To commemorate Mega Man 11's one-month anniversary, I had the chance to ask the game's producer, Kazuhiro Tsuchiya, a few of your burning questions. It's short, sweet and I couldn't be more thankful for the opportunity.
Before you read ahead, do note that at least one question contains spoilers. Steer clear if you haven't beaten the game!
Q1: Now that Mega Man 11 is in the hands of players all over the world, are you pleased by the response? It seems that even people who weren't previously familiar with Mega Man are enjoying the game as well!.
A1: The response from Mega Man fans is overwhelmingly encouraging, and the Mega Man 11 development team greatly appreciates the support and feedback. There are many new Mega Man fans as a result of MM11, and we look forward to these players joining long-time series fans to create an even stronger and more supportive community.
Q2: It's been eight years between Mega Man 10 and Mega Man 11. Was there a lot of pressure riding on the development team to meet the expectations of fans?
A2: Of course, one of the development team’s primary goals was to meet fans’ expectations. That said, the pressure didn’t necessarily come from others; each member of the development team made it their own personal goal to create a memorable game, which I think helped everyone work very well together.
Q3: Could you talk a little about why some of the more popular side characters, like Proto Man and Bass, weren't part of Mega Man 11's story?
A3: What we struggled with the most was how to develop a clear and engaging story that builds upon the previous installments while appealing to a wide range of players; new players picking up a Mega Man game for the first time, those who may have forgotten the series’ backstory, and the hardcore fans who remember the events of MM9 and MM10 as though they happened yesterday. After the long gap between MM10 and MM11, we decided to focus on sharing an untold story that touches on the past of Dr. Light and Dr. Wily.
Q4: Are there any plans to expand on Mega Man 11? Can fans expect to see downloadable content in the future? Many fans overseas are already hungry for more!
A4: Unfortunately, we can’t make any promises at this time. We’d love for even more players to give MM11 a try and get excited about the game.
Q5: I think it's safe to say that everyone that has played the game REALLY love the Robot Masters. They're all so unique from one another. Out of all eight, who is your favorite?
A5: Each of the Robot Masters has their fans within the MM11 development team. Personally, I’m quite fond of Tundra Man because he’s designed in a way that makes skillful use of the classic Mega Man design method, and maintains that retro feel while showing off a modern design.
And there you have it. Question 3 and question 4 will no doubt be a hot topic; I know many of you were waiting for that answer. If we really want to pick apart Tsuchiya's comment, I suppose Mega Man 11 will need additional support from players to warrant future DLC. We'll see what happens.
In any case, I'd like to thank Tsuchiya-san for taking his time out to answer these questions and our friends at Capcom USA for setting all this up! It was a pleasure. I'll see if I can fire more questions at him - and maybe Oda-san - in the near future.