Friday, December 14, 2018
Technical Reasons Prevented "Jumping Through Boss Doors" in Mega Man 11, Says Producer
Jumping through boss doors is an age-old Mega Man tradition. It's not in every game but when it is, it's fun. If you're like me, you did it all the time. And if you're also like me, you were a little surprised that, for one reason or another, it wasn't included in Mega Man 11. But why? Well, friends, today we have our answer.
In a recent interview with Game Informer, Mega Man 11 producer Kazuhiro Tsuchiya explained that since there are areas in the game "connected by horizontal shutters placed in the floor," they "unified" the movement to make things a bit more consistent. Tsuchiya further explains, "if players were to slide onto the shutter, they would then fall into the area below in the same pose, which would be unnatural."
So that's that. I'm glad Tsuchiya had a rationale behind it, really. It's not the greatest answer to the question but it's better than something like, "we totally forgot about it" or "we didn't consider it." I suppose now that Capcom know there's some demand to it, we can only hope leaping through boss doors will return in Mega Man 12 and so on!