In January 2025, I released dumps of two pre-release builds of Mega Man X7: the E3 2003 Special Edition and a U.S. press event disc. Both builds already had their share of differences from the final game, including X being fully playable in the intro stage. But only now are we learning that there’s even more unused content hiding in the code.
Rockman Corner reader lucasfera15 has spent the last few months digging into inaccessible content from the U.S. press disc. His early work turned up unused textures and models, but his latest findings are easily the most interesting yet: full-blown unused areas and alternate stages
Among them are an early version of the Crimson Fortress/Escape stage with different layouts and camera angles, a scrapped version of Flame Hyenard’s stage built around a completely unused mission, and several other remnants that never made it into the final game.
Mega Man X7 may not be anyone’s favorite game in the series, but I don’t think I’m alone in saying its development is pretty fascinating. Seeing stuff like this for the first time is really interesting, and it makes you wonder why some of these changes and cuts happened in the first place.
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