Monday, June 6, 2016

MT Framework Mega Man Revisited


Some of you may remember this image from seven years ago. These are two Capcom Japan engineers posing with the company's propriety MT Framework 2.0 tool-set at the height of the engine's popularity. What's always been of interest to us, though, is the fully rendered Mega Man hiding behind the software's user interface. The implications sparked immediate speculation.

When asked about the image, then-Capcom US Senior VP Christian Svensson said "As far as I'm aware, that's just some dude's desktop. There has never been an HD MT Framework MM game in development."

Svensson's statement made four years ago is only half true, though: that's not some dude's desktop.


Presented here for the first time, the MT Framework Mega Man:



With additional effects:



This particular Mega Man appeared in a Game Watch MT Framework 2.0 feature that COMPLETELY slipped under our radar in 2009. Myself, Mega Man Network, everyone; we missed it. But now that we have actually confirmation this wasn't "some dude's desktop", what exactly are we looking at?

According to the Game Watch feature, Mega Man was merely a test object; an asset designed to test various effects and scenarios within the MTF 2.0 tool-set. There was also this character with Robot Master-like-proportions:



Another test object, this one for PN triangle tessellation.


Back to Mega Man, the asset resurfaced a year later with the onset of MT Framework Mobile-powered Mega Man Legends 3 Project. Mega Man was used to test "stage design" within MML3's MT Framework Mobile engine:


If you squint, you can see the model is a bit more polished than it's first appearance in 2009. And you know what? I really like it. It's really too bad it didn't belong to an HD project. We know for certain Mega Man 9 nearly pursued 3D graphics. Perhaps, at one time, this was the Mega Man whipped up for such an experiment? Hey, Svensson's been wrong before.

In any event, I hoped you enjoyed this brief look-back. I suspect you'll be seeing another previously unseen oddity from the era soon enough... *wink*


Source: Game Watch | Capcom Unity

12 comments:

  1. nice catch... on a side note, funny how this asset from 2009 is about on par quality-wise with beck in MN9.

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    1. MM looks alot better than Beck.

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  2. one day megaman will comeback

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    1. Oh man. I hope so. I really hops so. I need Rockman/Megaman games! Sighing.

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  3. Wow, look on how many times mega man could be next gen, but all of them wasted and cancelled,

    Great post !!!

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  4. That's cool. I like him! (aside from that sad frown that seems vaguely aware of the impending fall from Capcom's grace...)

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  5. I blame fanbase and his backslash attitude. I really wanna play Mega Man Universe.

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    1. Yeah, I mean, I was 18 when all this problem with MML3 happened, and it was a fresh problem. I understand we were full salty back then, but now, this community sucks (aside from a couple of good-doers like protodude, Zan, Oakie, JKB, Apsel... you know, the people who try to keep this a fun thing).

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    2. Yeah, it's really telling when something was trashed like Universe and now with the current stuff offered, people are changing their minds and say they want it back. In a few years, people are probably going to want Xover back. =/

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  6. You know, considering it's now possible to rip 3DS games, I wonder when someone will check the contents from EX Troopers (which uses the MT Framework) to see if there is anything Mega Man related on it...

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  7. Considering the low poly count and low resolution textures, I wouldn't be surprised if it really was made for the Wii.

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