Wednesday, August 16, 2017

Chinese "Mega Man ZX Prequel" Fan-Game is Getting an English Translation



Since its launch in late July, Mega Man ZX Prequel – a fan-game set 200 years before the events of Mega Man ZX – quickly become a favorite among Chinese-speaking Mega Man communities. And recently, with the announcement of an English version, developers Rockman Labs hope it will catch on overseas.

 


According to project lead Sousou, the English (and Japanese) translation started production a couple weeks ago. It's being developed concurrently with a new version of the game based on fan-feedback. In the meantime, the original Chinese version is primed and ready to play. You can download it here or here. Take note, there are some compatibility issues with the latest version of Windows 10.

Though you won't get much out of the story right now (from what I've gathered it concerns the spread of a lingering Reploid virus), gameplay is fairly easy to pick up on. If you played ZX, ZX Advent or any game from the Zero series, you should be right at home. Unique to ZX Prequel, though, is a light/dark world system. In the light world, you'll occasionally run into virus-infected mechaniloids. However, in the dark world, ALL enemies will be infected. Light or dark, enemies infected with the virus are said to be stronger than the norm. A gauge at the top of the screen shows you just how bad the outbreak is in your current position.

I'll be checking the game out this weekend, but it sounds rather tantalizing. We don't get enough ZX fan-games!

Hit up the links above and give it a download!

18 comments:

  1. Is this even legal?

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    1. Just like critically acclaimed fangames like Mega Man Unlimited and Mega Maker. Hell, Capcom even took Street Fighter X Mega Man, which was a fan game originally, under its wing and published it.

      Of course, Capcom COULD pull the plug on this if they wanted, but they're pretty chill about this stuff.

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    2. No, they're using capcom's sprites (and most likely the sound effects too) instead of creating their own sprites. Doujin games rule is that you have to create all of the assets from scratch.

      But in the end, it all is in capcom's hand whether they want to C&D it or not. It won't be easy for capcom to take them down since these guys live in China.

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    3. But every fan-game from 8bit deathmatch to 2.5D uses "Capcom sprites". Those are fine

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    4. Using stolen assests to create fan-game is never fine. They just lucky because Capcom choose to ignore it.

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    5. Even if they created their entirely new assets for it, so long as it is based on Capcom's IP, it would be a violation of copyright laws. Capcom is completely cool with fan games though, so yes, it actually is perfectly fine. =P

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  2. Please let us know when the translation is complete!

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  3. It sad that if the actual MegaMan ZX games came out today... They probably would've sold amazingly. When they released, everyone pretty much ignored them.

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  4. Looks like they let you play more of Model X this time around.

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  5. […] 200 years before the events of Mega Man ZX […]

    So... it's a direct fan-sequel to Mega Man Zero 4, then? Wenk.

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  6. There's already been a ZX Fangame out for a while its in early alpha stages but they seeking improvement. They have their own custom sprites and some of the models even have new moves
    surprised you haven't written/heard about this yet

    https://www.youtube.com/watch?v=E10PrqlVf0w

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    1. Hasn't that been put on indefinite hiatus since March though?

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    2. Yes but i'm just letting him know that there already has been one out long before this one although on hiatus it is definitely farther ahead. I wish there were more updates from them but I know they are working on their new project Fiction sphere which is probably a wiser choice

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  7. really? they could have at least put in some effort on the sprites and used Giro's model Z form, instead of reusing model ZX.

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  8. I've tried this one out. Level design's kinda bad, and the boss gauntlet is way too punishing. On top of that, the fights are glitched half the time. I'm guessing they won't be spending that much time on ZXG though, because they're focusing on their own original platformer. The most interesting thing they did was tease Return iX at the end, but he'd fit a lot better in a Mega Man X fangame.

    From what I understand, this Chinese fangame is already complete, but I'm only hearing about it now. Better late than never. +1 for reusing assets to put a game out sooner rather than later.

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    1. Im not sure which alpha test you were playing, Considering that the level design isn't even final nor the bosses either, they were trying to stress test the game to see how they can get it closer to the original design, while adding on newer features. They already made it clear that in the future when making their own levels and tiles they would be balancing the game. If you haven't read their post on the Alpha Test 3, they we're trying to get better screen resolutions instead of a normal box that you see in most MM fangames or DS emulator, while focusing on Model F and Model P's strengths. Which alot of people playing the alpha test weren't using their brains and blamed it on bad level design, because they couldn't use their favorite models. Which there would be no point in playing a ZX game if lets say you used Model Z all the time, might as well go back to play the Zero saga.

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  9. Just in case anybody was wondering. Yes, you can Command Dash off walls in this.

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