Co-developers Comcept and Inti Creates recently shared a few new details on Mighty No. 9, shedding some light on the game's plot as well as some of Beck's moves. The project's director Koji Imaeda writes:
"In the game, Beck can run, dash and blast baddies with the best of them, but the truth is he’s a kind and somewhat timid robot. He was never able to display his true talents in the Battle Colosseum, and came to be seen as the weak link holding back his team of fellow Mighty Nos. Gradually he lost more and more self-confidence...until! The global robot rampage!!
Beck was the only robot who didn’t go berserk, which is why he alone is charged with the daunting task of resolving the crisis. At first Beck can’t shake his fears and anxiety, but with the encouragement of his creator Dr. White, he eventually resolves to take on the mission!"
The progress report also reveals that Beck will have access to a downward dash and backwards-jump. Of note, Capcom experimented a bit with the downward dash in Mega Man X6 (Blade Armor). It should be interesting to see how Mighty No. 9 will implement the mechanic. At this point in time, though, Inafune notes both moves need further polish.
“The dash is a fundamental mechanic in Mighty No. 9, but it still isn’t fun to do on its own,” Inafune says. “Also, we should make the backward jump look more like a distinct, deliberate action—the current animation doesn’t really make that clear to the player.”
Lastly, the Mighty No. 9 team are now seeking feedback on what message should be displayed at the start of each stage. If you're a project backer, you can send your feedback here!