To celebrate the release of Rockman Zero & ZX Double Hero Collection in Japan, Inti Creates president Takuya Aizu took to Twitter to share a little surprise. Out of nowhere, he released the first four pages of a 21-page "Setting Collection" document that was used as PR materials for Rockman Zero 1. This document was originally submitted to Capcom on February 15th, 2002 -- a little over 2 months before the game's release in Japan.
The tweet is still available at the time of this writing, so we can assume Capcom is okay with Aizu-san sharing the document publicly. Perhaps he will share the remaining 17 pages some day, too. But until then, you can read four available pages in English, translated by our own Sidier, after the break!
Rockman Zero Settings Collection to use as materials
Nintendo / Action Game for GameBoy Advance
- Text (right side): WHO AM I?
- Text (left side): WHAT DO I PUNISH…?
- Bottom text:
※Made with Word 2000
※The development, which has earned the permission of Capcom-D, is official. Version 02/02/15 is already confirmed.
※For more detailed storyboards, items, lists and materials related to the game, request them separately.
※As for illustrations, please use those provided separately; they have a higher resolution.
- Varied actions
It has low ATK but it’s an initial equipment item that’s useful against distant enemies. It has an effect of suppressing the enemy movements. It can be used in many ways.
It’s incredibly destructive. However it’s a close-quarters weapon so depending on the situation, you might have to evaluate how to use it.
The same tech of the “X-Buster (Rock-Buster Mk. 17)” [First appeared in the SNES introduction of Rockman X], which powers up its abilities and its shape (of the Buster itself) using battle data as a basis, is used for the “10 Shining Weapons”.
When “Zero” went into slumber at the lab, as the carrier of the Sigma Virus, the Z-Saber's whereabouts became unknown yet…
A weapon useful in 8 directions, including up, down, left and right. It can thrust into a foe below and can be used to jump as well.
It can completely protect the user from enemy bullets and bounce them back, too. It can be charged up by default, and by doing so you can fling it.
WEAPONS AND INCREASING SKILLS:
By completing a certain mission, you can get weapons with unique traits as explained above. These weapons, by fulfillingconditions such as amount of damage inflicted to foes, will increase their skills and steadily power up.
(Example: 1 slash -> 2 slashes -> 3 slashes). Among them are EX( Extra) Skills that won’t increase unless you perform specific actions. Depending on the actions of the player, you can play as your own, unique “Zero”. There are 3 type of button combinations: A, B, and “Custom”; so you can freely assign two buttons (Main Weapon and Sub Weapon) from within the 4 buttons (of the console).
- MISSION & RESULTS (LEVELS)
Using the battle history (damage from enemies, time needed to complete the mission, and others) the results will be evaluated with a “Rank”. There’s 7 types of them ranging from S to F. Depending on the “Level”, the “sure-kills moves” that the bosses use will change and you’ll be able to enjoy a gameplay with a sense of purpose.
- CYBER ELVES (LIFE TYPE) (ABILITY TYPE) (HACKER TYPE)
They’re the equivalent of SubTanks and power up parts from the previous series; the “Life Type” elves that are related to the “Life Gauge”, the “Ability Type” elves that improve the player’s actions, and the “Hacker Type” elves that can overwrite foes and terrain. They also are split in the A, B, C types depending on their effects. The higher the class, the rare they are and the less there’s of them.
When you first get a “A Class” Cyber Elf, they are but “Data Fragments” (see graph to the left), and they will grow by given the item that foes dropped upon defeated, “Energen Crystals” (First debut: SNES Rockman X2).
The Cyber Elves you get will be added to the Elf List sub-screen and you can download up to 3 of them at once. The downloaded “Cyber Elves” can be used in the game to lower the difficulty but, on the other hand, they are “deleted (erased)”. If you want to fully complete the game, you will need to play it without using any of them.
- ELEMENT CHIPS (THUNDER CHIP), (FLAME CHIP), (ICE CHIP)
- TITLES (CODENAMES)