Thursday, October 10, 2013

Take a Look at the Mega Man 25th Anniversary Tribute Album


Sumthing Else Music Works has combined forces with Capcom to deliver MM25: Mega Man Rocks, a compilation tribute album featuring 18 fan-made tracks and remixes inspired by the franchise.

Featured artists include Mega Ran, The Megas, Arm Cannon, The Bit Brigade, and X-Hunters. The Protomen will also be contributing, donating three tracks to the album, including the previously unreleased "Built To Last." You can check out the complete track list at Capcom Unity and 30 second samples of each track at Sumthing.com

MM25: Mega Man Rocks will be available for purchase from iTunes, Amazon.com, and Sumthing Else Music Works' website on October 29. Look forward to it!

Wednesday, October 9, 2013

This is the Rockman X Sound Box


Famitsu has gotten a hold of the first image of the upcoming "Rockman X Sound Box", which houses 450 tracks of X series music on 12 discs. What's more, the set will include a booklet of liner notes from numerous Rockman contributors, such as Yoshihiro Iwamoto, Hitoshi Ariga, Ucchy san, Shin'ya Okada, and more. Special commemorative artwork from Hitoshi Ariga and Yoshihiro Iwamoto will also be included.

Rockman X Sound Box is due in Japan on December 18th for 12,600 Yen (roughly $129 US).

Thanks for the tip, Terry!

Tuesday, October 8, 2013

Inafune Says He's Open to Capcom Publishing Mighty No. 9


The new November issue of Game Informer magazine (#247) features an interview with none other than Keiji Inafune, as he addresses a few topics regarding Mighty No. 9. When ask about what he would do if Capcom proposed to publish the title, Inafune said "I would hear their terms. If they had the best terms, I would go with Capcom."

He adds, "There is no reason not to publish with Capcom, and I certainly don’t feel like there’s a reason that I have to publish with Capcom. Literally it would be a very cut-and-dried business negotiation. If they had the best terms, the logical businessman in me would say, “Yes, let’s go with them."


Game Informer then brought up another point of interest: would Inafune willingly reskin Mighty No. 9 as a Mega Man game as a result of that?

"If Capcom came up with really great terms to make it a Mega Man game, then of course I would listen and that would be an option. But the base of this game is that we wanted to create something original. If they gave us an offer we couldn’t refuse, that would mean having to change the main character into Mega Man. On top of that, it would still have to be our IP, which is what we want. I can’t foresee that happening. We really want this to be our thing."


Mind you, this is all hypothetical. However, Inafune is not simply a creator -- he's a business man. Should Capcom actually approach him with a deal -- the "best deal" -- I don't believe he would show much hesitation. Nevertheless, this is an interesting topic to think about. I mean, how would you feel if Mighty No. 9 found itself in Capcom's hands? Would you accept the title as a reconstituted Mega Man game?

Source: NeoGaf

Monday, October 7, 2013

31 Days of Halloween Roll by Ryan Jampole


Every day until Halloween, Archie Mega Man's Ryan Jampole is dressing up Roll in a different costume each day in October. So far she's appeared in costumes inspired by Thorin, Link, Indiana Jones, BioShock's Little Sister (Yellow Devil is Big Daddy, no less), Lilith, Princess Leia, and Elisa Maza. SO AWESOME.

Feel free to hit Ryan up with ideas at his DeviantArt. Can't wait to see what tomorrow brings!

Thanks for the tip, Tony!

Smooth McGroove Takes on Storm Eagle


With his bushy beard and majestic locks, Smooth McGroove brings us another kickass video game a cappella: Storm Eagle. This is a tune that's been requested time and time again by his loyal fans, and at least, McGroove's delivered. Well worth a listen if you're a fan.

If you still haven't subscribed to the channel of this singing sack of facial hair
Read more at http://www.destructoid.com/the-ecstacy-of-smooth-mcgroove-s-vg-a-cappellas-254555.phtml#L2OMJrsfwDCsHXQd.99
 If you still haven't subscribed to his channel, you're really missing out. Sonic, Castelvania, Chrono Trigger... so many fine a capellas your head might explode out of sheer delight!
If you still haven't subscribed to the channel of this singing sack of facial hair
Read more at http://www.destructoid.com/the-ecstacy-of-smooth-mcgroove-s-vg-a-cappellas-254555.phtml#L2OMJrsfwDCsHXQd.99
If you still haven't subscribed to the channel of this singing sack of facial hair
Read more at http://www.destructoid.com/the-ecstacy-of-smooth-mcgroove-s-vg-a-cappellas-254555.phtml#L2OMJrsfwDCsHXQd.99
If you still haven't subscribed to the channel of this singing sack of facial hair
Read more at http://www.destructoid.com/the-ecstacy-of-smooth-mcgroove-s-vg-a-cappellas-254555.phtml#L2OMJrsfwDCsHXQd.99
If you still haven't subscribed to the channel of this singing sack of facial hair
Read more at http://www.destructoid.com/the-ecstacy-of-smooth-mcgroove-s-vg-a-cappellas-254555.phtml#L2OMJrsfwDCsHXQd.99
If you still haven't subscribed to the channel of this singing sack of facial hair
Read more at http://www.destructoid.com/the-ecstacy-of-smooth-mcgroove-s-vg-a-cappellas-254555.phtml#L2OMJrsfwDCsHXQd.99

Sunday, October 6, 2013

Mega Man Unlimited - Whirlpool Man Stage Preview


For your viewing pleasure, here's a sneak peek at a new stage currently in development for Mega Man Unlimited, MegaPhilX's popular fan-game. If all goes well, this stage could be added to the game in the near future.

Phil writes, "At some point, this stage might be added to the game in a future update along with a couple of other features Jansim is working on. As usual, I can’t tell exactly when this whole thing will be finished but I’ll keep you posted whenever interesting stuff happens."

For more information, head over to MegaPhilX's site here.

Friday, October 4, 2013

Preview Pages for Mega Man #30


Now that the Mega Man X dust has mostly settled, we can get back to the adventures of Mega Man, Cut Man, Guts Man and Bomb Man, who were last seen investigating the Lanfront Ruins. "Blackout: The Curse of Ra Moon" part 2 is the 30th issue of Mega Man, and you can check out a nice five-page preview over at Comic Vine.

Issue #30 goes on sale Wednesday, October 9th at newsstands and comic shops everywhere.

Thursday, October 3, 2013

Archie Comics Planning to Adapt Mega Man X


It was only a matter of time before this happened. IGN has revealed that, beginning in February 2014, Archie Comics will adapt the Mega Man X storyline. Before you jump for joy, know that this is NOT a new monthly series. Rather, the Mega Man X story will be depicted within the pages of the current Mega Man comic as a back-up story beginning in issue #34.

As for the prospect of X getting his own set of comics, Archie's Ian Flynn says it's a possability. "We really want to bring people a Mega Man X book, so we need the people to demand it. Be passionate and be loud, people!" Flynn promises the back-up adaption will stick true to the game's continuity. Matter of fact, the first stories will chart the months leading up to Sigma's bloody revolution.

Exciting, no? For more details, check out the full interview at IGN

Wednesday, October 2, 2013

Two More Rockman Titles Hitting Japan Virtual Console Next Week


Nintendo are churning out two more Rockman Virtual Console titles next week in Japan. On October 9th, Rockman X2 hits the Wii U (800 Yen) followed by Rockman World 3 on Nintendo 3DS (400 Yen).

Still no word when these titles will arrive on our digital shores. Rest assured, they are coming. We'll keep an ear to the ground!

Thanks, Jimb0!

Tuesday, October 1, 2013

Mighty No. 9 Kickstarter is a Massive Success


Mighty No. 9, Comcept's ambitious spiritual successor to Mega Man, has just seen its Kickstarter campaign draw to a close. The finally number? Oh, just a paltry $4,046,579.

In all seriousness, that's fantastic. That number comes from 67,226 backers (or "Beckers", as they like to be called). In a single month, you've not only raised enough money to fund the game itself, but a number of extra things too! Console and handheld ports, bonuses and stages... even an entire multiplayer mode. Pat yourself on the back. You did it.

The success of the campaing means a lot. But most interesting of all, I think, is this: Mighty No. 9 is solid proof that Capcom does not understand the audience they have. The days of informally "gauging interest" should be left behind -- Mighty No. 9, essentially, is all the evidence they need.

I offer Inafune, his team, and everyone working on the game my congratulations. Bring on 2015!

More Mighty No. 9 Goals Reached: Call Stage & Boss + Chiptune Soundtrack/FX


Good news, everyone. With a little nudge from PayPal, we've managed to knock down another stretch goal. Coming in at $3,700,000, it's an exclusive stage and boss for Call, Beck's plucky partner. But wait! That's not all! The optional chipute soundtrack and effects have also been reached at $3,800,00!

Now all that's left to conquer in these final hours is the online battle race mode at $4,000,000 and at least one more mystery stretch goal. We'll keep an ear open!

If you want to get in on this, donate directly through Kickstarter or PayPal. Time is short!

Mighty No. 9 Coming to 3DS and Vita + New Stretch Goals


Great news for all of these who have wanted to play Mighty No. 9 on-the-go. The Kickstarter has just surpassed its stretch goal of $3.5 million, meaning the game will be made available digitally on Nintendo 3DS and PlayStation Vita. Abstraction Games will be in charge of the ports, the same developer that brought Hotline Miami to PS3 and Vita.

This is a goal many of us have wanted, and its great to finally see it achieved. Of course, we shouldn't call it a day just yet, because two new stretch goals were just revealed!

$3,800,000: OPTIONAL RETRO-STYLE CHIPTUNE SOUNDTRACK + FX! You’ve seen the names of the legendary musicians attached to this project: Manami Matsumae, Takeshi Tateishi, Ippo Yamada... It’s a veritable who’s who of veteran game composers. So we thought, why not tap into that retro vibe and cook up an optional chiptune version of the entire Mighty No. 9 game soundtrack, including classic sound effects? That’s right – we’ll remix the entire soundtrack, retro 8-bit-style, and the game’s sound effects, for you to listen to in-game as you play, as an option you can toggle on or off in the settings menu!

$4,000,000: ONLINE BATTLE RACE MODE!! The ultimate online competition! You and one friend compete online, racing to the end of the same single-player stages -- you can see your rival as a "ghost" image in your game, but you can't affect each other, save for any enemies you defeat being sent over to impede each others' progress! It's an all new twist on a versus mode, that will give Mighty No. 9 life well beyond the single-player campaign!

It's the final day, so pledge if you haven't already!