No, I'm not at the Tokyo Game Show. But Rockman Corner contributor Andreas Asimakis is and he had the chance to take Rockman Xover for a testdrive. How does the game stack up to all the controversy? Well, I'll say this: Andreas doesn't sugar coat it. Read on for a portion of his review (brace yourself for some Not So Safe For Work language).
"Gameplay goes something like this: You go straight. Always straight, all the time. Notice how in all those promotional screenies that there doesn't appear to be any sort of directional buttons. Yeah, that's because you don't need them. Xover just walks in a straight line. You know, kind of like when Limbo-y gets brain-jacked by one those head-crab like maggots. Only instead of it being a puzzle-ly gimmick, it's just sheer fucking laziness that is more frustrating and counterproductive as all hell. So what can you if you can't control the feathered boa wearing hero? Well, he can jump for one. And he can shoot."
Ouch. What about those boss fights we've been seeing a lot of? Any good? Decent, at least?
"…the 'Boss Fight', if you even care to call it that. Oh my, just when you thought it couldn't get any worse. Storm Eagle is the big baddie of the demo's stage, hailing all the way from Mega Man X and wondering A) How the fuck did I end up here? and B) My cameo in X6 was probably a better career choice than this shit show.
So what's Capcom's solution to boss fights when you can't control your main character? Change the game entirely into a turn-based RPG, of course. Basically its set up so you can't lose, ever. What is supposed to be a methodical, reactive, skill-based boss encounter, is reduced to a standoff between two overdressed pieces of metal shooting each other in the fucking face. That's it. They just stand there and eat each others bullets. Another meter builds up during the 'fight', deploying Street Fighter-like mechanics wherein whenever you land a hit or are struck by your opponent it fills up, allowing you to use your charged shot. Yeah, remember that perpetual charging thing I mentioned earlier, that kind of goes out the window for no conceivable reason."
There's a lot more to be said. A lot more. Head over to Games Abyss for the full read!