Friday, April 1, 2016

New Mega Man Title Planned From Capcom's "Mobile Business Division"


Mega Man X (iOS/Android, 2012)

This isn't an April Fool's joke, friends. Capcom Japan has announced the establishment of a new "Mobile Business Division" to produce new titles based on its popular intellectual properties. According to the press release, the company plans to release four titles based on Mega Man, Monster Hunter and Sengoku Basara by the fiscal year ending March 31st, 2017.

The Mobile Business Division aims to incorporate Capcom-owned Beeline Interactive business practices with Capcom's brands to broaden the availability of content and software worldwide. The company plans to strengthen revenue in Asian markets by licensing successful Japanese software for the region. Finally, as part of this reorganization, Beeline Interactive Japan has been rebranded as Capcom Mobile.

Today marks the start of the new fiscal year. Between now and March 31st, 2017, Mega Man will be making the jump to mobile in some capacity. Pending specifics, there really isn't much else to say than that. More updates on this story as it comes!

Source: Capcom IR (via Gematsu)

44 comments:

  1. Well, i just hope that this time they don't make another Xover... "sigh" ...

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  2. It's gonna be shovelware, I can see it.

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  3. Angry Rockman Birds! Clash of Cossacks! For as low as $9.99 each, you can battle purchased premium character bosses with a 6-hour-timed-task as they wander around your sim-Monsteropolus city! Match four cutesy minor enemies in a chain, and watch them all fall out of a Metall Potton for Rockman to blast away! Get free weapon/armor upgrades in a card-style format as a bonus, until the in-game currency is finally installed in 2018. Plus a promise to punish those who force close their apps to restart their game where they left off, because everyone does when they die in battle so they don't have to pay to restore their timer.

    Am I close? I've gotta be close.

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    1. Angry Beats! A musical game where Beat and his rival Peat join forces to rescue Pipis from the dreadful... Finkel? (Or Reggae, or Birdbots vs. Finkel, or ...)

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  4. As long as it comes with a proper game, we are fine.

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  5. This comment has been rated for all ages by Your Friendly Neighborhood MetoolApril 1, 2016 at 3:18 AM

    NEXT SPRING:

    YOU THOUGHT YOU WERE DONE. YOU THOUGHT WE WERE THROUGH. YOU THOUGHT IT WAS OVER. BUT WHAT YOU DIDN'T KNOW IS THAT IT'S NOT OVER.

    IT'S NEVER XOVER.

    Rockman Xover 2: 30th Anniversary Edition.

    (This is their, what, 3rd attempt at getting into the mobile market? Were the other go-arounds not as successful as they would've liked? Because I thought BoF6 and that crossover title did well for mobile titles.)

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  6. It's gonna be Rockman Maker with so many many many dlc stages, fans got no choice but to jump into the mobile gaming hohohohooo!

    From the given link: "This division aims to produce hit titles both domestically and abroad by aggressively utilizing the company's popular IP."
    Gotta catch 'em all Robot Masters?

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    1. I do admit a Pokemon Go style game where you go around the real world hunting Robot Masters/ Mavericks would be sweet. With your phone acting as a Mega Buster/Z-Sabre causing you to somewhat fight them in the real world

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    2. But to think again, they're not going to be such ambitious just to create a Rockman Maker and the like within a year (from now to March 31st, 2017). Probably we should expect for delays too like always.

      They said "hit titles", so they better live up to it.

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    3. Gotta be honest here. If Capcom did come out with a "Rockman Maker" for mobile devices... I would break down and buy whatever smartphone it was on ASAP. Mega Man Powered Up and Maverick Hunter X are the primary reasons I bought a PSP back-in-the-day and Mega Man Universe would have been my sole reason to get an Xbox 360, so it's not like I wouldn't throw down the money for a basic little iPhone/Android/whatever.

      The only thing that would really stop me... would be if it were one of those god-awful "freemium" games where you actually do have to slap down some funds in order to access everything you want. But hopefully, Capcom's learned as of Street Fighter V that the Plants vs. Zombies 2-style of unlocking content is the way to go (which is funny, since that's actually how they did it in Mega Man X on iOS, which came out before Plants vs. Zombies 2).

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    4. A "Rockman Maker" on a mobile device is still going to have shitty controls and UI. If it were on a 3DS, then I can see it working.

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    5. It is just a matter on how they were going to implemented the controls and its graphical choices. Technology improving man, though it's kind of hassle to get a separate controller for the compatible devices if one prefers a physical controller. They should do a test port of Mega Man Powered Up on mobile so we can see the performance and plus it has a level editor.

      A Rockman Maker type of game is kind of wasted anyway if it were only available on mobiles but omitted the consoles or handhelds.

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  7. Mobile games are inherently not a good platform for platformers so it's already doomed.

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    1. Agree, specially with many mobile games being only available for some time before eventually shutting down after 1-2 years or less (Rockman Go Go didn't last a year), being doomed to oblivion, never to be seen and played again.

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  8. I hope it'll be like Rockman XOver again... I miss this game a shit load. Not the originally announced, cheap and badly conceived Rockman XOver, I'm talking about the respectable game that was the final product Rockman XOver before it was shut down, had it been this good on the start, we would've accepted it better. I hope Capcom has learned from their past mistake and are ready to deliver us something like Rockman XOver was in its final months / moments.

    I was level 125+ on this game, I've invested a shit ton of passion and time into this game and I've seen how deep, fun and complex it could be, I'm not a hater who never played it, I've seen what the game became and it became good. I hope Capcom has evolved and are ready to deliver us an amazing experience from the experiment that was Rockman XOver.

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    1. Capcom of Japan did try to bring XOver back then but US branch under Christian Svensson said no, can't recalled what was it exactly. So no more XOver I guess?

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    2. XOver wasn't brought over here because of its (early?) comical shoddiness and all the backlash that ensued over what that implied of Capcom's attitude towards the series, IIRC. Not that the latter wasn't already in question (see: that lousy MMX1 iOS port, among other things), but it came to a head with XOver.

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  9. I just hope it's a remake of some sort. I don't want to play a cannon mega man game on mobile, it belongs on a console. Also, I don't find this surprising, especially if it coincides with the cartoon's release.

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    1. After Breath of Fire VI... Mega Man 11! A social mobile game where you and your friends can play as Mega Man, Proto Man, and Bass to save the world by playing tabletop and card games!

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  10. Megaman games on iOS bite. Even card games with Megaman themes, which this will no doubt be. But mobile will never have the functionality to do platforming games right. Not unless Nintendo designs their own state-of-the-art gaming phone. Which is doubtful considering how problematic the D-Pad and C-Stick on the 3DS are.

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  11. Knowing how Capcom is these days, it will probably be a re-release of Mega Man 1 for mobile. What they need to do is make a HD Mega Man 11, Mega Man X9, or Mega Man ZX3 for consoles and PC. That should generate some hype for Mega Man and help revive the IP.

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    1. Don't you mean another re-release of Mega Man 2?

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  12. Well with Mega Man's "strong" history of mobile games, why not?

    Please do something substantial with this series or let it go Capcom.

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  13. Giant Jumbo JellyfishApril 1, 2016 at 8:38 AM

    The funniest thing about this is people are legitimately and honestly surprised at Capcom forever relegating Megaman to mobile.

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    1. It's mildly surprising to me because I thought that Capcom's plan was to restrict Mega Man to cheap trinkets and other merchandise. Now what would really, really surprise me is if the mobile game is actually good. I sort of hope it isn't though because I fear that such "success" would forever banish Mega Man to mobile devices. So I'm torn about how I should feel about this development...

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  14. I get the feeling that this is going to coincide with the TV show.

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  15. Watch it be a fucking card game or a city simulator...

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    1. It'll be a card game. The Japanese are in love with those kinds of games.

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  16. I sure can't wait for Rockman Xover 2.

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  17. Mobile is pretend gaming

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  18. Well, of course it's not an April Fool's joke. If it was, the title would have read "New Mega Man Title Planned for Home and/or Handheld Consoles".

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    1. Hahaha, nice

      that reminds to "megaman x9" announcement with 16bits sprites joke, good memories :´)

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  19. I want Mega Man X2 with the option to play as Zero.

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  20. Ok Capcom, here's your chance. It's pretty simple-just make a mobile Battle Network game.

    The concept lines up perfectly- modern cell phones are halfway to being PETs. Play up that angle. Have the interface be a phone within an phone with the navi as a guide or hell have the navi incorporate with the actual phone interface. Implement stuff like he PAD radar or that new pokemon game to give the illusion of "jacking in" or just have different stages tied to different websites or ips. Or since I know that's probably a lot of the work to implement just forgo that and just have standard mobile game levels and pretend you're going to various fake sites and devices. I'd be cool with that too.

    The social integration aspect writes itself. Have friends in your contacts like you would on a normal phone represented by their netnavi and they help you by giving you a chip of their navi with slightly different parameters depending on how they setup their navi. Plus pvp netbattles. If they really want to go all out let people customize their own homepage and let other players visit them.

    The gameplay lends itself easily to a touch screen; tap panels to move to them, tap your navi for default attack, have a list of active chips at the bottom of the screen to use them. The only somewhat difficult thing to implement would be charging. Or if you're really, really lazy, use the Battle Chip Challenge battle system. That was already a lazy mobile game battle system.

    The battle chip concept fits perfectly for a ftp game. Have an ingame online Higsby shop or those chip vending machines they had and have it be a Gotcha that you can use with rare ingame tolkens or IAP tolkens. You don't even have to break the theme or emersion.

    If you keep the same artstyle you have 6+ games of assets that you can strategicly reuse to keep dev. costs down. It's not like the handheld BN games didn't already reuse tons of assets.

    Also for the love of god have the old Otoranger dev team work on it. That was a Capcom mobile game that was fun and had a lot of work, creativity and heart put into it, and the dev team were big Megaman fans. I bet they could do a legitimately good job with something like this.

    Of all the pre mobile games serials I'm not sure I can think of any more suited for a mobile game than BN. It's begging for it. I do like to be realistic and I can absolutely see why Capcom wouldn't do so...but it'd just work so well. :(

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  21. OK, if nobody says it, I will:

    If Mega Man 11 is a mobile game, I'm done.

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  22. Unless Capcom announces a new home console/handheld MegaMan game then I'm not interested.

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  23. I hope it will be something like DBZ Dokkan Battle!

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  24. Maybe it doesn't appeal to us commenters, but the audience for this sort of thing exists. It's not bad business sense to jump on that.

    Just hoping the offerings are good! I'm always okay for a quick pick-up-and-play experience, I can think of a few ways Mega Man could work... but, it's one of those wait-and-see things.

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    1. Agreed. The mobile market is a serious money maker, like it or not. I'm willing to see what this has to bring.

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    2. Capcom has already tried to "jump on that" a couple of times in the past. Clearly they know how to reach that audience.

      That said, I can appreciate being optimistic. After their previous mobile Mega Man offerings though, I personally am not going to hold my breath.

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  25. If it's compatible with bluetooth Android/iOS controllers, who cares? Using a controller will allow it to play just like a console Mega Man game. Plus, if your device has HDMI output you can play it right on your TV. If it proves popular enough they may even port it to consoles.

    This, of course, is assuming we get a traditional, well-made Mega Man game and not complete garbage.

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  26. Teh evul mobile. Oh, the humanity.

    Actually, I'm not too fond of it being on mobile, either. It's just... so much ire for mobile games in general.

    I'm not going to throw a fit like what happened with Xover. What's the point? I just hope this is good and not broken.

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