Some of you may remember this image from seven years ago. These are two Capcom Japan engineers posing with the company's propriety MT Framework 2.0 tool-set at the height of the engine's popularity. What's always been of interest to us, though, is the fully rendered Mega Man hiding behind the software's user interface. The implications sparked immediate speculation.
When asked about the image, then-Capcom US Senior VP Christian Svensson said "As far as I'm aware, that's just some dude's desktop. There has never been an HD MT Framework MM game in development."
Svensson's statement made four years ago is only half true, though: that's not some dude's desktop.
With additional effects:
This particular Mega Man appeared in a Game Watch MT Framework 2.0 feature that COMPLETELY slipped under our radar in 2009. Myself, Mega Man Network, everyone; we missed it. But now that we have actually confirmation this wasn't "some dude's desktop", what exactly are we looking at?
According to the Game Watch feature, Mega Man was merely a test object; an asset designed to test various effects and scenarios within the MTF 2.0 tool-set. There was also this character with Robot Master-like-proportions:
Another test object, this one for PN triangle tessellation.
Back to Mega Man, the asset resurfaced a year later with the onset of MT Framework Mobile-powered Mega Man Legends 3 Project. Mega Man was used to test "stage design" within MML3's MT Framework Mobile engine:
If you squint, you can see the model is a bit more polished than it's first appearance in 2009. And you know what? I really like it. It's really too bad it didn't belong to an HD project. We know for certain Mega Man 9 nearly pursued 3D graphics. Perhaps, at one time, this was the Mega Man whipped up for such an experiment? Hey, Svensson's been wrong before.
In any event, I hoped you enjoyed this brief look-back. I suspect you'll be seeing another previously unseen oddity from the era soon enough... *wink*
Source: Game Watch | Capcom Unity