Wednesday, June 20, 2018

The Making of Rockman 11 Episodes 2 and 3 Released


Capcom Japan has released the next two episodes in their Rockman 11 behind-the-scenes video series.

Episode 2 features character designer Yuji Ishihara talking about redesigning Rockman for a 3D environment. They spent a great deal of time figuring out Rockman's proportions, starting with a model that closely resembled his appearance in Rockman 8. Ultimately, they opted for a semi-deformed look with an emphasis placed on his head, arms, and legs. There's a lot of neat concept art to see here including a piece that bears a striking resemblance to Hitoshi Ariga's Rockman. Episode 3, meanwhile, focuses on stage design. The developers talk in length about honoring the stage format of previous Rockman games and adapting it to a more 3D-perspective.

You can watch these episodes in the links above or after the jump below. Like episode 1, episodes 2 and 3 are not subtitled. I was holding out hope Capcom USA would post subbed versions but there's no sign of that happening (yet). There's quite a bit of neat stuff to see here, though. Check 'em out if you've got the time!




14 comments:

  1. Happy they didn't go with Ariga's but that first Rockman 8-esqe looking Rockman but matured looks DOPE! I wouldn't mind that one..

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  2. Yea, I would've been okay if they went with Option D for Mega Man. At least it would stay true to the 8-bit design era we all love.

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    1. hm, i don't know. sure it as a nice nostalgic charm especially fr thoses of us who grew up with it, but i feel like he was looking like this mostly because the 8-bit console could'nt render him with more "normal" proportions.

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    2. The 8-bit design would show the company sticking too close to the annoying philosophy that Mega Man needs to be in that simple form to sell his games, which is utter nonsense.

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    3. I tend to agree...I'm okay with him being closer to his concept art, like in 8 or the treatment X usually got.

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    4. It's not always about referencing the pixel graphics, you know. That kills the whole idea of the studio trying to get Mega Man to break out of his 8-bit origins.

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  3. They mentioned Rock's weird feet, I'm glad I'm not the only one confused by how they were somehow made of metal but bend like cloth.

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    1. It was already explained that the kind of alloy Mega Man is made out of is bendable under pressure then retains its initial shape when let up on.

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    2. We are close to inventing TVs that roll up into a tube. It's not too far fetched to believe that the metallic ceramic armor bends and flexes as necessary. Especially since Mega Man and friends have auto repair nanites.

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    3. Mega Man inner parts are based on titanium alloys. As for his bendable feet, it was made by Dr. Light colleague, Dr. Ronald. The same thing happened with X's feet (you can see it in Maverick Bosses screen selection in X4), also by Dr. Ronald. This kind of technology is empowered by McDonaldiums. Even Dr. Wily utilized it for Bass & Zero.

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  4. So far mega man's stiff animations and ugly look are the only thing detracting from my excitement. D would have been a great choice since he actually looks like the successful variant of the character.

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    1. Ew... D would have definitely made me uninterested in Mega Man 11.

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  5. I would have rather had the Megaman 8 style model personally, it's kinda weird to have Megaman with no neck and a huge head. Despite that minor nitpick though, i'm still hyped qbout the game.

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  6. Two articles by Siliconera that help explain the details of episode 2 and 3 respectively
    http://www.siliconera.com/2018/06/22/mega-man-11-video-talks-about-his-3d-models-design/
    http://www.siliconera.com/2018/06/23/mega-man-11s-dev-team-goes-into-detail-on-how-stages-are-made/

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