The digital version of Game Informer's Mega Man 11 cover story is now available to read online for subscribers. The story covers a lot of ground and reveals a couple new, interesting details about the game.
I am a subscriber and I took some time to jot down some notes you might find interesting. You can read those after the jump. I will not, however, be republishing ANY images from this issue. You'll have to pick it up yourself or wait for screenshots to drop online officially.
- Mega Man 11 producer Kazuhiro Tsuchiya reiterated it was a difficult environment for everyone at Capcom to say, "I really want to work on Mega Man" following Keiji Inafune's departure in 2011. Inafune was the brand's leader, so to speak. When he left there was a sense of emptiness among staff. No one knew how to fill his role.
- Over the last seven years there were several pitches for new Mega Man games. Koji Oda, Mega Man 11's director, was the first to receive a greenlight.
- In redesigning Mega Man for MM11, Oda said they experimented with making the Blue Bomber "super masculine" and even "pretty". Ultimately they went with his classic look.
- The MM11 team experimented with different ideas and concepts that would eventually become MM11. To get to that point, though, the team heavily discussed taking the franchise in a brand-new direction or sticking with a straightforward, familiar design.
- In order to test the game's art style, the team took some of their favorite stages from Mega Man 5 through Mega Man 10 and redesigned them with Yuji Isharaha's "modern anime look".
- A screenshot shows Mega Man using Rush Jet to navigating through a tunnel of platforms.
- One of Mega Man's forms looks remarkably similar to Star Force Mega Man, right down to the Omega Xis buster arm. As previously stated, these forms reflect the Robot Master weapon Mega Man currently has equipped, taking on their physical characteristics. Game Informer does not say if this is the result of defeating a Robot Master that looks like Omega Xis, though. Maybe it's a bonus legacy costume? It's up for speculation.
- There are a few screenshots of Mega Man running through a forest being chased by a wall of fire. In another screenshot of the same stage, there's a totem pole, a tent and a big wooden "Welcome!" sign featuring a Battle Network-style Mettaur. This stage looks a bit like a summer camp set during the evening.
- Game Informer could not disclose the secret behind those little gear icons beneath Mega Man's health bar. However, GI were told it's a "nice addition to the action and helps balance the difficulty." This system is still a work in progress, but the hope is it will give players more tools to face death and still have fun.
- Game Informer got to demo the game a bit and they say the controls are very tight and true to what you're accustom to. Both the charge shot and slide are back.
- Players will have a number of difficulty options at their disposal. An easier difficulty, for example, will provide extra platforms over spikes and pits and less space between checkpoints.
- As per tradition, there will be eight Robot Masters to tackle. The brick Robot Master seen at the end of the 30th anniversary stream was tentatively named Renga Man, which translates to Brick Man in English. It has a new name now which was not disclosed. This Robot Master is apparently one of Dr. Light's most beloved creation.
- The Robot Masters in this game are former allies of Dr. Light.
- Robot Master weapons will have multiple uses. Game Informer notes that the construction stage Robot Master grants a weapon that can be used to perform a mid-air dash attack. It's useful for tricky platforming.
- You can map Mega Man's weapons to the right analog stick and hot-swap between them with a simple flick.
- MM11 will not have a female Robot Master. Oda said, "There was actually a female Robot Master at the concept stage [for Mega Man 11], but when we paired up all the different weapons, she was one of the Robot Masters that didn't make the cut. We definitely feel like there are plenty of opportunities to add female Robot Masters in the future. This is one of those things where we feel like it's all about what fits best for each occasion, and there are those occasions where a female would be more appropriate than a male."
That's about it for now. Again, you'll have to pick the issue up yourself for screens and all the details. For everyone else, though, Game Informer online will have all kinds of MM11 news and details hitting all month long. Stay tuned!