Ready for today's crazy news story? What you see above is a concept pitch for a Mega Man X first person shooter, dubbed Maverick Hunter. The game was in development at Armature Studio back in 2010. Polygon has a huge scoop on the title, including a handful of videos and details. Hit the link and check it it out.
"Codenamed Maverick Hunter, the first-person shooter had the blessing of Mega Man's creator and a talented team tasked with attracting a new generation of fans. But the departure of Keiji Inafune likely killed the most interesting take on the 25-year-old character to date.
Mega Man's foray into the first-person shooter genre looked, at least on paper, like a formula for success. One of a handful of collaborations with Western developers kicked off by Mega Man creator Keiji Inafune, the Mega Man first-person shooter was in development at Austin-based Armature Studio, the promising developer founded by Metroid Prime's creators. The new Mega Man would have been redesigned by the concept artist responsible for adapting Iron Man's armor for Marvel's successful film franchise. Thematically, the game would have built upon the mythology of Mega Man X, a series that was a darker, more mature spin-off of the cuter, classic Mega Man franchise.
The game would have stayed true to core Mega Man X gameplay concepts, re-imagining his X-Buster arm cannon, his dash and his ability to appropriate the special powers of his fallen enemies. Platforming elements, including X's wall jump, and classic Mega Man X characters would have been re-imagined in new ways."
As it turns out, Armature and Capcom planned to produce an entire TRILOGY of games, culminating in a complete protagonist switch. In the third game, players would assume the role of Zero, forced to take down Mega Man X who had grown ridiculously powerful and intelligent over the course of the trilogy.
Personally speaking, Maverick Hunter presented some interesting ideas. I really, really like the potential of first person platforming/shooting (a la Metroid Prime). Cosmetically, however, I think it needed to be more grounded in the source material. A bit too far removed from the Mega Man X we know and love.
Seriously, read the full Polygon report. Afterwards, drop your impressions in the comments.