The June 2000 issue of Dengeki PlayStation was recently added to the Internet Archive. And among the topics of the era, it features a Rockman DASH 2 postmortem interview with Keiji Inafune.
The former Rockman series producer goes on to dish juicy development secrets, including cut ideas and what he hoped to do with series at the time. (He also gets a little too TMI about a certain fetish, too.)
The interview hasn't been translated in English before. Until now, that is! Read on for the scoop!
Courtesy of our good, cute friend Midori, here's the link to the full English translation:
It's about a page and a half long. Here's a very quick rundown on a few fun points of note:
- Inafune admits the story presented in second half of the game may have been too difficult to follow. He wishes they could have refined the scenario a bit more.
- He addresses rumors that Roll is a "villain" in the sense that she is constantly skimming Special Weapon funding. Inafune says she has a "devilish but adorable demeanor" and "People who enjoy being stepped on are really into that sort of thing. I speak for myself a little there."Alrighty then.
- The dev team considered Rockman DASH 1 opening with Rock's fight against Sera.
- A "Fishing Arm" Special Weapon was cut from the game. You could use it to fish and yank items from afar.
- Inafune deliberately left the "hold up on D-pad to increase rate of fire" bug in. He said if a bug is fun and doesn't interfere with other elements, leave it in.
- Ideally, Inafune wanted a sequel to be on PlayStation 2 as the "ultimate action game". But he didn't rule out the original PlayStation or the Dreamcast. He wanted to make something that carries on the fun of DASH's world regardless of the platform.