Here's some video footage of "Rockman NEO", the beta build of "Rockman DASH" given out to members of "Capcom Friendly Club."
Can you spot the differences from the beta build and the final?
-Different title screen
-Rock's character model (smaller, different hair style/color)
-Weird Special Weapon gauge
-Data's boots
-Buster animation
-Roll's eyebrows
-And oh so much more!
Friday, February 15, 2008
Thursday, February 14, 2008
Rockman EXE 6 "DX Edition" Exists?
Currently, the EXE 6 DX packs are up for bidding on Rinkya, which is proof in itself that the boxed sets do exist.
Why all the fuss? Many have had a hard time locating the sets specifically due to their limited offer at E-Capcom over two years ago. Thus, many have denied the sets' existence.
Collectors, don't pass this auction up!
Tuesday, February 12, 2008
Hidden Playable Characters In DASH 2? You Bet.
Thanks to the efforts of many devoted DASH fans (myself included), it appears through the magic of HACKING, we can alter Rock's character model into one of the many supporting characters including Tron, Roll, Glyde, Bon, and more!
As always, take caution when hacking!
Tools needed: Code Breaker or GameShark for PSX (WILL NOT WORK ON PS2!)
Roll
8008C252 0602
E308C0CF 0001
8008C252 FFFF
Tron
8008C252 0702
E308C0CF 0001
8008C252 00FF
Rockman with Kitchen Apron!
8008C252 0802
E308C0CF 0001
8008C252 01FF
Matilda
8008C252 0902
E308C0CF 0001
8008C252 02FF
Glyde
8008C252 0a02
E308C0CF 0001
8008C252 03FF
Gatz
8008C252 0b02
E308C0CF 0001
8008C252 04FF
Bon
8008C252 0c02
E309C84D 0001
8008C252 05FF
As always, take caution when hacking!
Tools needed: Code Breaker or GameShark for PSX (WILL NOT WORK ON PS2!)
Roll
8008C252 0602
E308C0CF 0001
8008C252 FFFF
Tron
8008C252 0702
E308C0CF 0001
8008C252 00FF
Rockman with Kitchen Apron!
8008C252 0802
E308C0CF 0001
8008C252 01FF
Matilda
8008C252 0902
E308C0CF 0001
8008C252 02FF
Glyde
8008C252 0a02
E308C0CF 0001
8008C252 03FF
Gatz
8008C252 0b02
E308C0CF 0001
8008C252 04FF
Bon
8008C252 0c02
E309C84D 0001
8008C252 05FF
Monday, February 11, 2008
MMZOCW DELAYED Yet Again...@!#$!
However, Udon has confirmed that MMZOCW won't see a release until April/March.
The good news is that this may indeed be the final delay the book will see, Udon has confirmed that the book is currently "in the printer."
Source: MegaMan Network
Saturday, February 9, 2008
Vote Roll Casket For "We Love Golf"
Capcom's blog is hosting a "We Love Golf" (For Nintendo Wii) poll to determine if Roll Casket and other Capcom characters, will appear as playable characters in the game.
Why Roll Caskett? A potential reference for DASH on Wii?
Regardless, go vote for her!
Friday, February 8, 2008
The Advent of RainbowMan
Time after time, Rockman creator Keiji Inafune has stated that his childhood has been a huge inspiration for the design of Rockman. Inafune and a majority of the Rockman staff were huge fan of tokusatsu, a popular film genre in Japan that relies heavily on man made special effects (no computers here folks) and the use of costumes and props. Enter RainbowMan.
RainbowMan, or as he's better known is Japan, “RainbowMan of Love”, was a popular tokusatsu super hero in the early '70s, who like Rockman, could change his color scheme to reflect his current abilities.
RainbowMan has the ability to transform himself into one of seven powerful “Dashu” forms, each themed after the days of the week symbols for Japan. (Moon, Fire, Water, Wood, Gold, Earth and Sun)
Without a doubt, Rockman is definitely a homage to RainbowMan, a homage that has lasted for nearly twenty years.
The franchise recently paid tribute to the character in the Rockman.EXE anime: a Net Navi reminiscent of RainbowMan appeared in the nineteenth episode of season one of the anime in the form of “ShiningMan.EXE.” His role was a very small one, lasting only a few seconds before being deleted by his “partner” Blues.EXE.
We salute you RainbowMan, without you, we have no clue as to what abilities Rockman would have had. Thank you!
Wednesday, February 6, 2008
Awesome Glitch is Awesome
Perform Zero/Layer's “RASETSUSEN”, hold “DOWN” on the D-pad and push UP on the Analog Stick.
For PC users, while performing Rasetsusen, HOLD DOWN, then push UP.
(Thanx for the correction DominicanZero!)
Gravity holds no bounds! Continue to execute the glitch to get out of game limits!
Monday, February 4, 2008
Precious Rockman Moment
Sunday, February 3, 2008
Beast Link Gate With English EXE 6
Thanks to the efforts of devoted hackers, can finally experience this unique and innovative mode of play! But, it's no easy task.
You'll need a few doodads to aid you on this quest:
-A GameBoy Advance
- A copy of either version of Battle Network 6
- The Beast Link Gate itself (either version)
- CodeBreaker for GBA (good luck finding this one!)
Be warned, what you are about to attempt might permanently corrupt your game! Don't yell at me if you screw up!
Now, Once you've gathered the goods, enter in this code into your CB:
3203ce21 0003
32035292 00F0
74000130 01FB
3203F558 000B
74000130 02FB
3203F558 000C
Boot up your game and hit "Select+L" to activate the BLG.
If done correctly, your PET icon in the top left should have a mugshot of either GBeast Rockman or FBeast Rockman.
Now, simply connect your BLG, enter a battle and shazam!
Hope you got some Link EX Chips, without those, the BLG experience isn't much fun.
Be warned though, certain certain Link EX Chips don't work and will freeze your game! Navi "summoning" Chips, Japanese exclusives and Navi Data do not work.
Having personally tested this method out, I must warn you that there is a slight chance your Equipped Folder will get screwed up, meaning chips from your Folder will be switched out to your Pack.
This method does have it's ups and downs, but hey it's fun to play around with!
Saturday, February 2, 2008
Why There Will Never Ever Be a Live Action Rockman Film
Movie game adaptions. Love them or hate them, they will continue to prosper for as long as the gaming market continues to make money. Practically every "big" gaming franchise out there has had or will have a game-to-silver screen adaption.
So, where is my big budget Rockman movie? The franchise is a cash cow after all, so it would seem like a wise idea to eventually make the jump from the small screen to the big screen, right?
Most likely not. Unfortunately, a Rockman film wouldn't work for the following reasons:
1: Realism
If we're shooting for a live action film, then this thing isn't going to be taken seriously. Like at all.
Why? Here are two prime examples:


Just look at that grotesque imagery! Can you imagine the horrors of watching an actor dressed in robotic armor for an hour and a half? Blargh...
2:) Plot
Let's face it, the early Rockman games aren't heavily plot driven, specifically the heydays Original Series. It would take the creative team a lot of time to develop a plot that will be interesting and keep one's attention for the full length of the movie.
You cannot fill an entire movie of Rockman defeating one foe to the next to the next to the next.... It just doesn't pace right. Actually, I would find that enjoyable but to the casual movie goer, no sir.
And Finally, the third reason which puts the nail in the coffin for a film adaption:
3) Astro Boy
For the uniformed, an CGI theatrical adaption of Osamu Tezuka's Astro Boy, is in development for a 2009 release. Astro Boy (Tetsuwan Atamu) served as a major inspiration for the Rockman franchise. When you put the two franchises together, you'll notice a lot of similarities.
If a film adaption of Rockman ever came to be, it would most likely arrive years after the release of Astro Boy, so to Mr. and Mrs. causal movie goer, they will dub the Rockman film a "rip off" of the Astro Boy flick.
A true shame we might not ever see one of the more deserving game franchises get a film adaption. After all, it would have sucked butt anyways.
Oh well. I guess we'll just have to make do with this
So, where is my big budget Rockman movie? The franchise is a cash cow after all, so it would seem like a wise idea to eventually make the jump from the small screen to the big screen, right?
Most likely not. Unfortunately, a Rockman film wouldn't work for the following reasons:
1: Realism
If we're shooting for a live action film, then this thing isn't going to be taken seriously. Like at all.
Why? Here are two prime examples:
Just look at that grotesque imagery! Can you imagine the horrors of watching an actor dressed in robotic armor for an hour and a half? Blargh...
2:) Plot
Let's face it, the early Rockman games aren't heavily plot driven, specifically the heydays Original Series. It would take the creative team a lot of time to develop a plot that will be interesting and keep one's attention for the full length of the movie.
You cannot fill an entire movie of Rockman defeating one foe to the next to the next to the next.... It just doesn't pace right. Actually, I would find that enjoyable but to the casual movie goer, no sir.
And Finally, the third reason which puts the nail in the coffin for a film adaption:
3) Astro Boy
For the uniformed, an CGI theatrical adaption of Osamu Tezuka's Astro Boy, is in development for a 2009 release. Astro Boy (Tetsuwan Atamu) served as a major inspiration for the Rockman franchise. When you put the two franchises together, you'll notice a lot of similarities.
If a film adaption of Rockman ever came to be, it would most likely arrive years after the release of Astro Boy, so to Mr. and Mrs. causal movie goer, they will dub the Rockman film a "rip off" of the Astro Boy flick.
A true shame we might not ever see one of the more deserving game franchises get a film adaption. After all, it would have sucked butt anyways.
Oh well. I guess we'll just have to make do with this
Friday, February 1, 2008
Glyde Flips You The BirdBot!
If you don't mind a little crude humor, then by all means please read on!
Local Rockman fan, feldinaut made a interesting discovery found within the Kobun strength training game of ''Tron Ni Kobun."
The goal of the mini game is to toss bombs at cardboard cut outs of civilians to hone your Kobun's strength, however, there are some instances when a cut out resembling pretty boy Glyde, pops up. If you look closely, it appears Glyde is-dare I say it-flipping you the bird.
Now that isn't very gentlemen like! Not at all!
There you have it: Glyde, flipping you the bird.
Of course, Tron Ni Kobun has a lot of "suggestive" things within the game ("Design Magazine" you say? I don't think so), but this has to be the most amusing of the lot.
Why Rockman Was Not In Brawl: Nintendo Was Pissed At Capcom
By now, most if not all of you have seen the complete SSBB roster, which lacks a certain Blue Bomber.
With Snake and Sonic hogging all the third party love, why wasn't Rockman, a character who would have fit in perfectly not included in the roster? Apparently, several insiders are reporting that Nintendo was pissed at Capcom for allowing "Resident Evil 4" to go multiplatform, thus they passed off the opportunity to include Rockman or any Capcom character in Brawl.
C'mon Nintendo, forgive and forget.
Still, with Capcom being one of the only third party developers supporting the Wii with high quality titles, one would think the two gaming titans would have kissed and made up. Sadly, no.
Maybe in the next Super Smash Bros., we'll see our blue boy... Someday.
With Snake and Sonic hogging all the third party love, why wasn't Rockman, a character who would have fit in perfectly not included in the roster? Apparently, several insiders are reporting that Nintendo was pissed at Capcom for allowing "Resident Evil 4" to go multiplatform, thus they passed off the opportunity to include Rockman or any Capcom character in Brawl.
C'mon Nintendo, forgive and forget.
Still, with Capcom being one of the only third party developers supporting the Wii with high quality titles, one would think the two gaming titans would have kissed and made up. Sadly, no.
Maybe in the next Super Smash Bros., we'll see our blue boy... Someday.
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