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  6. The guy who made that downloader said he's also made an archive. I asked him if he'd share the link to an upload of it, so maybe we can access that soon.

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  7. Mega Man Powered Up and Maverick Hunter X were amazing back in the PSP days. I loved Powered Up because of its insane replayability with all of the characters you could unlock and the awesome level builder.
    Downloading levels from the internet and playing them on your own PSP was crazy when it came out. There really wasn't anything like it. I didn't have Wi-Fi back then (like a lot of people in the 2000s), so I would have to download them on a PC and move the files onto a Memory Stick. Even then, I think I spent more time designing goofy levels that only my brother and I would play. It was a lot of fun. Honestly, I'm surprised the servers are still up. Thought they were shut down years ago. I hope Capcom re-releases MMPU and MMMHX one day, super underrated games.

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  8. Thinking a bit more on this game, it was pretty close to perfect. Solid gameplay. Fitting soundtrack. Good story. Competant voice acting. Valuable extra modes. And a large playable cast. I can't complaign.

    In fact a lot of what this game and IHX did are what I consider the standard should be, in gameplay, content and roster. Shame they never got proper sequels. I would have jumped on that.

    Wonder what would happen of they ported these to switch?

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  9. I remember when this was announced. It and Maverick Hunter X were the sole reasons I got my Sony PSP-1000 – which I still have to this day. It brought me hours and hours of joy and I even uploaded some levels to Mega Man Web. My levels were… very bad… but hey, they were mine~ It's a shame only me and one other person I knew owned this. I would've loved to try levels from people I knew.

    Well, I have a feeling that I know what I'll be doing come the end of November…

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    1. After poking around in the game for a little while (which I haven't since 2018-ish), I suddenly remember one of the biggest flaws it has.

      Being based on Mega Man 1, all the characters tend to be very slippery to handle when stopping.

      Other than that, though, I still think it's a heck of a lot of fun to play~

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  10. That's sad, but not too surprising. In fact I'm surprised Capcom kept it alive for so long.

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  11. Powered Up & MHX need ported and re-released so badly. Two great games showing two different extremes for the genre, giving all fans a run for their money. Bet they'd hit hard as heck these days. Show those Eleven-ers some more of what MegaMan can be!

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  12. This game was actually very good far better then i had ever expected. it wasnt perfect but it scratched the megaman itch at the time even now holds up surprisingly well for what it is. We are losing a very good feature i hope someone makes a private server or some sort of archive to download and upload stuff to it.

    farewell another big thing from my teenage years i will miss you and the hundreds of hours i spent making stages

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  13. Personally, I hated how Powered Up played and looked (not even the characters - the environments look like they were made in a level editor, which I think I know why, but that doesn't stop every level in the game from looking ugly and bland), I didn't even like the soundtrack much and the levels were extremely inconsistent, though I liked the bossfights. However, I really hope everything in it gets preserved - including all the fanmade levels, if possible. I've saw so much stuff made in the game's really nice level editor that it would be a shame if it all ends up lost.

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  14. I've had a lot of fun over the years, downloading and playing stages others had made along with making my own around Halloween and Christmas every year. I'm really gonna miss having so much fun with the online once the servers go offline.

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