In 2016, artist Gonzalo Ordoñez - aka Genzoman - revealed his designs from a unproduced Mega Man game. Genzoman said he was commissioned in 2009-2010 to re-design Mega Man characters for an internal pitch project. However, he wasn't the only artist summoned by Capcom to re-imagine our favorite blue robot.
Today I'm sharing a classic series character study from that same pitch project. And really, I can't stress "character study" enough. This mega musclebound piece, illustrated by an anonymous artist from Massive Black, wasn't intended to be *the* design for this unmade project. I'm told it was more or less to get a feel for that character; to "explore different ideas, expressions, styles, etc."
Of note, this design was briefly made public on Massive Black's portfolio several years ago after the pitch went nowhere. Despite that, they were asked to take it down. Things have cooled off now... but we'll see.
I have nothing more to share from this elusive 2009-2010 pitch project at the moment. Based on Genzoman's past comments and some additional research, I'm confident it wasn't related to Armature Studio's first-person Maverick Hunter project. This was something wholly different.