Wednesday, April 22, 2020

Don't Forget to Backup Your Capcom Unity and Mega Man Legends 3 Devroom Content!


In case you haven't heard, a number of major changes are coming to Capcom Unity on May 6th. You can read more about that here. Long story short, 14-years worth of user created content, forum posts, blog posts, private messages, etc. will disappear. That includes everything from the Mega Man Legends 3 Devroom, too.

If you have anything, anything at all that you'd like to preserve from Capcom Unity, now is the time. You'll have to manually backup your forum posts, conversations and PMs. Your blog posts, however, can be downloaded. Simply click on your profile, click on the blog tab and then click on the "DOWNLOAD" button at the top right. This is a newly-added function courtesy of the Capcom Unity staff.

In terms of Devroom content, a few colleagues and I have most of the media backed up (Images, videos, etc). However, there's still work to be done in terms of backing up and cataloging Devroom blog posts written by then-MML3 staff members. If you'd like to help out on that front, shoot me an e-mail.

And with that, I bid Capcom Unity a hearty farewell! I loved that place.

5 comments:

  1. Geez. We won't get the game, and now they will remove its tombstone/memorial? :P

    Joking aside, it's sad that so much content will be lost. At least the main pages from MML3 Devroom are safe in The Wayback Machine, but I'm not sure about the forum pages, are there are tons of them that would need to be checked.

    ReplyDelete
  2. Anybody else find this download function? I've been searching for the past 5-10 mins and coming up notta. I mean, I could be blind as a bat too so...

    ReplyDelete
    Replies
    1. click on your profile, click on the blog tab and then click on the "DOWNLOAD" button at the top right.

      Delete
  3. I think it could be on switch and 3DS

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  4. Can someone backup all these:
    http://www.capcom-unity.com/mega_man/go/forum/viewboard

    With HTTrack Web Copier? Unfortunately I don't have enough space.

    Why can't CAPCOM just archived them?

    ReplyDelete

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