Monday, October 15, 2018

Rumor: 8ing Might Be Working on Additional Mega Man 11 Content


If a recent listing on the Steam Database is to be taken at face value, more Mega Man 11 could be on the way. On October 10th, Mega Man 11's Steam Database page saw the addition of a post-release branch titled "8ing".

According to speculation, the branch name is a direct reference to 8ing – the Japanese video game developer who worked with Capcom on Tatsunoko vs. Capcom, Marvel vs. Capcom 3: Fate of Two Worlds, and Monster Hunter 3 Ultimate. The existence of the 8ing branch suggests Capcom have outsourced, or are collaborating with 8ing to develop future Mega Man 11 content. To date, 8ing have not worked directly on any Mega Man game.

Beyond the "Wily Numbers Instrumental Tracks" pre-order DLC, no additional Mega Man 11 content has been announced by Capcom. However, it's worth pointing out that the game does check for DLC upon boot-up. So if additional content is planned/currently in the works, Mega Man 11 is already primed and ready for it.

So hopefully this will amount to something. I mean hey, I know I could go for some DLC. (second playable character, please) I'll keep you posted either way. Thanks to Hanumachine for the tip! 

Saturday, October 13, 2018

Mega Man Fully Charged Removed From Cartoon Network's Schedule


When it was first announced that Mega Man Fully Charged would be airing on Cartoon Network, we pretty much unanimously arrived at the same conclusion: CN would inevitably send it out to die. And so here we are... maybe.

Friday, October 12, 2018

Mega Man 11 Official Character Relation Chart Translated


By way of Skycompass, here's a scanlation of the official Mega Man 11 character relation chart from the Rockman 11 Production Note. There's some fun little details going on here, like Impact Man is a regular reader of Blast Man's "Boom Boom Monthly" magazine column. Also, just in case the game itself didn't make it apparent enough, yes; Cossack Robot Laboratories did indeed produce Tundra Man.

Several other scans from the Production Note have started to appear online, too. You might want to follow Rock Miyabi and see what's up.

Thanks, Sky!

Wednesday, October 10, 2018

New Rockman Unity Mobile Wallpaper


Continuing with the five-part wallpaper tribute to the franchise, the latest wallpaper from the Rockman Unity app comes to us from Koji Yokoi, artist and designer of the SD Gundam series. Cute, no?

Download the full resolution here!

Rockman 11 Production Note Preview Pages


The Rockman 11 Production Note is a 64-page booklet that's currently going for hundreds of dollars on the auction block. Included as part of the now-sold-out Rockman 11 Complete Edition package (also previously sold individually via e-Capcom), the book features a wealth of concept art, unused ideas, tribute art, developer commentary, and other fun little extras.

So to keep your appetite whet until you have your very own copy (or, you know, scans), here's a whole bunch of preview pages for you to ogle at. Check 'em out after the break!

Mega Man 11 Debuts at #4 and #7 in Japanese Sales (Physical Only)


The latest Media Create charts are out (Oct. 1 through Oct. 7th) and it looks like Mega Man 11 is off to a lukewarm start in Japan.

Based on three days of data (remember, the game launched in Japan on Oct. 4), the Nintendo Switch version debuted at #4 with 14,650 units followed by the PlayStation 4 version at #7 at 12,052 units. Together that's 26,702 units.

As a reminder, Media Create only only tracks physical games sold in-store retail. We do not have any concrete data on digital sales at this time. If early indicators are to be believed, however, the game looks to be doing better on the eShop and Steam. 

Time will tell!

Source: Gematsu

Saturday, October 6, 2018

Another Early Rockman X2 Prototype Has Been Released


Back in July I dropped a sample version of Rockman X2, which featured a lot of interesting differences from the finished game. And today we've got another, even older X2 prototype for you to check out!

Procured by Revenant, GoldS, and C. Davis, this early prototype contains differences in practically every aspect – graphics, sound, debug features, etc. I would say the most significant differences are a sunken ship in Bubble Crab's stage, a completely different background in Wheel Gator's stage, and totally different stage and background titles in X-Hunter Base 3. Head to the Cutting Room Floor wiki for a complete breakdown on all of the differences.

You can download the prototype from the Cutting Room Floor as well. You won't find this one in the usual place this time. Enjoy, folks!

Thursday, October 4, 2018

Mega Man 11's Missing "Star Force" Costume Explained


The mystery of Mega Man 11's unused Mega Man Star Force costume, which was first seen in the pages of Game Informer's January 2018 issue, has at last been solved. According to developer commentary featured in the Rockman 11 Production Note book, the costume was indeed created as a placeholder for Tundra Storm.

They write, "When there was still no design for the Tundra Man weapon, Mr. Ueda created a Shooting Star style [Star Force] model as a place holder during development. It seems the magazine journalist that came took a photo of it... Sorry for confusing fans. We blame Ueda."

And there you have it. Sadly it doesn't look like there are any plans for the costume to be distributed as DLC or anything like that. But hey, maybe next time? I always thought the idea of being able to, say, purchase costumes based on different Mega Men from Dr. Light's lab kinda enticing. I mean, that's what I initially hoped what was going on here.

Ah well. Blame Mr. Ueda.

(Thanks to 4am_sandlake for the image and Hayden for the translation!)

Celebrate Rockman 11's Launch With New Mobile Wallpapers


What better way to celebrate the launch of Rockman 11 than a set of brand-new mobile wallpapers?

The first two come to us from the Rockman Unity app. One is pretty straight forward, just the main art for Rockman 11; the second one, however, is a bit more unique. It's an illustration from Yusuke Murata. (One Punch Man, Eyeshield 21 and designer of Dust Man and Crystal Man) The last two wallpapers come directly from the Rockman Unity twitter account and they are the work of Yūji Ishihara, character designer and art director of Rockman 11. Download all of 'em from here.

Stay tuned for more wallpapers during this month!

Wednesday, October 3, 2018

Mega Man Live-Action Film is Moving Forward


20th Century Fox's live-action Mega Man film (you didn't forget about it, did you?) is indeed very much alive. Tonight, Capcom reconfirmed that development on the film is moving forward. Tentatively titled "MEGA MAN", the film will be written and directed by Henry Joost and Ariel Schulman, and is scheduled to be produced by Chernin Entertainment (Planet of the Apes series).

Full press release after the jump!

Tuesday, October 2, 2018

Mega Man 11 Is Finally Here!


Eight years and four cancelled games later, Mega Man 11 is finally here. It's crazy, isn't it? To think that this all started with a small, seemingly innocent teaser in Mega Man Legacy Collection 2 a little over a year ago. Holy moly.

What's remarkable about all of this is how the game couldn't have existed without you, nor the unwavering passion from producer Kazuhiro Tsuchiya and director Koji Oda. A franchise seemingly abandoned and left for dead survived. Powered by the hopes of "seeing Mega Man again", the wishes of fans and Capcom staff alike have come to fruition. And you know what? Those same wishes just might lead to even more great things.

Whether you're playing on a PlayStation 4 or on-the-go via Switch, I sincerely hope you enjoy Mega Man 11. It's a solid entry in the classic series and a worthy revival of of old blue boy. Get out there, fight the good fight, and have fun!

Thank you, everyone. We did it together!

Monday, October 1, 2018

Mega Man 11 Review – The Prodigal Son Returns


Eight years after the release of Mega Man 10, Capcom has resurrected the Blue Bomber from his proverbial grave for a brand-new, satisfying adventure that, at its core, is a welcome return to form. This is Mega Man 11.