Speaking with Game Informer, Comcept's Keiji Inafune says he would still like to make Mega Man Legends 3. What's more, some of his ideas for the ill-fated sequel may have made it into ReCore, a new game developed by Inafune and Armature Studio.
GI: Were any ideas from the canceled Mega Man Legends 3 project implemented in ReCore?
Inafune: Maybe not at the level of calling out specific gameplay features that would have gone into Legends 3. To be completely honest, if I had the chance, I would still say, "Yes, I want to still make that game."
In that regard, there's something probably emotional or spiritual that I feel like on a very high level that I don't completely lose everything, all my ideas, that I had at that time. They may have been transferred or carried over or been reflected in some way, shape, or form in ReCore. That's something that is part of me, so it's going into ReCore. One thing that I feel is very different though is that if I went down the Legends 3 path and I was continuing on that path I feel like maybe it's a bit of more of a throwback to when it was made. Going back into time, but giving it a new skin and fresh look.
With ReCore though, I'm not looking back. I'm looking into the future. I'm looking beyond what I can do today. This has given me the opportunity to retain some of what was in my soul, but then transfer that into a future outlook and direction. That's a big difference in the path that, to me, is different between those two titles.
The Game Informer interview also alludes to a deeper relationship with Mega Man. Inafune is developing ReCore at Armature Studio who, if you recall, previously worked with Inafune on the now-defunct Maverick Hunter project.
Developed exclusively for Xbox One, ReCore chronicles the adventure of Joule, the last surviving human on earth, and her robotic dog companion Mack. Though much of the game remains shrouded in mystery, we do know ReCore will explore the spiritual side of robotics -- machines with living souls. Inafune loves to dabble in this topic; it should be interesting to see where he takes it in the context of ReCore.
Head to Game Informer for the full interview.