Mega Man: Start, the Secret Level episode inspired by the classic series, runs just over five minutes, making it the shortest entry in the Prime Video anthology. Previous concept art and materials have already hinted that it was meant to be longer. Now, adding to that evidence, newly discovered material reveals a cut sequence set after the episode’s ending, showing Mega Man's struggle to protect the city from a rampaging Robot Master.
The sequence comes from Kaitlen Yoo, who briefly worked on Mega Man: Start in 2023. In her storyboard, Mega Man returns to Dr. Light’s lab battered and frustrated. The scene then shifts to Dr. Light repairing him, expressing concern that he may no longer be able to keep Mega Man safe amid the growing chaos. Once restored, Mega Man rushes back to the fray, taking on a swarm of Battons. Dr. Light hesitates, considering whether to warp him back to safety, but ultimately chooses a different option. The scene ends there.
According to Kaitlen, this sequence was developed for an earlier version of Mega Man: Start meant to explore what happened after the events of the current version we know. She isn’t certain why it was removed, but believes the intent was to keep the episode feeling more like a teaser than a full-length story.
With Secret Level renewed for a second season, there’s no word yet on whether Mega Man: Start will receive a continuation. Perhaps this cut scene might offer a glimpse of where the story could go next.
 
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On one hand, I like the exploring of Light’s concerns and doubts towards Rock putting himself in the line of fire. It’s something we don’t really see at all in the final episode. Very The Megas.
ReplyDeleteOn the other hand, giant presumably voiceless Cut Man(?). :(
This might just be me accepting breadcrumbs, but I would accept an official doodle of Crashman EXE, so this is great!
ReplyDeleteSomeone needs to make these storyboards into an animatic!
ReplyDeleteGod DAMN this is awesome.
ReplyDeleteThis animation was disappointing, not because it was bad, quite the opposite, it's great. The problem is, wow, 4 minutes? I at least expected a dedicated episode... the visuals, the concept, everything was... Beautiful, and yet they limited themselves to a rushed 4 minutes.
ReplyDeleteLittle rant here: I'd rather capcom shows it what happens next with some sequels to the franchise. I guess selling well isn't enough these days. Same for Dragon Ball lately all because Toriyama died, in that culture, that could kill a series (anime or manga) despite selling well if the creator dies, or puts it in a long hiatus. I want Dragon Ball Super to come back, but I watch fan manga of it on youtube from Alex who makes them on the UnrealEntGaming channel and stuff.
ReplyDeleteSad to see some popular franchises on hiatus lately if not canned, and knowing there is absolutely nothing I can do about it. If it sells well (like MM11) and they still don't continue the series + us being vocal about it all over the net, we as consumers are pretty much out of options to get them to release more.
Surely Capcom aren't oblivious that many of us post online about wanting X9, ZX3, or a Legends 3. I even follow a page called Get Me Off the Moon, even though Elysium is not the moon (a Master cutscene proves that). Surely Capcom is aware of all the love? I even see people on Capcom's twitter posts commenting wanting sequels.
I hate they canned ZXC (ZX3) in favor of MM9 (they could have made moth though and make MM9 look and play modern with charge and slide) and little chance of ZXC coming back, but I guess there is always a chance because even Metroid has had very long hiatus before. I recall thinking Metroid was done after Super Metroid, then 10 years later, discovered Metroid Prime, but so much time has passed, an X9 or ZXC may not be anything like originally intended (ZX team is gone too), but that may be ok because with MM Zero, I'm happy they took the route they did instead of a 1 game spin off where the real X was to be the bad guy. I like they created Dr. Vile and took that story route and went into ZX, just as I'm happy they did not end X at X5. It would have been short and boring if the bad ending of X5 ended X and branched into Legends, and the good ending of X5 branched into a 1 game Zero spin off, then the end. That seemed to be the intention back in 2000.
So we are not living in the worst timeline. It could have been worse.