revamped Mega Man X port sounds, not everyone is entirely sold on the product.
Capcom has tried Mega Man on iOS before with Mega Man 2. It was, for lack of a better word, abysmal. The less-than-stellar touch controls failed to conform to MM2's pinpoint accuracy. Mega Man X requires just as, if not more precision in terms of jumping and combat; it's no wonder the upcoming iOS version has some fans worried.
However, these issues may be a thing of the past. Two Capcom staffers, Christian Svensson and Brett Elston, have stepped up to the plate to assure fans things control just fine.
"Having played through a build of this last week, let me say that I had no difficulty doing things that I thought I wouldn't be able to do on a touch device," writes Svensson. "It feels good." Elston, meanwhile, took to Twitter to share a similar experience. "I can't comment on its availability, but I can say it handles much better than the mobile MM2 I played many years ago :)"
Speaking of availability, there's been a moderate demand for the game to make the jump over to home consoles. Unfortunately, those plans aren't in the cards right now. Christian Svensson adds, "I do understand people would like to see this on other platforms. That's not currently the plan but we'll see what happens."
We'll have to make do with the iOS version for now, but you never know. Mega Man X is slated to hit the Japanese App Store sometime this month. Pricing and any release outside of Japan aren't yet confirmed, but we'll certainly be keeping our fingers crossed for news soon.