Our first "prototype" release of the new year is a debug version of Mega Man 64! This is an early work-in-progress build of the Nintendo 64 port of the PlayStation classic with some interesting oddities.
- Readily available debug operations to adjust hundreds of in-game parameters and events
- The game still uses an alternate, PlayStation-like control scheme
- Only ambient and Tron battle theme music exist
- Static facial animations
- Numerous references to removed PlayStation music
Local Mega Man fan and friend of mine Chris helped obtain the ROM for publicly release. Take it away, man:
"It's January 10th, the release date for MegaMan 64 in North America. Maybe it's not everyone's favorite version, but it was a good effort for those who didn't have a PS1 to play the game.
With the help of Legends fans, we managed to recover and dump the contents of a development cartridge for MegaMan 64 with full access to debug options. So on this day, we're happy to share the debug rom in celebration of this game's 15th birthday.
To use this you will need an N64 emulator (easily found by google, all should work - Mupen64, Project64, Sixtyforce etc). Alternatively, if you have an Everdrive64, simply rename the rom's .bin extension to .n64 and place it onto the Everdrive memory and load it up.
Controls are very simple. At the title screen use C-Right to bring up the main debug options. During dialog boxes, cutscenes, or boss fights you can use C-Right plus C-Up at the same time to bring up the SCE_FLAG options which controls what effects are active in game all the way to what items are currently in your possession. The link to the rom can be found here: https://mega.nz/#!C4IzDaBA!mWkvyETOmw4Z7vqv5CCE4iEAQW_muieE0_O17jilJGU
- Chris aka “PixelButts”
Credit is also due to OKeijiDragon who helped set up our GoFundMe campaign to obtain the cartridge.