Monday, January 25, 2016

Mighty No. 9 Delayed Again, Now Coming in 'Spring 2016'


Despite promising the game won't be delayed anymore, Keiji Inafune today announced Mighty No. 9 has been delayed a third time...


Take it away, Inafune (emphasis mine):

"To the fans eagerly awaiting the release of Mighty No. 9,  
Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.
Over the end of the year break and the beginning of 2016, the development staff has been working on these issues non-stop without break, and thanks to their hard work the end is in sight. We continue to make progress to resolve these last issues that have been holding up the release of the game on the different platforms.
Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016.
For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.
Although we are far past our original release date, the release of Mighty No. 9 is still right around the corner. We are all working hard to make sure that we can finish and release the game to all of our fans as quickly as possible, and ask once more for your support of this project that we have created together over these last few years.
Keiji Inafune"

tl;dr the delay has to do with network bugs and matchmaking across all platforms. The game is now set for an ambiguous 'Spring 2016' release.

For the uninitiated, the game was original due in April 2015 then bumped to September 15th, then to February 9 of this year.

Source: Kickstarter

98 comments:

  1. Next announcement will be something like:

    "Dear Mighty No. 9 fans, I know this will be very disappointing to all of you, but the truth is we didn't make any game at all. Bye."

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    1. Actually, the main game is already complete. Hackers have found that the demo version has all the assets and scripts from the main version but is missing initiation codes and other important scripts to start them up. There's even models floating around and the entire OST up on youtube for months. The game still looks like crap though.

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  2. Amazing.
    Simply amazing.
    It's kind of funny and heart-breaking (at the same time!) how Inafune keeps on digging himself deeper and deeper with each announcement he makes. At this point, I think it's very much obvious that he bit (a lot) more than he can chew. Here's hoping he can, somehow, regain the trust and respect from his, uh, former fans. It will be an uphill battle, though.

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  3. I feel Inafune's frustration, but considering that this is his first project on his own, I think he is doing OK. The only thing that I can fault him for at this point is being too enthusiastic about his projects and promising too much too soon. It seems that announcing a release date is a balancing act. You don't want to announce a date too early because it may be necessary to delay, but you don't want to announce a date too late because fans may lose interest. He's just learning how to handle this, and I'm not too upset by it. He'll do better about things like this in the future after his excitement about starting his own studio subsides a little. Can't wait to play the game!

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    1. I know, I have been Hyped for this Game since it was Announced. Inafune must be having a hard time right now. This is the first Project He has worked on on His own, Hopefully He can release it soon. I know He must be thinking about how the Fans are reacting right now about The Delay right now, Knowing that this in the Second time MN9 has been Delayed must really be stressing him right right now.

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    2. Mn9 is not Inafune's first project on his own. Comcept has done other games.
      https://en.wikipedia.org/wiki/Comcept#Games_developed

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    3. This is the third delay, actually... XD

      Was originally coming out in April of last year, got delayed to September because they went and got a Publisher (even though KS is supposed to be self-publishing). then it got delayed to Feb... for reasons.

      And now this.

      That's three delays, and yet somehow people are still defending this hack. XD

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  4. Why not just cut out the multiplayer if it's too much of an ungodly pain in the ass to fix? Who even cares about multiplayer for this game in the first place? Games always have cut content. Just look at MGSV.

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    1. Probably because the multiplayer was one of the funded goals. They kind of have no choice but to fix it for the people who paid for it.

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    2. Yeah, but stuff gets cut out all time from video games, not just from indie developers but from the big studios as well.

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    3. I repeat: Multiplayer was one of the funding goals. People paid for it in advance, so it would be completely unfair to those people to cut it out even though the rest of us don't care for it.

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    4. Then just release the single-player part first and then release the coop/multiplayer in a free update later? MGSV did that with MGO3. Why can't Mighty Number 9 do the same thing?

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  5. I've never heard of a manager worse than Inafune.

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  6. I figure at this point he would have included some of the DLC for free.

    You know, if he actually cared. He doesn't though.

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  7. You guys grow up! Stop complaining! Thats their decision to release it or not. I rather bug to be clean and bug free. Sorry about my English. Sighing.

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    1. People funded it with their money to get it made. If it weren't for those people, this game wouldn't have existed. Our complaints are justified.

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    2. I'm a backer as well and I honestly don't care about the delays. They can take as much time as they need, I have plenty of other games to occupy my time until then.

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  8. Never in my life have I seen a immature fanbase like the MegaMan fanbase. Cut Inafune some slack. Maybe this is why we aren't getting more MegaMan games from Capcom. Capcom thinks this fanbase is the most whiney immature bunch of brats that they can't please anymore so they decided to go with merchandise to appease them, but it's only making the same immature MegaMan fanbase even more bratty than before.

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    1. ... except online was the same reason it wa delayed last time. Clearly something has gone horribly, horribly wrong and should be redone from scratch, or they are buying time to fix other parts of the game.

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    2. You must not go on the internet much, nor go outside at all.

      To somehow not see the Sonic fanbase, Smash Bros fanbase, FNAF fanbase, Steven Universe fanbase, BlazBlue fanbase and many more. Who are far more "whiny" than the MegaMan fanbase.

      Give us one, legitimate and sound, reason why we should "cut Inafune some slack". He's made it abundantly clear that he doesn't really give a shit about the fans, and is more or less trying to run with the money. This is a guy who went to Kickstarter, which is meant to be for people who want to SELF PUBLISH their projects without a publisher, then decided to get a Publisher (Deep Silver), which caused the first delay, as well as basically went "Oh hey guys, remember all that money you guys spent so I can make DLC for a game that's already supposed to be complete? YEAH NOW ITS FREE FOR EVERYONE BUT YOU GUYS!" with the physical release.
      A physical release that's still cheaper than what Backers paid for a more or less "fake" boxed copy.

      lest we forget this is the same guy who went and made TWO more Kickstarters for a Legends ripoff, willfully withholding the fact that it was funded already in advance by a shady Chinese company, up until the final 3-4 days.

      Lest we forget that this is the same guy who would go around back in his Capcom days, about how "OH COMPANIES ONLY WANT SEQUELS TO KNOWN BRANDS" and he's sitting there greenlighting and pushing what..? OH, KNOWN BRANDS AND SEQUELS.

      Lest we forget this is the hack fuck who left the company in the middle of the development of the so-called "dream game he always wanted to make", which essentially spear-headed this big huge SIX YEARS ONGOING MegaMan Drought. And still to this day, tries to get Pity Points by going "OH I WOULD LOVE TO BRING IT BACK" EVEN THOUGH IT WAS HIS FAULT IT DIED IN THE FIRST PLACE.


      Get back to reality, kids.

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    3. @Amir: "Give us one, legitimate and sound, reason why we should "cut Inafune some slack"."

      Nobody is obligated to give you a reason. It all comes down to your personal feelings about the issue and whether you want to buy Inafune's product. However, if you choose not to "cut Infune some slack", then the reasonable thing to do is walk away without complaining since you are no longer interested in the product. Failure of fans to walk away when disappointed is what makes a fanbase as bad as the ones that you listed.

      "He's made it abundantly clear that he doesn't really give a shit about the fans, and is more or less trying to run with the money."

      Must have missed that quote. Specifically where did he say exactly that?

      "This is a guy who went to Kickstarter, which is meant to be for people who want to SELF PUBLISH their projects"

      Wrong. Shenmue 3 and Bloodstained: Ritual of the Night are not going to be self-published as far as I know. There's no rule that Kickstarter can only be used to self-publish. Besides, I don't see how any of this contributes to your argument...

      "...left the company in the middle of the development of the so-called "dream game he always wanted to make", which essentially spear-headed this big huge SIX YEARS ONGOING MegaMan Drought"

      So you really think that Inafune is completely responsible for no Mega Man games being released in the past few years? You honestly and truly believe that has absolutely nothing to do with Capcom? Wow.

      "Get back to reality, kids."

      Yes, let's please get back to reality. In the real world, if you do not want to buy a product, you don't buy a product and move on without wasting your life complaining about it.

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    4. MegaMan is not dead, his games get re-released, he is in Smash Bros., he still gets merchandise (that actually sells), and he is getting a compilation soon. He may be in better shape than Sonic in my opinion. MegaMan will be back sooner or later, and if he's never back, 100+ games are quite a good run. Legends is totally dead, though.

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    5. "So you really think that Inafune is completely responsible for no Mega Man games being released in the past few years? You honestly and truly believe that has absolutely nothing to do with Capcom? Wow."

      Not to mention he gave a clear logical reason explaining his departure from the MML3 project.

      Amir got the story backwards, he didn't spearhead the project then bail, he was bailing so he spearheaded the project, thinking Capcom wouldn't have the gall to cancel it at the state he left it in.

      Also with the sequels statement, Inafune has created, produced, developed and contributed to more successful original IPs in Capcom than any other worker at the company since its inception to this day, and you talk about him being a hypocrite??????????

      News flash in reality every single major Japanese game developer is the exact same way since 2000, from Hideo Kojima to Miyamoto, all of them rely on brand name sequels, because you know why? 97% of the time no one gives a crap about new IPs, brand names are what sales.

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    6. More than likely the reason is we're not big enough to be a profitable anymore. Clearly Capcom hasn't given up on the brand itself, because they're making a kids' show for it in a year. They're shooting for the next generation, and hopefully they don't make the mistake of fracturing the brand into several sub-brands.

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    7. @Anonymous5 While I definitely don't think Capcom should make any more sub-series at the moment (unless it's some kind of crossover series with all universes.) I don't really think making those sub-series' was a mistake, If you have and Idea that works you should feel free to go for it, Power Rangers has more sub series' than Mega Man and it's still a huge success. The problem with how Capcom handled Mega Man and it's sub series/spin-offs lies within their insane release schedule, they often released more than one game per year within different series' while barely/not marketing any of them.

      How people besides die-hard fans were supposed to be aware of these games or even know the difference was beyond consumers.

      If Capcom would've just slowed down on production of titles and released one game every year or two, and actually marketed that one game, the series would likely see much higher numbers than it does currently.

      Over-saturation of the franchise would not have occurred and people would've actually been able to get hyped for the next game in a specific sub-series or what not, because they wouldn't have predictable releases.

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    8. @Musashi the Master
      Never in my life have I seen a immature fanbase like the MegaMan fanbase.
      You've clearly never spent any time in the Sonic the Hedgehog fanbase, then. Or the Resident Evil fanbase. Or Silent Hill, Street Fighter, Persona, Dragon Ball...

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  9. Inafune should do what all the other developers do, release the game with the bugs intact, then periodically release updates fixing the bugs on a "most-irritating-according-to-consumers" basis.
    Or, do what Capcom does, release a flawed game, then wait 4-8 months, then release a slightly more "fixed" version with 5% new content for almost the same price as the original release.

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    1. It's possible that it's not passing lot check for the online component. Alot of games tend to fail the online lot checks, and it's seperate for the offline part. If it can't pass, it's not getting in.

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  10. I'm not even angry. Seriously. I am disappointed with this entire ordeal. I swear if nintendo didn't still make Zelda and Mario, I would be done with games. Mega Man isn't coming back, and modern games are not made for the type of gamer I am. That's why I am so disappointed with this delay.

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  11. I love how some people can still chill with how the progress of this game. Is almost like they don't care if they feel being ripped of. I need to meet these people and see how is their reaction if I do the same thing like this campaign.

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    1. ...Thank you. You're proving my point of how childish the MegaMan fanbase has become by showing that example you're doing. It proves that the MegaMan fanbase are nothing but whiny immature brats who can't have things their way and taking their anger out on a poor man who is trying to appease anyone who is a MegaMan fan. You can't please anyone, but you can't take your anger out on one man. Maybe this is why we aren't getting more MegaMan games because of the fanbase's childish attitude...

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    2. @Musashi:

      I'm gonna be as nice as I can about this:

      Shut the fuck up.

      You make it abundantly clear that you have no idea what you're talking about.

      The lack of new MegaMan games has nothing to do with the fanbase's actions, which are rather tame in comparison to other fanbases out there (Sonic, League of Legends and Smash Bros' fanbases are good examples of truly toxic fanbases). It simply comes down to the fact that this is a franchise that's had well over 100 games in it's library, and yet somehow only makes medium-level sales in comparison to other Capcom properties such as Street Fighter, Monster Hunter, Ace Attorney, Resident Evil and so on.

      Why would a company, that's in somewhat shaky standing (there's a reason why Street Fighter V is Sony exclusive), spend the money on games that more than likely won't break even?

      They gave us Legacy Collection to test the waters again. We don't have sales numbers on the digital release, cause that info is very hard to get, but we can wait for the physicals to see how it performs.
      This is a collection that the company HAS been marketing out, pushing, and making sure the mass public knows of it's existence.

      If Legacy Collection fails, then it's not "the whiny fans" on why MegaMan is dead, it's because the brand is simply not commercially viable anymore in this age of gaming.


      TL;DR, grow the fuck up.

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    3. Could you stop with this line of reasoning? It is not constructive. I'm a backer of this game. Essentially I spent money on a product in the making I was told would be released in the future purely on good faith. The constant delays step all over this good faith. As a consumer I expect something in return for spending my money. How is that childish?

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    4. @Amir

      Congratulations, you have further proven my point on how the MegaMan fanbase is acting like a bunch of man-children whenever they don't get what they want. Some of the MegaMan fanbase are mature to calmly wait for future MegaMan games or this game, but for the rest of the fanbase? All I see is bitching and whining while other fans of gaming series play other gaming series other than MegaMan. But when another series is mentioned, the MegaMan fanbase bashed it like rapid dogs and claim that MegaMan is better than all series.

      @Anon 1/25 1:17 PM

      I apologized if I insulted you. It just made me sad to see the MegaMan fanbase acting like this since the six year MegaMan drought and they focus their increasing anger on the man who used to work for Capcom to make MegaMan games. It's sad really, but you're right about expecting something in return for helping fund Mighty No. 9. Just wait and see if this game is worth it.

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    5. @Amir: Seriously, do you not have anything better to do than browse the comments section of a fan site for a video game and complain about it? You like to talk about caustic fanbases, but you have some really caustic things to say yourself.

      @Anon: Here's my take on being a Kickstarter backer. When you back something on Kickstarter you are making a sort of investment in the product. In the case of Kickstarter, you don't get a financial return on your investment but a return in the form of a physical product that would not have been produced had the funding goal not been met. Therefore, by becoming an investor you are accepting the fact that there are risks involved in the development of the product. If things do not go perfectly as expected, that's part of the risk that goes with being an investor. (i.e. That's part of what you signed up for.) Some seem to think that Kickstarter is some sort of storefront for early access to merchandise, but that's a very bad misconception in my opinion. There is risk involved, and backers should be able to recognize this risk and accept the fact that there may be snags along the way.

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    6. http://a.disquscdn.com/uploads/mediaembed/images/3113/1006/original.jpg

      You actually trust a guy like this? Sure go ahead and defend him just like some people willing to defend Donald Trump despite his bizzare campaign hmm..

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    7. No use changing their minds CATGUN. Guys like Musashi are gonna keep defending Inafune's questionable action even when you present evidence. It's sad. I used to respect and look up to Keiji Inafune. This whole mess has ruined his reputation for me.

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    8. @CATGUN and 7:18 PM

      Keep going guys. You're helping proving my point about the MegaMan fanbase being whiny immature brats who bitch when things don't go their way. ;) Well, there are some members of the MegaMan fanbase who are not immature and bratty like u two.

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    9. Oy vey.

      Musashi, it's okay to admit they're making some VERY sound points. Chill, man.

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    10. You are too funny, Musashi. You know not all of us are resorting to petty name-calling like you are with your "immature brats" comments. Get off your high horse.

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    11. ...No offense, Musashi, but is there anything you wouldn't defend at this point?

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    12. If anyone want to protect Keiji then go ahead, Keiji has done lot of damage to lot of people and I won't change my opinion on it unless he can prove it. Also

      http://i.imgur.com/4kTupcb.png


      Wow, even with that much money he sure screw up a lot.

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    13. @CATGUN: Why is defending or not defending Inafune such a big issue to you? Isn't it supposed to all be about whether you like the game itself? Also, why let pre-production drama ruin your opinion a game? I mean, Mega Man 3 apparently had a lot of developer drama and cut content. Do you hate that game as well due because of its production issues?

      Personally, I don't take a stance as an Inafune defender/non-defender, but I think that MN9 as a game looks OK and plan to buy it. I also don't gave a care about any of the production issues that you are repeatedly bringing up, and I doubt that many other people care either. All I am concerned about is whether the game is an enjoyable experience. To me, it's all about accepting the game for what it is and not about the issues that arise during production. In all reality, many games probably have some degree of production problems at one point or another, but they just never come to public attention. So I don't think that what goes on during a game's development is worth worrying about. It's the end product that matters.

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    14. That's what you got on Inafune CATGUN?

      A one trick pony "creator" that road the success of Resident Evil's godly staff with Devil May Cry, then proceeded to "create" Bayonetta. Tell me again what was his reason for Bayonetta? Let me guess because Devil May Cry was suffering so bad, and it didn't have a new release 1 year prior to Bayo, or it's not like the last two releases were critically acclaimed. Well whatever you think the reason is, the reason actually is he wanted to compete with Devil May Cry and have full control of the ripoff he created to do that, because he is constantly at odds with other game designers when he is forced to not be in charge.

      And coincidental financial figures that can barely pass as circumstantial evidence. What would that even prove anyway, that Keiji just so happens to land on 3.8 million dollars? Backers just knew to give 3.8 million on kickstarter to get at exposing Keiji's unscrupulous and devious plans?

      Alright that's it, I'm now officially a Castlevania trooper, see you Mega Man soldiers and good luck.

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    15. Castlevania, huh? Hope you like Japanese pachinko, then.

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    16. The pachinko is not the problem, all of my old favorites are dead Metal Slug, Contra, Klonoa, Breath of Fire (it's dead you hear), Suikoden, Mana, etc etc

      It is about the love and comfort of the community, THE LOVE AND COMFORT.

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  12. MN9 fanboys will be fanboys, but let's face it, these delays are getting harder to justify each time. If this weren't a freaking Kickstarter project, then maybe these delays would be a little more excusable. But no, people have already donated to fund a game that has seen nothing but controversy and delays since it was conceived.

    I will agree though that I do think Inafune bit off more than he can chew. He was too preoccupied in putting in as many features as possible in the form of stretch goals, and now he's compromised the entire project trying to implement them in and making them all work across many platforms. We didn't need all that extra stuff. All it's ever done is further complicate and prolong the development of this. I really wish Comcept never offered them in their funding efforts. Some of it would be better spent in a sequel.

    I could have sworn there were more delays though.

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  13. wat? ... WHAAAATTT?????????? (and thus the hype completely fades away)

    Nappa: Vegeta, what it the feeling level of the fans?
    Vegeta: It's Mighty No. 9!
    Nappa: WHAT!? Mighty No. 9!?

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  14. honestly the hype train left the station some time ago, at this point I'm just hoping the game will be a pleasant surprise whenever it does get released.

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  15. Is there some reason why they can't just drum out the multi-player mode for now, then release a update/patch later? It's not like that sort of thing doesn't happen all the time...

    *sign* Remember when everyone was so excited about this thing? Seems like ages ago. I guess I'll pick it up when it (eventually) comes out, but it won't be a day-one priority for me.

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  16. Here's the reality of the situation. Here you have a project that the FANS PAID for. The game was suppose to be released almost a year ago. And now it's gotten delayed 3 times. I could understand it being delayed once or maybe twice. But 3 times? Sorry but the fans actually have a right to complain about this game now. A funded project which the fans helped fund. Then they go and get a publisher when it was suppose to be a self published company. Seriously? And the simple fact is that with all the delays they still haven't fixed the problem yet? Sounds like they are just stringing the fans along...

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    1. "Here you have a project that the FANS PAID for."

      As I alluded to in a previous comment regarding Kickstarter, nobody *paid* for anything. As a "backer", you are *investing* in a product and as opposed to directly buying it. Investments bring risks such as delays, loss, etc. If someone is not willing to accept the risks and shortcomings associated with investment, they should seriously reconsider backing future projects on Kickstarter.

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    2. Your entitled to your opinion and so am I.

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    3. "Your entitled to your opinion and so am I."

      This is entirely true, and I am OK with that. However, I will point out that my statements were based on Kickstarter's business model and not merely my personal opinion. The reason someone puts a project on Kickstarter is because they need other people to provide financial investments in order to develop/produce their product. The reason someone puts a product on a simple storefront like Amazon, Etsy, Steam, etc. is because they had money to invest in product development/production and are ready to sell. So the key difference is that Kickstarter allows you to invest (often with the incentive that you will receive the product after the initial production run) whereas storefronts allow you to simply buy without any risk/return.

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    4. So basically when you invest money onto something and it fail, you are suppose to be just like deal with it just because there was risk on it? Wow, you must be easy to be scammed then.

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    5. "So basically when you invest money onto something and it fail, you are suppose to be just like deal with it just because there was risk on it?"

      Precisely! That's how investing in the real world works. The key is that it is the responsibility of the investor to consider the risks ahead of time instead of blindly jumping into something. That's how you keep from get scammed.

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    6. Haha no that's not how investment from where I lived. If there is any scam or any distrust happen, from where I live we can sue and ask for refund. Comcept only lucky I did not invest in any of Mighty no 9 Backing but if I did, I will be the first one who will do it.

      I don't know what country you live in but you have my sympathy.

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    7. Okay, CATGUN, that's enough. You're really trolling. Cut Inafune some slack, okay? Back when Inafune was still at Capcom, one commenter said that MegaMan 3 went through development hell with some cut content. Mighty No. 9 is also going through development drama and you're giving Inafune a hard time with this.

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    8. "Haha no that's not how investment from where I lived. If there is any scam or any distrust happen, from where I live we can sue and ask for refund."

      Oh, that's a completely different situation. If there is proof that there was loss due to malicious intent or negligence on the part of the organization being invested in, then someone can sue. However, this is not the case with MN9 to date. Now, if they cancelled the game and did not offer refunds, then there would be reason to sue for being a scam.

      "Comcept only lucky I did not invest in any of Mighty no 9 Backing"

      Hmm... For someone who has no financial stake in this project, you really have a lot of criticism for Inafune. Is all of this really part of some sort of personal issue that you have against Inafune instead of just criticism of his business practices? At this stage you appear to be offering criticism without any reasonable motivation other than personal bias, and from here on it will be hard for you to justify any potentially valid points that you may have because your arguments are obviously shadowed by your personal feelings for Inafune.

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    9. Oh so I am the one trolling here eh? Whatever go ahead and defend him all you want, I gonna enjoy all of his work being ruined to the ground when Migty no 9 is released oh and let me rephrase that "IF it released"


      I don't know what part of country you live but everything that happen like reward been blocked, non available communication and non available refund by default is enough from where I am to sue Comcept. Also the only reason why I did not do any backing back then because I don't know how to do any internet backing back then but if I did I would have do it. Also there is no rule in the world that say non backer can't state what they thought of the game state, by your twisted logic non politic people has no right to spoke up against politic people because they are not in the politic states then.

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    10. U really want Inafune to burn? Wow, it's no wonder you're not blocked from this blog yet because of your blind hatred of Inafune.

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  17. I preordered it, but I'll just cancel that and put it toward something else I guess. I'll just pick this up when it comes out, eventually.

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  18. Wow, this has gotten so bad Inafune seems to be actually telling the truth this time about the delay. To be honest, I really want this to finally get released, independent of my opinion of the game. Despite all the flack this game gets it's refreshing to see that it will be mostly bug-free when it's finally released. Inafune should have outsourced the online implementation of the game, however.

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  19. If anyone has a right to be angry or feel ripped off, it'd probably be one of the top 4 backers, right?

    I'm one of those 4.

    And truthfully, I feel exactly as another user said on this site earlier: "I honestly don't care about the delays. They can take as much time as they need, I have plenty of other games to occupy my time until then."

    Inafune's letter seems to be honest and very apologetic. As someone in the software industry about 10 years, I know these delays happen, and while they're not always acceptable, I'm sure Inafune's having a hard time with all this already. Aside from that, what's there for me to feel ripped-off about? The game's still coming, and I have alot of other games to play and stuff to do until then. If the game gets cancelled entirely, THEN we'll talk.

    I'm surprised comments like Amir were allowed here. Seriously, most adults would just move on to other things in their life, if something as non-essential as a video game made them that angry.

    Anyway, it can't be helped. I'm sure I'm a good bit older than of the current MM fanbase.

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    1. People who are invested in something should have the right to voice criticism about it regardless of how much or how little money they put into something. It doesn't necessarily make them any more or less of a fan.

      I do wonder about the current MM fanbase though. Younger players haven't exactly had a lot to grow up with if they just got into gaming some time over the last half decade.

      Delete
    2. @Dhylec

      True, delays happen and while they're not always acceptable as u said, Dhylec, I'm sure as well that Inafune is having a hard time with all this already. Poor man is feeling overworked and his angry former fans are giving him a hard time. Like I said before, cut Inafune some slack. He's doing everything he can to deliver this game. He's not a hack, he's not a con artist, he does cared about his fans and so forth. he made some questionable business measures but he learns from his mistakes and this is his gaming company ever since he left Capcom.

      And to anyone bashing me for defending Inafune. Yes, I will continue the hack u all (former Inafune fans) called him and there are some people who are still fans of his works. Call me a defender if u want, but I still am a fan of Inafune and there are others like me who are also fans of him. It's my opinion and I'm entitled to it.

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    3. The only reason people started bashing you because you are sticking up for Inafune. People started bashing you because you were calling everyone names and being rude. Just an FYI.

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    4. So just because you are one those top 4 investor, you think you are so like the top of the world hmm? Why stop there, why you did not invest on Red Ash and Midora project then.

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    5. CATGUN, that's enough. Just stop it, okay? Dhylec has made some interesting and calm points. He and I don't cared about the delays and while they are not always acceptable, Inafune is already having a hard time with all of this already and u decided to attack me because I was defending Inafune?

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    6. lol what a crybaby.

      Delete
  20. I don't Understand, are they saying they narrowed down the resolve or are they still searching for it and are judging the time laps according to that?

    I don't mind the wait if it meant touched up graphics and added feature though, but I'm thinking too positively.

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  21. I wish I could get the money I pledged back so I could spend it on MEGAMAN SHIT! I don' care for Mighty anymore, Sorry Inafking.

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  22. Whatever. I don't really care at this point. If the game is good, it's good. If it sucks, it sucks.

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  23. Congratulations Compcept and Inafune, you've managed to take the one bright spot Megaman fans had in years and turn it into an absolute disaster. Where do I even begin to accurately discuss all the many ways you dropped the ball?

    You announced a really great concept at a critical moment in time when fans were still reeling over cancellations, then you proceed to show us a celshaded, babies-first-videogame looking thing that only vaguely resembled the concept for what could have been a game as beautiful if not moreso than Child of Light.

    Then you decide to hire one of your employees girlfriend, who had no qualifications other than nepotism, for the critical role of COMMUNITY MANAGER, the one person that would act as liason between the people that paid for this game and the people that made it. Turned out she had her own agenda and any/all criticisms were diverted or outright ignored other than the ones that fit her agenda such as females having roles to play in the game. A person who proceedes to ban people who disagreed with her locking then out of the things that they freaking paid for. By the time she was sacked the game was mostly done and much couldn't be done to correct it.

    The game finally gets playable in the firm of the beta and, tho its a fun little romp, it becomes clear to many that it isn't near the quality that was expected from the initial concept and rather felt closer to a prettier, less polished fangame than anything.

    Then, oh here's the kicker, then you encounter a network bug that needs to be fixed and proceed to take practically the EXACT SAME AMOUNT OF TIME IF NOT MORESO than the development of the entire game to fix. If the time spent on this one little network glitch was actually spent on revamping the game to make it a much better, more fleshed out experience with a boost to quality across the board or maybe an overall change in art direction, then maybe, MAYBE it could validate and perhaps come close to making up for all the bs you've put loyal fans thru.

    But to spend this time just to fix one network error? At absolute best it's laughably disappointing. At worse it's a scam. You've lost what hope I had in you, Inafune. At this point, I'll go back to focusing on Capcom and other companies games. At least they seem like they're finally moving past their horrible choices.

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  24. ...Wow. At this point, I'm not even the least bit surprised. As I said months ago, I'm glad I'm not one of the people who donated money to this project. Otherwise, I'd be just as pissed as everyone else.

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    1. I'm still genuinely curious what the refund policy for Kickstarter is. This thing obviously did not meet its intended deadline, so...

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    2. I got a refund when the second delay happended since they had already missed 2 dates my bank agreed to refund it.

      Delete
  25. Well my Amazon order now says around June 10. That's summer not spring....

    ReplyDelete
    Replies
    1. That's probably a placeholder date, but at this point though, the game probably will get released at that date instead of spring 2016.

      Delete
  26. In all honesty, long delay periods themselves are fine.

    Delaying the game three times in a row for increasingly small increments, however, honestly shows incompetence. If only because it implies you vastly overestimated your capabilities.

    Even ignoring all the other issues, if you can't plan things out well enough to allocate sufficient time to a critically fatal network problem instead of trying to rush out a release date, then what does that say about quality?

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  27. A delayed game eventually comes out, polished and enjoyable.

    A rusbed game, comes out incomplete and results as a money grab and crap. See capcom for example.

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    Replies
    1. It was called Duke Nukem Forever

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  28. Wow... All these comments, and not one person referred to Capcom as "Crapcom". What is the gravity of this delay? Has it actually put Capcom back in a favorable light?


    I know things happen, but it seems like this is the final straw for a lot of disgruntled fans.

    I'll still get the game, but from what I've seen and heard (of the soundtrack), it only seems to be alright at best. It's definitely not looking to be the "Mega Man-successor" we were once hoping for.

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  29. I'm glad I've got this demo from KAT ;)

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  30. Ya know, I've seen at least a couple of comments saying "Hey, cut Inafune some slack!" Well, ladies, gentlemen, and those of undisclosed gender... we have. About two years-worth of it.

    Some people gave up early on (hi) while others are still holding out for their new hero. I understand perfectly well the frustration people are experiencing and find it very hard to believe that Inafune, who is no stranger to the corporate world, has made as many bad decisions and managed to end up delaying this project as frequently as he has. Even Half-Line 2, which basically had to be redone from the ground up, was still only delayed a little over a year. You'd think something as seemingly trivial as "networking issues" could be ironed out in that amount of time or less. I mean, is Inafune and company trying to do something absolutely insane by making the multiplayer cross-platform across ten different platforms? If that's the case, you're no Sega with its Phantasy Star Online, Comcept.

    Regardless, it's pretty clear that their word is about as solid as warm jello at this point... and tastes about as good.

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    1. At this point I'm sure people will defend it if it gets delayed to 2017.

      People call it whining... But remember this game was supposed to come out about a year ago or so. The first delay was fine since it they got a publisher and all that. Second was... Not so fine, because of how it was handled.

      This recent delay is just now people getting fed up of waiting for a game that keeps being dangled in front of them.

      I'm not mad, just disappointed. But I do get mad seeing people blindly defending this and then saying the fanbase is whiny.

      Delete
  31. I have never been happier to not have backed a kickstarter in my life.

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  32. They missed a golden opportunity in not making the new release date 20XX.

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  33. An experienced game designer should know the consequences of overstretched ambition. I had a feeling this would happen the moment I took a look at his Kickstarter for the first time.

    He's no John Romero, thank goodness, but the quality drop (boring demo, bland graphics, multiple delays, etc) is there nonetheless.

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  34. http://www.usgamer.net/articles/the-whys-and-wherefores-of-mighty-no-9

    Inafune: When the first possibility of the delay came up, there was definitely that consideration of [launching] with single-player only, and then patching in the multiplayer later on. We actually brought this up to Deep Silver, the publisher, and from their point of view, a business side point of view, this way of marketing the game is not going to end up well, business-wise.

    [Inafune's translator added the following information: When you release a game with single-player content only, you can only label that game as a single-player game when you do the certification to the first-party, the platform holders. So you cannot write "single-player/multiplayer" on the box or any other way to promote it, so it’s only a single-player game. When that happens, the price will drop—we cannot price the game as a the single-player and multiplayer game, we can only price it as a single-player game.]

    So from that standpoint, Deep Silver’s decision was to wait and get everything else together, everything that we’ve promised to backers and to the fans, and to start the sales from that point. That’s the result of teaming up with a publisher to make the project bigger. If we were still just an independent developer and self-publishing this game, that option would definitely have been something we would have considered when we were struggling [with the bugs].

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  35. Four things:

    Don't announce a release date until everything is done. Also, keep backs up with how things are progressing since people are bored. Deep inside, I sorta expecting a delay (It's not like all of those chargeback from that toxic community manager would do nothing), but I was really hoping it won't be.

    Next, compensate the backers. It's the least you can do, considering the game was suppose to come out a year ago. Throw in that special edition and give them the choice between a CD or the NES USB drive (Which does look cool to me, but whatever).

    Next, a delayed game is not automatically good, so I would really appreciate it if people stop throwing around that quote.

    Finally, a delayed game (no matter how many times it is delayed) is not automatically bad. Funny thing, Shantae Half-Genie Hero (Original release date being October 2014) has been delayed for longer then Mighty No. 9 (Original release date being April 2015). Granted, Concept has done different things to get the reaction they got, but I was only bringing up Shantae for those people comparing this game to Duke Nukem Forever.

    Basically, the overall reaction was deserved, but those spreading lies around, making statements without any research, and twisting others statements probably need to calm down.

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  36. I'm really looking foward to this game, I have since the day the kickstarter was announced, and honestly, I am not mad in the least about the delays.
    Even though he said it would come out in 2015, I didn't expect the game to be finished that fast, especially since its the companies first game and the team is small, and with the expectations Inafune had with the finished product, it was super ambitious.

    Some games take years to make with a large team, as for bugs, some bugs needed to be fixed before release, to mention a few games, Pokemon X&Y, Legend of Zelda Skyward Sword, Sonic the Headgehog 2006 really needed more work then rushing it out before it was perfect.

    I'm fine waiting, I have waited longer for other games, this one is no different.

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    Replies
    1. Not their first game, Soul Sacrifice and Soul Sacrifice Delta, etc. etc.

      The way I see it Inafune's just bit off more than he could chew and never really allocated enough resources to getting a proper job done.

      That, and he kinda has a habit of bunging things up for the sake of trying to appeal to existing fanbases and then failing to get why fanbases liked things.

      I mean, it was always there. It's just nobody thought he'd screw himself over this badly.

      Delete
  37. Just curious...

    Did any of the highest tier backers, get that dinner with Inafune yet?

    ReplyDelete

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