The Game Informer staff recently took some time to chat and reflect on their Mega Man 11 coverage. In the process, the revealed a couple new details. The Mega Man discussion begins at 4:00. I've summarized the interesting tidbits below:
- After you defeat a Robot Master, you're taken to a blueprint-like screen where you can test out the weapon. It's a bit like a tutorial – you can see what every weapon does before resuming the game.
- Mega Man 11 has a certain feature/mechanic that changes the gameplay up more than any feature/mechanic throught any mainline Mega Man game. This mechanic is described as "helpful" and completely optional. But when you do use it, it "changes the moment to moment gameplay". That's about all Game Informer could say on the subject. We can infer this mechanic has something to do with the gears beneath Mega Man's health and weapon energy.
- The composer of Mega Man 11 is an individual that worked on the Star Force series. Game Informer couldn't say who it was, but it could be Akari Kaida, Yoshino Aoki, Marika Suzuki, or Mitsuhiko Takano.
- Mega Man 11 will receive a physical release. Capcom could not comment on how much the game will cost, though it will be less than the typical $59.99 MSRP.
Source: Game Informer